메뉴 건너뛰기




Volumn 17, Issue 2, 2009, Pages 167-179

A compulsory yet motivating question/answer game to teach computer fundamentals

Author keywords

Computer engineering; Computer fundamentals; Computer game; Question answer game; Web based learning

Indexed keywords

COMPUTER ENGINEERING; COMPUTER GAME; HISTORICAL PERIODS; MULTIPLAYER GAMES; QUESTION/ANSWER GAME; QUESTIONNAIRE SURVEYS; STORYLINE; STUDENT BEHAVIOR; UNDERGRADUATE ENGINEERING STUDENTS; UNDERGRADUATE STUDENTS; WEB-BASED LEARNING;

EID: 67049098751     PISSN: 10613773     EISSN: 10990542     Source Type: Journal    
DOI: 10.1002/cae.20173     Document Type: Article
Times cited : (2)

References (28)
  • 3
    • 0003969137 scopus 로고    scopus 로고
    • High tech heretic-Reflections of a computer contrarian
    • New York
    • C. Stoll, High tech heretic-Reflections of a computer contrarian, First Anchor Books, New York, 1999.
    • (1999) First Anchor Books
    • Stoll, C.1
  • 7
    • 70149118851 scopus 로고    scopus 로고
    • ESA, Entertainment Software Association, Washington, DC, Available at
    • ESA, Essential facts about the computer and video game industry, Entertainment Software Association, Washington, DC, 2008. Available at http://www.theesa.com/facts/pdfs/ESAEF2008.pdf.
    • (2008) Essential facts about the computer and video game industry
  • 9
    • 67049093803 scopus 로고    scopus 로고
    • D. W. Smit, AWPA's nightmare: Reflections on using portfolios as a course exit exam. In: New directions in portfolio assessment: Reflective practice, critical theory, and large-scale scoring. L. Black, D.A. Diaker, J. Sommers and G. Stygall, Eds. Boynton/Cook Publishers, Portsmouth, NH, 1994.
    • D. W. Smit, AWPA's nightmare: Reflections on using portfolios as a course exit exam. In: New directions in portfolio assessment: Reflective practice, critical theory, and large-scale scoring. L. Black, D.A. Diaker, J. Sommers and G. Stygall, Eds. Boynton/Cook Publishers, Portsmouth, NH, 1994.
  • 10
    • 21644485356 scopus 로고    scopus 로고
    • Age of computers: An innovative combination of history and computer game elements for teaching computer fundamentals
    • L. Natvig, S. Line, and A. Djupdal, Age of computers: An innovative combination of history and computer game elements for teaching computer fundamentals, ASEE/IEEE Front Educ Conf 3 (2004), S2F 1-6.
    • (2004) ASEE/IEEE Front Educ Conf , vol.3 , Issue.S2F , pp. 1-6
    • Natvig, L.1    Line, S.2    Djupdal, A.3
  • 11
    • 67049123224 scopus 로고    scopus 로고
    • O. A° gren, Virtual machines as an aid in teaching computer concepts, IEEE Comput Architecture Techn Committee News l (2000), 72-76.
    • O. A° gren, Virtual machines as an aid in teaching computer concepts, IEEE Comput Architecture Techn Committee News l (2000), 72-76.
  • 12
    • 67049151994 scopus 로고    scopus 로고
    • NTNU, Trondheim, Norway, Available at
    • L. Natvig, Age of computers (AoC) resource page, NTNU, Trondheim, Norway, 2004. Available at http://www.idi.ntnu.no/Lasse/AoCshare.php.
    • (2004) Age of computers (AoC) resource page
    • Natvig, L.1
  • 13
    • 0003528130 scopus 로고
    • 2nd edition, McGraw Hill, New York
    • J. Nunally, Psychometric theory, 2nd edition, McGraw Hill, New York, 1978.
    • (1978) Psychometric theory
    • Nunally, J.1
  • 14
    • 3042688470 scopus 로고    scopus 로고
    • Video gaming, education and digital learning technologies: Relevance and opportunities
    • J. Kirriemuir, Video gaming, education and digital learning technologies: Relevance and opportunities, D-Lib Magazine 8 (2002), 2.
    • (2002) D-Lib Magazine , vol.8 , pp. 2
    • Kirriemuir, J.1
  • 15
    • 2942625049 scopus 로고    scopus 로고
    • Cultural framing of computer/video games
    • K. Squire, Cultural framing of computer/video games, Game Studies 2 (2002), 1.
    • (2002) Game Studies , vol.2 , pp. 1
    • Squire, K.1
  • 17
    • 67049083016 scopus 로고    scopus 로고
    • MIT, Cambridge, Massachusetts, Available at
    • TheEducationArcade. The education arcade, MIT, Cambridge, Massachusetts, 2003. Available at http://www.educationarcade.org.
    • (2003) The education arcade
    • TheEducationArcade1
  • 21
    • 34249047467 scopus 로고    scopus 로고
    • Computer-based management environment for an assembly language programming laboratory
    • S. Rodriguez, J. L. Pedraza, A. G. Dopico, F. Rosales, and R. Mendez, Computer-based management environment for an assembly language programming laboratory, Comput Appl Eng Educ 15 (2007), 41-54.
    • (2007) Comput Appl Eng Educ , vol.15 , pp. 41-54
    • Rodriguez, S.1    Pedraza, J.L.2    Dopico, A.G.3    Rosales, F.4    Mendez, R.5
  • 22
    • 0037833604 scopus 로고    scopus 로고
    • Gaming at work: A learning environment for synchronized manufacturing
    • M. C. C. Baranauskas, N. G. G. Neto, and M. A. F. Borges, Gaming at work: A learning environment for synchronized manufacturing, Comput Appl Eng Educ 8 (2000), 162-169.
    • (2000) Comput Appl Eng Educ , vol.8 , pp. 162-169
    • Baranauskas, M.C.C.1    Neto, N.G.G.2    Borges, M.A.F.3
  • 23
    • 27844548066 scopus 로고    scopus 로고
    • Using games to teach statics calculation procedures: Application and assessment
    • T. A. Philpot, R. H. Hall, N. Hubing, and R. E. Flori, Using games to teach statics calculation procedures: Application and assessment, Comput Appl Eng Educ 13 (2005), 222-232.
    • (2005) Comput Appl Eng Educ , vol.13 , pp. 222-232
    • Philpot, T.A.1    Hall, R.H.2    Hubing, N.3    Flori, R.E.4
  • 25
    • 84963750813 scopus 로고    scopus 로고
    • Experience from a 450 students/year course on digital logic and computer fundamentals using fpgas and microcontrollers
    • T. Njølstad and L. Natvig, Experience from a 450 students/year course on digital logic and computer fundamentals using fpgas and microcontrollers, International Conference on Microelectronic Systems Education (2001).
    • (2001) International Conference on Microelectronic Systems Education
    • Njølstad, T.1    Natvig, L.2
  • 27
    • 0038620361 scopus 로고    scopus 로고
    • Engaging girls with computers through software games
    • C. M. Gorriz and C. Medina, Engaging girls with computers through software games, Commun ACM 43 (2000), 42-49.
    • (2000) Commun ACM , vol.43 , pp. 42-49
    • Gorriz, C.M.1    Medina, C.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.