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Volumn , Issue , 2008, Pages 161-167

Sudoku access: A Sudoku game for people with motor disabilities

Author keywords

Accessibility; Scanning systems; Speech recognition; Sudoku puzzle

Indexed keywords

GAME THEORY; IMAGING SYSTEMS; RADAR; SCANNING; SPEECH ANALYSIS; SPEECH RECOGNITION;

EID: 62949112463     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1414471.1414502     Document Type: Conference Paper
Times cited : (10)

References (22)
  • 3
    • 15744382654 scopus 로고    scopus 로고
    • Building and evaluating an intelligent pedagogical agent to improve the effectiveness of an educational game
    • New York, NY, USA, ACM Press
    • C. Conati and X. Zhao. Building and evaluating an intelligent pedagogical agent to improve the effectiveness of an educational game. In Proceedings of the 9th International Conference on Intelligent User Interfaces, pages 6-13, New York, NY, USA, 2004. ACM Press.
    • (2004) Proceedings of the 9th International Conference on Intelligent User Interfaces , pp. 6-13
    • Conati, C.1    Zhao, X.2
  • 8
    • 62949083190 scopus 로고    scopus 로고
    • International game developers association, accessed May 17, 2007
    • International game developers association. http://www.igda.org/. (accessed May 17, 2007).
  • 15
    • 0004257599 scopus 로고
    • Morgan Kaufmann Publishers Inc, San Francisco, CA, USA
    • J. Nielsen. Usability Engineering. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA, 1995.
    • (1995) Usability Engineering
    • Nielsen, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.