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Volumn , Issue , 2008, Pages 2-9

Socializing in mobile gaming

Author keywords

Interface design; Mobile games; Player behavior; Socializing; User experience

Indexed keywords

ARTIFICIAL INTELLIGENCE; DESIGN; WIRELESS NETWORKS;

EID: 62849120723     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1413634.1413641     Document Type: Conference Paper
Times cited : (12)

References (16)
  • 1
    • 62849094001 scopus 로고    scopus 로고
    • Julian, B. 2006. What's Your Social Doing in My Mobile? Design Patterns for Mobile Social Software. WWW2006 Workshop MobEA IV- Empowering the Mobile Web. Edinburgh, Scotland. May 2006.
    • Julian, B. 2006. What's Your Social Doing in My Mobile? Design Patterns for Mobile Social Software. WWW2006 Workshop "MobEA IV- Empowering the Mobile Web". Edinburgh, Scotland. May 2006.
  • 3
    • 34248529806 scopus 로고    scopus 로고
    • Virtual 'third places' : A case study of sociability in massively multiplayer games
    • April
    • Ducheneaut, N., Moore, R.J. and Nickell, E. 2007. Virtual 'third places' : a case study of sociability in massively multiplayer games. Computer Supported Cooperative Work. April 2007, 16 (1-2), 129-166.
    • (2007) Computer Supported Cooperative Work , vol.16 , Issue.1-2 , pp. 129-166
    • Ducheneaut, N.1    Moore, R.J.2    Nickell, E.3
  • 6
    • 34249281101 scopus 로고    scopus 로고
    • A Lightweight Rule-Based AI Engine for Mobile Games
    • June 3-5, Singapore. 2004
    • Hall, L., Gordon A., James, R., and Newall, L. 2004. A Lightweight Rule-Based AI Engine for Mobile Games. ACE 2004, June 3-5, 2004, Singapore.
    • (2004) ACE
    • Hall, L.1    Gordon, A.2    James, R.3    Newall, L.4
  • 8
    • 62849097297 scopus 로고    scopus 로고
    • International Telecommunications Union World Communication/ICT Indicator Database
    • International Telecommunications Union World Communication/ICT Indicator Database, 2007.
    • (2007)
  • 9
    • 62849113521 scopus 로고    scopus 로고
    • Mobile Games White paper, International Game Developers Association, 2005.
    • Mobile Games White paper, International Game Developers Association, 2005.
  • 10
    • 62849090806 scopus 로고    scopus 로고
    • Telenor Research and Innovation Centre & Synovate, Malaysia. October
    • Telenor Research and Innovation Centre & Synovate. Youth Culture Study. Malaysia. October 2006.
    • (2006) Youth Culture Study
  • 11
    • 62849090806 scopus 로고    scopus 로고
    • Telenor Research and Innovation Centre & Synovate, Thailand. November
    • Telenor Research and Innovation Centre & Synovate. Youth Culture Study. Thailand. November 2006.
    • (2006) Youth Culture Study
  • 12
    • 62849102448 scopus 로고    scopus 로고
    • Telenor Research and Innovation Centre & Synovate, Exploratory Research on Gaming Behavior in Thailand. August
    • Telenor Research and Innovation Centre & Synovate, Exploratory Research on Gaming Behavior in Thailand. August 2007.
    • (2007)
  • 13
    • 62849111787 scopus 로고    scopus 로고
    • Telenor Research and Innovation Centre, Exploratory Research on Gaming Behavior in Malaysia, January
    • Telenor Research and Innovation Centre, Exploratory Research on Gaming Behavior in Malaysia, January 2008.
    • (2008)
  • 16
    • 0040215060 scopus 로고    scopus 로고
    • Zagal, J. P., Miguel. N. and Ricardo, R. (2000). A Model to Support the Design of Multiplayer Games. Presence. October 2000, 9 (5), Massachusetts Institute of Technology.
    • Zagal, J. P., Miguel. N. and Ricardo, R. (2000). A Model to Support the Design of Multiplayer Games. Presence. October 2000, 9 (5), Massachusetts Institute of Technology.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.