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Volumn , Issue , 2007, Pages 25-31

Design and implementation of a built-in camera based user interface for mobile games

Author keywords

augmented reality; built in camera; mobile devices; mobile games; motion detection; user interfaces

Indexed keywords

3-DIMENSIONAL; BUILT-IN CAMERA; MOBILE GAMES; MOTION DETECTION; USER INTERFACE DESIGNS;

EID: 74249104772     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1321261.1321266     Document Type: Conference Paper
Times cited : (6)

References (11)
  • 2
    • 0031619553 scopus 로고    scopus 로고
    • Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
    • April
    • K. L. HARRISON, K. P. FISHKIN, A. GUJAR, C. MOCHON, and R. WANT, Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces. In Proc. of CHI'98, April 1998, pp. 17-24.
    • (1998) Proc. of CHI'98 , pp. 17-24
    • Harrison, K.L.1    Fishkin, K.P.2    Gujar, A.3    Mochon, C.4    Want, R.5
  • 4
    • 0030381964 scopus 로고    scopus 로고
    • Tilting operations for small screen interfaces
    • J. REKIMOTO, Tilting operations for small screen interfaces. In Proceedings of UIST 1996, pp. 167-168.
    • Proceedings of UIST 1996 , pp. 167-168
    • Rekimoto, J.1
  • 11
    • 34948812870 scopus 로고
    • Adaptive thresholding for the Digital Desk
    • vol. EPC-1993-110
    • P.D. WELLNER, Adaptive thresholding for the Digital Desk, Xerox Technical Report, vol. EPC-1993-110, 1993.
    • (1993) Xerox Technical Report
    • Wellner, P.D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.