메뉴 건너뛰기




Volumn , Issue , 2007, Pages

Interactive dynamic response for games

Author keywords

I.3.7 Computer Graphics : Three Dimensional Graphics and Realism animation

Indexed keywords

ANIMATED CHARACTERS; DYNAMIC SIMULATION; ELECTRONIC GAMES; I.3.7 [COMPUTER GRAPHICS]: THREE-DIMENSIONAL GRAPHICS AND REALISM; I.3.7 [COMPUTER GRAPHICS]: THREE-DIMENSIONAL GRAPHICS AND REALISM-ANIMATION; REAL-TIME APPLICATION; SPARSE SAMPLING; SPEED-UPS; STUMBLING BLOCKS;

EID: 58049125086     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1274940.1274944     Document Type: Conference Paper
Times cited : (19)

References (21)
  • 4
    • 33645771948 scopus 로고    scopus 로고
    • Performance animation from low-dimensional control signals
    • CHAI, J., AND HODGINS, K. 2005. Performance animation from low-dimensional control signals. ACM Trans. Graph 24, 686-696.
    • (2005) ACM Trans. Graph , vol.24 , pp. 686-696
    • Chai, J.1    Hodgins, K.2
  • 9
    • 27144433565 scopus 로고    scopus 로고
    • Animating reactive motion using momentum-based inverse kinematics
    • KOMURA, T., HO, E. S., AND LAU, R. W. 2005. Animating reactive motion using momentum-based inverse kinematics. Compute Animation and Virtual Worlds 1, 16, 213-223.
    • (2005) Compute Animation and Virtual Worlds , vol.1 , Issue.16 , pp. 213-223
    • Komura, T.1    Ho, E.S.2    Lau, R.W.3
  • 10
    • 33646051270 scopus 로고    scopus 로고
    • Learning physics-based motion style with nonlinear inverse optimization
    • LIU, C. K., HERTZMANN, A., AND POPOVIĆ, Z. 2005. Learning physics-based motion style with nonlinear inverse optimization. ACM Transactions on Graphics 24, 3 (Aug.), 1071-1081.
    • (2005) ACM Transactions on Graphics , vol.24 , Issue.3 AUG , pp. 1071-1081
    • Liu, C.K.1    Hertzmann, A.2    Popović, Z.3
  • 12
    • 0035801077 scopus 로고    scopus 로고
    • A dynamic motion control technique for human-like articulated figures
    • OSHITA, M., AND MAKINOUCHI, A. 2001. A dynamic motion control technique for human-like articulated figures. Computer Graphics Forum (Eurographics 2001) 20, 3, 192-202.
    • (2001) Computer Graphics Forum (Eurographics 2001) , vol.20 , Issue.3 , pp. 192-202
    • Oshita, M.1    Makinouchi, A.2
  • 13
    • 77954013300 scopus 로고    scopus 로고
    • Physics-based simulation of running using motion capture
    • PLAYTER, R. 2000. Physics-based simulation of running using motion capture. In Course notes for SIGGRAPH 2000.
    • (2000) Course Notes for SIGGRAPH 2000
    • Playter, R.1
  • 17
  • 19
    • 84943547597 scopus 로고    scopus 로고
    • Motion perturbation based on simple neuromotor control models
    • YIN, K., CLINE, M. B., AND PAI, D. K. 2003. Motion perturbation based on simple neuromotor control models. In Pacific Graphics.
    • (2003) Pacific Graphics
    • Yin, K.1    Cline, M.B.2    Pai, D.K.3
  • 21
    • 27144469502 scopus 로고    scopus 로고
    • Dynamic response for motion capture animation
    • ZORDAN, V. B., MAJKOWSKA, A., CHIU, B., AND FAST, M. 2005. Dynamic response for motion capture animation. ACM Trans. Graph. 24, 3, 697-701.
    • (2005) ACM Trans. Graph. , vol.24 , Issue.3 , pp. 697-701
    • Zordan, V.B.1    Majkowska, A.2    Chiu, B.3    Fast, M.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.