-
1
-
-
1242282388
-
Video games and aggressive behavior
-
D. Ravish & J. P. Literati Eds, Baltimore: The Johns Hopkins University Press
-
Anderson, C. A. (2003). Video games and aggressive behavior. In D. Ravish & J. P. Literati (Eds.), Kid stuff: Marketing sex and violence to America's children (pp. 143-167). Baltimore: The Johns Hopkins University Press.
-
(2003)
Kid stuff: Marketing sex and violence to America's children
, pp. 143-167
-
-
Anderson, C.A.1
-
2
-
-
1242276188
-
An update on the effects of playing violent video games
-
Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence, 27, 113-122.
-
(2004)
Journal of Adolescence
, vol.27
, pp. 113-122
-
-
Anderson, C.A.1
-
3
-
-
0348166690
-
Does the gun pull the trigger? Automatic priming effects of weapon pictures and weapon names
-
Anderson, C. A., Benjamin, A. J., & Bartholow, B. D. (1998). Does the gun pull the trigger? Automatic priming effects of weapon pictures and weapon names. Psychological Science, 9, 308-314.
-
(1998)
Psychological Science
, vol.9
, pp. 308-314
-
-
Anderson, C.A.1
Benjamin, A.J.2
Bartholow, B.D.3
-
4
-
-
0035464222
-
Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
-
Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359
-
(2001)
Psychological Science
, vol.12
, pp. 353-359
-
-
Anderson, C.A.1
Bushman, B.J.2
-
5
-
-
0141544884
-
Exposure to violent media: The effects of songs with violent lyrics on aggressive thoughts and feelings
-
Anderson, C. A., Carnagey, N. L., & Eubanks, J. (2003). Exposure to violent media: The effects of songs with violent lyrics on aggressive thoughts and feelings. Journal of Personality and Social Psychology, 84, 960-971.
-
(2003)
Journal of Personality and Social Psychology
, vol.84
, pp. 960-971
-
-
Anderson, C.A.1
Carnagey, N.L.2
Eubanks, J.3
-
6
-
-
21844495709
-
Hot temperatures, hostile affect, hostile cognition, and arousal: Tests of a General Model of Affective Aggression
-
Anderson, C. A., Deuser, W. E., & DeNeve, K. M. (1995). Hot temperatures, hostile affect, hostile cognition, and arousal: Tests of a General Model of Affective Aggression. Personality and Social Psychology Bulletin, 21, 434-448.
-
(1995)
Personality and Social Psychology Bulletin
, vol.21
, pp. 434-448
-
-
Anderson, C.A.1
Deuser, W.E.2
DeNeve, K.M.3
-
7
-
-
0034171141
-
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
-
Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772-790.
-
(2000)
Journal of Personality and Social Psychology
, vol.78
, pp. 772-790
-
-
Anderson, C.A.1
Dill, K.E.2
-
9
-
-
84949793961
-
Human aggression: A social-cognitive view
-
M. A. Hogg & J. Cooper Eds, Thousand Oaks, CA: Sage
-
Anderson, C. A., & Huesmann, L. R. (2003). Human aggression: A social-cognitive view. In M. A. Hogg & J. Cooper (Eds.), The Sage handbook of social psychology (pp. 296-323). Thousand Oaks, CA: Sage.
-
(2003)
The Sage handbook of social psychology
, pp. 296-323
-
-
Anderson, C.A.1
Huesmann, L.R.2
-
10
-
-
0030589981
-
Mortal Kombat: The effects of violent videogame play on males' hostility and cardiovascular responding
-
Ballard, M. E., & Wiest, J. R. (1996). Mortal Kombat: The effects of violent videogame play on males' hostility and cardiovascular responding. Journal of Applied Social Psychology), 26, 717-730.
-
(1996)
Journal of Applied Social Psychology)
, vol.26
, pp. 717-730
-
-
Ballard, M.E.1
Wiest, J.R.2
-
12
-
-
35948986711
-
The longer you play the more hostile you feel: Examination of first person shooter video games and aggression during video game play
-
Barlett, C. P., Harris, R. J., & Baldassaro, R. (2007). The longer you play the more hostile you feel: Examination of first person shooter video games and aggression during video game play. Aggressive Behavior, 33, 486-497.
-
(2007)
Aggressive Behavior
, vol.33
, pp. 486-497
-
-
Barlett, C.P.1
Harris, R.J.2
Baldassaro, R.3
-
13
-
-
41549105754
-
The effect of the amount of blood in a violent video game on aggression, hostility, and arousal
-
Barlett, C. P., Harris, R. J., & Bruey, C. (2008). The effect of the amount of blood in a violent video game on aggression, hostility, and arousal. Journal of Experimental Social Psychology, 44, 539-546.
-
(2008)
Journal of Experimental Social Psychology
, vol.44
, pp. 539-546
-
-
Barlett, C.P.1
Harris, R.J.2
Bruey, C.3
-
14
-
-
67649399661
-
Effects of extended violent and nonviolent video game play on aggressive thoughts, feelings, behaviors, and physiological arousal
-
in press
-
Barlett, C. P., & Rodeheffer, C. D. (in press). Effects of extended violent and nonviolent video game play on aggressive thoughts, feelings, behaviors, and physiological arousal. Aggressive Behavior.
-
Aggressive Behavior
-
-
Barlett, C.P.1
Rodeheffer, C.D.2
-
15
-
-
0023020183
-
The moderator-mediator variable distinction in social psychology research: Conceptual, strategic, and statistical considerations
-
Baron, R. M., & Kenny, D. A. (1986). The moderator-mediator variable distinction in social psychology research: Conceptual, strategic, and statistical considerations. Journal of Personality and Social Psychology, 51, 1173-1182.
-
(1986)
Journal of Personality and Social Psychology
, vol.51
, pp. 1173-1182
-
-
Baron, R.M.1
Kenny, D.A.2
-
16
-
-
27644543510
-
Correlates and consequences of exposure to video game violence: Hostile perceptions, empathy, and aggressive behavior
-
Bartholow, B. D., Sestir, M. A., & Davis, E. B. (2005). Correlates and consequences of exposure to video game violence: Hostile perceptions, empathy, and aggressive behavior. Personality and Social Psychology Bulletin, 31, 1573-1586.
-
(2005)
Personality and Social Psychology Bulletin
, vol.31
, pp. 1573-1586
-
-
Bartholow, B.D.1
Sestir, M.A.2
Davis, E.B.3
-
18
-
-
23044532596
-
Violent video games and hostile expectations: A test of the General Aggression Model
-
Bushman, B. J., & Anderson, C. A. (2002). Violent video games and hostile expectations: A test of the General Aggression Model. Personality and Social Psychology Bulletin, 28, 1679-1686.
-
(2002)
Personality and Social Psychology Bulletin
, vol.28
, pp. 1679-1686
-
-
Bushman, B.J.1
Anderson, C.A.2
-
20
-
-
27644441228
-
Theory in the study of media violence: The General Aggression Model
-
D. A. Gentile Ed, Westport, CT: Praeger
-
Carnagey, N. L., & Anderson, C. A. (2003). Theory in the study of media violence: The General Aggression Model. In D. A. Gentile (Ed.), Media violence and children: A complete guide for parents and professionals (pp. 131-154). Westport, CT: Praeger.
-
(2003)
Media violence and children: A complete guide for parents and professionals
, pp. 131-154
-
-
Carnagey, N.L.1
Anderson, C.A.2
-
21
-
-
28944441660
-
The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior
-
Carnagey, N. L., & Anderson, C. A. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior. Psychological Science, 16, 882-889
-
(2005)
Psychological Science
, vol.16
, pp. 882-889
-
-
Carnagey, N.L.1
Anderson, C.A.2
-
22
-
-
0029320154
-
Relational aggression, gender, and social- psychological adjustment
-
Crick, N. R., & Grotpeter, J. K. (1995). Relational aggression, gender, and social- psychological adjustment. Child Development. 66, 710-722.
-
(1995)
Child Development
, vol.66
, pp. 710-722
-
-
Crick, N.R.1
Grotpeter, J.K.2
-
24
-
-
33746628457
-
Video game violence and the female game player: Self-and opponent gender effects on presence and aggressive thoughts
-
Eastin (2006). Video game violence and the female game player: Self-and opponent gender effects on presence and aggressive thoughts. Human Communication Research, 32, 351-372.
-
(2006)
Human Communication Research
, vol.32
, pp. 351-372
-
-
Eastin1
-
25
-
-
33750454476
-
Beyond the shooter game: Examining presence and hostile outcomes among male game players
-
Eastin, M. S., & Griffiths, R. P. (2006). Beyond the shooter game: Examining presence and hostile outcomes among male game players. Communication Research, 33, 448-466.
-
(2006)
Communication Research
, vol.33
, pp. 448-466
-
-
Eastin, M.S.1
Griffiths, R.P.2
-
26
-
-
0036476648
-
Innovation and competition in standard-based industries: A historical analysis of the U.S. home video game market
-
Gallagher, S., & Park, S. H. (2002). Innovation and competition in standard-based industries: A historical analysis of the U.S. home video game market. IEEE Transactions of Engineering Management, 49, 67-82.
-
(2002)
IEEE Transactions of Engineering Management
, vol.49
, pp. 67-82
-
-
Gallagher, S.1
Park, S.H.2
-
27
-
-
0004213144
-
-
Pacific Grove, CA: Brooks/Cole
-
Geen, R. G. (1990). Human aggression. Pacific Grove, CA: Brooks/Cole.
-
(1990)
Human aggression
-
-
Geen, R.G.1
-
28
-
-
37349065475
-
Video games as exemplary teachers: A conceptual analysis
-
Gentile, D. A., & Gentile, J. R. (2008). Video games as exemplary teachers: A conceptual analysis. Journal of Youth and Adolescents, 37, 127-141.
-
(2008)
Journal of Youth and Adolescents
, vol.37
, pp. 127-141
-
-
Gentile, D.A.1
Gentile, J.R.2
-
29
-
-
1242343719
-
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
-
Gentile, D. A., Lynch, P. L., Linder, J. R, & Walsh, D. A. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27, 5-22.
-
(2004)
Journal of Adolescence
, vol.27
, pp. 5-22
-
-
Gentile, D.A.1
Lynch, P.L.2
Linder, J.R.3
Walsh, D.A.4
-
30
-
-
0032930752
-
Violent video games and aggression: A review of the literature
-
Griffiths, M. (1999). Violent video games and aggression: a review of the literature. Aggression and Violent Behavior, 4, 203-212.
-
(1999)
Aggression and Violent Behavior
, vol.4
, pp. 203-212
-
-
Griffiths, M.1
-
31
-
-
84993924300
-
Psychological processes promoting the relation between exposure to media violence and aggressive behavior by the viewer
-
Huesmann, L. R. (1986). Psychological processes promoting the relation between exposure to media violence and aggressive behavior by the viewer. Journal of Social Issues, 42, 125-139.
-
(1986)
Journal of Social Issues
, vol.42
, pp. 125-139
-
-
Huesmann, L.R.1
-
32
-
-
57749119126
-
-
Retrieved August 10, 2008, from
-
Ivory, D. (2007). Communication theorists enter hardware and software studies. Retrieved August 10, 2008, from http://writerresponsetheory.org/ wordpress/2007/08/28/communication-theorists-ener-hardware-and-software-studies/
-
(2007)
Communication theorists enter hardware and software studies
-
-
Ivory, D.1
-
33
-
-
34547911053
-
The effects of technological advancement and violent content in video games on player's feelings of presence, involvement, physiological arousal, and aggression
-
Ivory, J. D., & Kalyaraman, S. (2007). The effects of technological advancement and violent content in video games on player's feelings of presence, involvement, physiological arousal, and aggression. Journal of Communication, 57, 532- 555.
-
(2007)
Journal of Communication
, vol.57
, pp. 532-555
-
-
Ivory, J.D.1
Kalyaraman, S.2
-
35
-
-
39749131652
-
Immersive virtual video game play and presence: Influences on aggressive feelings and behavior
-
Persky, S., & Blascovich, J. (2008). Immersive virtual video game play and presence: Influences on aggressive feelings and behavior. Presence, 17, 57-72.
-
(2008)
Presence
, vol.1
, Issue.7
, pp. 57-72
-
-
Persky, S.1
Blascovich, J.2
-
36
-
-
4043174880
-
Death with a story- How story impacts emotional, motivational, and physiological responses to first- person shooter video games
-
Schneider, E. F., Lang, A., Shin, M., & Bradley, S. D. (2004). Death with a story- How story impacts emotional, motivational, and physiological responses to first- person shooter video games. Human Communication Research, 30, 361-375.
-
(2004)
Human Communication Research
, vol.30
, pp. 361-375
-
-
Schneider, E.F.1
Lang, A.2
Shin, M.3
Bradley, S.D.4
-
37
-
-
42549114461
-
Realism, imagination, and narrative video games
-
P. Vorderer & J. Bryant Eds, Mahwah, NJ: Erlbaum
-
Shapiro, M. A., Pena-Herborn, J., & Hancock, J. T. (2006). Realism, imagination, and narrative video games. In P. Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences (pp. 275-289). Mahwah, NJ: Erlbaum.
-
(2006)
Playing video games: Motives, responses, and consequences
, pp. 275-289
-
-
Shapiro, M.A.1
Pena-Herborn, J.2
Hancock, J.T.3
-
39
-
-
0000564575
-
Measuring presence in virtual environments: A Presence Questionnaire
-
Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A Presence Questionnaire. Presence, 7, 225-240.
-
(1998)
Presence
, vol.7
, pp. 225-240
-
-
Witmer, B.G.1
Singer, M.J.2
-
40
-
-
0001614101
-
Excitation transfer in communication-mediated aggressive behavior
-
Zillmann, D. (1971). Excitation transfer in communication-mediated aggressive behavior. Journal of Experimental Social Psychology, 7, 419-434.
-
(1971)
Journal of Experimental Social Psychology
, vol.7
, pp. 419-434
-
-
Zillmann, D.1
|