|
Volumn 49, Issue 1, 2002, Pages 67-82
|
Innovation and competition in standard-based industries: A historical analysis of the U.S. home video game market
|
Author keywords
Innovation; Network effects; Standard based industries; Video games
|
Indexed keywords
ELECTRONIC EQUIPMENT;
ELECTRONICS INDUSTRY;
MARKETING;
STANDARDS;
STRATEGIC PLANNING;
TECHNOLOGY TRANSFER;
HOME VIDEO GAME MARKET;
STANDARD BASED INDUSTRY;
STRATEGIC MANAGEMENT;
TECHNOLOGICAL INNOVATION;
VIDEO GAME CONSOLES;
RESEARCH AND DEVELOPMENT MANAGEMENT;
|
EID: 0036476648
PISSN: 00189391
EISSN: None
Source Type: Journal
DOI: 10.1109/17.985749 Document Type: Article |
Times cited : (146)
|
References (90)
|