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Volumn 4, Issue , 2008, Pages

Playability Heuristics Evaluation (PHE) approach for Malaysian educational games

Author keywords

[No Author keywords available]

Indexed keywords

EDUCATION; HEURISTIC METHODS; INFORMATION TECHNOLOGY;

EID: 57449087259     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ITSIM.2008.4632053     Document Type: Conference Paper
Times cited : (10)

References (29)
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    • Shackel, B., Usability - context, framework, design and evaluation. Human Factors for Informatics Usability, ed. S.R.e. B.Shackel. 1991, Cambridge: Cambridge University Press. pp. 21-38.
  • 2
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    • Measuring usability as quality of use
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    • Bevan, N.1
  • 4
    • 57449084903 scopus 로고    scopus 로고
    • Nielsen, J., Heuristic evaluation. Usability Inspection Methods, ed. J.a.M. Nielsen, R.L (eds.). 1994, New York: John Wiley & Sons.
    • Nielsen, J., Heuristic evaluation. Usability Inspection Methods, ed. J.a.M. Nielsen, R.L (eds.). 1994, New York: John Wiley & Sons.
  • 6
    • 57449112765 scopus 로고    scopus 로고
    • Pagulayan, R.J., Keeker, K., Wixon, D., Romero, R. L., & Fuller, T., User-centered design in games. The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, ed. I.J.A.J.A.S. (Eds.). 2003, NJ: Lawrence Erlbaum Associates. 883-906.
    • Pagulayan, R.J., Keeker, K., Wixon, D., Romero, R. L., & Fuller, T., User-centered design in games. The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, ed. I.J.A.J.A.S. (Eds.). 2003, NJ: Lawrence Erlbaum Associates. 883-906.
  • 8
    • 34247330409 scopus 로고    scopus 로고
    • Not Just Fun and Games - Internet Games as a Training Medium
    • cited 12 April 2007, Available from
    • Kasvi, J. Not Just Fun and Games - Internet Games as a Training Medium. Cosiga - Learning with Computerised Simulation Games. 2000 [cited 12 April 2007]; Available from: http://www.knowledge.hut.fi/people/jkasvi/NJFAG.
    • (2000) Cosiga - Learning with Computerised Simulation Games
    • Kasvi, J.1
  • 10
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation, and learning: A research and practice model
    • Garris, R., R. Ahlers, and J.E. Driskell, Games, motivation, and learning: A research and practice model. Simulation & Gaming, 2002. 33(4): p. 441-467.
    • (2002) Simulation & Gaming , vol.33 , Issue.4 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.E.3
  • 11
    • 84965372362 scopus 로고
    • The effectiveness of games for educational purposes: A review of recent research
    • Randel, J.M., Morris, B. A., Wetzel, C. D., & Whitehill, B. V., The effectiveness of games for educational purposes: A review of recent research. Simulation & Gaming, 1992. 23(3): p. 261-276.
    • (1992) Simulation & Gaming , vol.23 , Issue.3 , pp. 261-276
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  • 16
    • 57449102071 scopus 로고    scopus 로고
    • An Exploratory Study of Forty Computer Games
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    • (1997) COE Technical Report
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  • 17
    • 85039412602 scopus 로고    scopus 로고
    • Malone, T.W., Heuristics for designing enjoyable user interfaces: Lessons from computer games. Human Factors in Computing Systems, ed. J.C.T.a.M.L.S. (Editors). 1982, Norwood, NJ: Ablex Publishing Corporation.
    • Malone, T.W., Heuristics for designing enjoyable user interfaces: Lessons from computer games. Human Factors in Computing Systems, ed. J.C.T.a.M.L.S. (Editors). 1982, Norwood, NJ: Ablex Publishing Corporation.
  • 23
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    • Desurvire, H., Faster, Cheaper: Are Usability Inspection Methods as Effective as Empirical Testing? in Usability Inspection Methods, ed. J.a.M. In Nielsen, R.L. (Eds.) 'Usability Inspection Methods', . 1994, New York: John Wiley & Sons. 173-202.
    • Desurvire, H., Faster, Cheaper: Are Usability Inspection Methods as Effective as Empirical Testing? in "Usability Inspection Methods",, ed. J.a.M. In Nielsen, R.L. (Eds.) 'Usability Inspection Methods', . 1994, New York: John Wiley & Sons. 173-202.
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  • 27
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    • Seungkeun Song and Joohyeon Lee., Key factors of heuristic evaluation for game design:Towards Massively Multi-player online role-playing game. Int. J. Human-Computer Studies, 2007: p. doi:10.1016/j.ijhcs.2007.01.001.
    • Seungkeun Song and Joohyeon Lee., Key factors of heuristic evaluation for game design:Towards Massively Multi-player online role-playing game. Int. J. Human-Computer Studies, 2007: p. doi:10.1016/j.ijhcs.2007.01.001.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.