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Volumn , Issue , 1982, Pages 63-69

Heuristics for designing enjoyable user interfaces: Lessons from computer games

Author keywords

[No Author keywords available]

Indexed keywords

HUMAN ENGINEERING; USER INTERFACES;

EID: 85039412602     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/800049.801756     Document Type: Conference Paper
Times cited : (326)

References (11)
  • 8
    • 0003506038 scopus 로고
    • Ph. D. dissertation, Department of Psychology, Stanford University, Xerox Palo Alto Research Center, Palo Alto, Calif
    • Malone, T. W. (1980). What makes things fun to learn? A study of intrinsically motivating computer games. Ph. D. dissertation, Department of Psychology, Stanford University. Also available as technical report no. CIS-7(SSL-80-11), Xerox Palo Alto Research Center, Palo Alto, Calif.
    • (1980) What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games
    • Malone, T.W.1
  • 9
    • 0003313411 scopus 로고
    • What makes computer games fun?
    • Malone, T. W. (1981a). What makes computer games fun? Byte, 6, 258-277.
    • (1981) Byte , vol.6 , pp. 258-277
    • Malone, T.W.1
  • 10
    • 49049148395 scopus 로고
    • Toward a theory of intrinsically motivating instruction
    • in press
    • Malone, T. W. (1981b). Toward a theory of intrinsically motivating instruction. Cognitive Science 5, in press.
    • (1981) Cognitive Science , pp. 5
    • Malone, T.W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.