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Volumn , Issue , 2006, Pages 211-217

Serious gordon: Using serious games to teach food safety in the kitchen

Author keywords

Education; Food safety; Serious games

Indexed keywords

ACCIDENT PREVENTION; ANIMATION; EDUCATION; FOOD SAFETY; TEACHING;

EID: 84927662422     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (18)

References (23)
  • 2
    • 84922444540 scopus 로고    scopus 로고
    • Video games stimulate learning
    • British Broadcasting Corporation, Video Games Stimulate Learning, BBC NEWS. (2002) [news.bbc.co.uk/1/hi/education/1879019.stm]
    • (2002) BBC NEWS
    • British Broadcasting Corporation1
  • 3
    • 77954010535 scopus 로고    scopus 로고
    • Postcard from SGS 2005: Hazmat: Hotzone - First-Person first responder gaming
    • S. Carless, "Postcard From SGS 2005: Hazmat: Hotzone - First-Person First Responder Gaming", Gamasutra. (2005) [www.gamasutra.com/features/20051102/carless-01b.shtml]
    • (2005) Gamasutra
    • Carless, S.1
  • 4
    • 84927594880 scopus 로고    scopus 로고
    • Postcard from the serious games summit: How the United Nations fights hunger with food force
    • R. DeMaria, "Postcard from the Serious Games Summit: How the United Nations Fights Hunger with Food Force" , Gamasutra. (2005) [www.gamasutra.com/features/20051104/demaria-01.shtml]
    • (2005) Gamasutra
    • DeMaria, R.1
  • 5
    • 79960038219 scopus 로고    scopus 로고
    • Regulation (EC) No 852/2004 of the european parliament and of the council of 29 april 2004 on the hygiene of foodstuffs
    • European Parliament, "Regulation (EC) No 852/2004 of the European Parliament and of the Council of 29 April 2004 on the Hygiene of Foodstuffs", European Parliament.(2004)
    • (2004) European Parliament
    • European Parliament1
  • 10
    • 70350079818 scopus 로고    scopus 로고
    • Scavenger hunt enhances students' utilization of blackboard
    • jolt.merlot.org/Vol2-No2-Jones.htm
    • D.C. Jones "Scavenger Hunt Enhances Students' Utilization of Blackboard", MERLOT Journal of Online Learning and Teaching 2 (2) p86-99. (2006) [jolt.merlot.org/Vol2-No2-Jones.htm]
    • (2006) MERLOT Journal of Online Learning and Teaching , vol.2 , Issue.2 , pp. 86-99
    • Jones, D.C.1
  • 16
    • 77951728228 scopus 로고    scopus 로고
    • Serious games: Games that educate, train, and inform
    • D. Michael & S. Chen, "Serious Games: Games That Educate, Train, and Inform", Course Technology PTR. (2005)
    • (2005) Course Technology PTR
    • Michael, D.1    Chen, S.2
  • 19
    • 44949165597 scopus 로고    scopus 로고
    • Simulations, games and learning
    • D. Oblinger, "Simulations, Games and Learning", EDUCAUSE Learning Initiative. (2006) [www.educause.edu/ir/library/pdf/ELI3004.pdf]
    • (2006) EDUCAUSE Learning Initiative
    • Oblinger, D.1
  • 21
    • 27544500148 scopus 로고    scopus 로고
    • Video games and the future of learning
    • D.W. Shaffer, K.D. Squire, R. Halverson & J.P. Gee, "Video Games and the Future of Learning", Phi Delta Kappan 87 (2) p104-111. (2005) [coweb.wcer.wisc.edu/cv/papers/videogamesfuturelearning-pdk-2005.pdf]
    • (2005) Phi Delta Kappan , vol.87 , Issue.2 , pp. 104-111
    • Shaffer, D.W.1    Squire, K.D.2    Halverson, R.3    Gee, J.P.4
  • 23
    • 33751513124 scopus 로고    scopus 로고
    • Digital game-based learning: It's not just the digital natives who are restless
    • R. Van Eck, "Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless", EDUCAUSE Review 41 (2) p16-30. (2006) [www.educause.edu/apps/er/erm06/erm0620.asp]
    • (2006) EDUCAUSE Review , vol.41 , Issue.2 , pp. 16-30
    • Van Eck, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.