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Volumn , Issue , 2008, Pages 3315-3320

Real ethics in a virtual world

Author keywords

Avatar; Ethics; Second life; Virtual reality experiences

Indexed keywords

HUMAN ENGINEERING; VIRTUAL REALITY;

EID: 57049147994     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1358628.1358850     Document Type: Conference Paper
Times cited : (10)

References (12)
  • 2
    • 0008599970 scopus 로고    scopus 로고
    • The role of eye gaze in avatar mediated conversational interfaces,
    • Technical Report MSR-TR-2000-81. Microsoft Research
    • Colburn, A., Cohen, M. F., and Drucker, S., The role of eye gaze in avatar mediated conversational interfaces, Technical Report MSR-TR-2000-81. Microsoft Research, 2000.
    • (2000)
    • Colburn, A.1    Cohen, M.F.2    Drucker, S.3
  • 3
    • 35348861883 scopus 로고    scopus 로고
    • Children distinguish conventional from moral violations in interactions with a personified agent
    • ACM Press
    • Freier, N. G. Children distinguish conventional from moral violations in interactions with a personified agent. ACM student research competition: Ext. Abstracts CHI '07. ACM Press (2007), 2195-2200.
    • (2007) ACM student research competition: Ext. Abstracts CHI '07 , pp. 2195-2200
    • Freier, N.G.1
  • 6
    • 35348855112 scopus 로고    scopus 로고
    • Nguyen, D. and Canny, J. MultiView: Improving trust in group video conferencing through spatial faithfulness. In Proc. of CHI'07, ACM Press (2007), 1465-1474.
    • Nguyen, D. and Canny, J. MultiView: Improving trust in group video conferencing through spatial faithfulness. In Proc. of CHI'07, ACM Press (2007), 1465-1474.
  • 8
    • 85083162647 scopus 로고    scopus 로고
    • Playing at Being: Psychoanalysis and the avatar
    • Routledge, NY, USA
    • Rehak, B. Playing at Being: Psychoanalysis and the avatar. The video game theory reader. Routledge, NY, USA, (2003), 103-127.
    • (2003) The video game theory reader , pp. 103-127
    • Rehak, B.1
  • 9
    • 0000256820 scopus 로고    scopus 로고
    • Virtual subjects: Using the Internet as an alternative source of subjects and research environment
    • Smith, M.A. and Leigh, B. Virtual subjects: Using the Internet as an alternative source of subjects and research environment. Behavior Research Methods, Instruments, & Computers (1997) 29, 496-505.
    • (1997) Behavior Research Methods, Instruments, & Computers , vol.29 , pp. 496-505
    • Smith, M.A.1    Leigh, B.2
  • 10
  • 11
    • 57049119697 scopus 로고    scopus 로고
    • Accessed February 4, 2008
    • The top 8 Second Life virtual businesses. http://www.pcad visor.co.uk/news/index.cfm?newsid=9 279. Accessed February 4, 2008.
    • The top 8 Second Life virtual businesses
  • 12
    • 57049138327 scopus 로고    scopus 로고
    • Identity Crisis
    • Allyn and Bacon, Boston, MA, USA
    • Turkle, S. Identity Crisis. CyberReader. Allyn and Bacon, Boston, MA, USA, (1998), 78-91.
    • (1998) CyberReader , pp. 78-91
    • Turkle, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.