-
2
-
-
0008599970
-
The role of eye gaze in avatar mediated conversational interfaces,
-
Technical Report MSR-TR-2000-81. Microsoft Research
-
Colburn, A., Cohen, M. F., and Drucker, S., The role of eye gaze in avatar mediated conversational interfaces, Technical Report MSR-TR-2000-81. Microsoft Research, 2000.
-
(2000)
-
-
Colburn, A.1
Cohen, M.F.2
Drucker, S.3
-
3
-
-
35348861883
-
Children distinguish conventional from moral violations in interactions with a personified agent
-
ACM Press
-
Freier, N. G. Children distinguish conventional from moral violations in interactions with a personified agent. ACM student research competition: Ext. Abstracts CHI '07. ACM Press (2007), 2195-2200.
-
(2007)
ACM student research competition: Ext. Abstracts CHI '07
, pp. 2195-2200
-
-
Freier, N.G.1
-
4
-
-
2542535765
-
-
Palgrave MacMillan, New York, NY, USA
-
Gee, J.P., What video games have to teach us about learning and literacy. Palgrave MacMillan, New York, NY, USA, 2003.
-
(2003)
What video games have to teach us about learning and literacy
-
-
Gee, J.P.1
-
6
-
-
35348855112
-
-
Nguyen, D. and Canny, J. MultiView: Improving trust in group video conferencing through spatial faithfulness. In Proc. of CHI'07, ACM Press (2007), 1465-1474.
-
Nguyen, D. and Canny, J. MultiView: Improving trust in group video conferencing through spatial faithfulness. In Proc. of CHI'07, ACM Press (2007), 1465-1474.
-
-
-
-
7
-
-
34247177006
-
-
Wiley
-
Rymaszewski, M., Au, W.J., Wallace, M., Winters, C., Ondrejka, C. and Batstone-Cunningham, B. Second Life: The official guide. Wiley, 2007.
-
(2007)
Second Life: The official guide
-
-
Rymaszewski, M.1
Au, W.J.2
Wallace, M.3
Winters, C.4
Ondrejka, C.5
Batstone-Cunningham, B.6
-
8
-
-
85083162647
-
Playing at Being: Psychoanalysis and the avatar
-
Routledge, NY, USA
-
Rehak, B. Playing at Being: Psychoanalysis and the avatar. The video game theory reader. Routledge, NY, USA, (2003), 103-127.
-
(2003)
The video game theory reader
, pp. 103-127
-
-
Rehak, B.1
-
9
-
-
0000256820
-
Virtual subjects: Using the Internet as an alternative source of subjects and research environment
-
Smith, M.A. and Leigh, B. Virtual subjects: Using the Internet as an alternative source of subjects and research environment. Behavior Research Methods, Instruments, & Computers (1997) 29, 496-505.
-
(1997)
Behavior Research Methods, Instruments, & Computers
, vol.29
, pp. 496-505
-
-
Smith, M.A.1
Leigh, B.2
-
10
-
-
0345133779
-
-
Bantam Books, NY, USA
-
Stephenson, N. Snowcrash. Bantam Books, NY, USA, 1992.
-
(1992)
Snowcrash
-
-
Stephenson, N.1
-
11
-
-
57049119697
-
-
Accessed February 4, 2008
-
The top 8 Second Life virtual businesses. http://www.pcad visor.co.uk/news/index.cfm?newsid=9 279. Accessed February 4, 2008.
-
The top 8 Second Life virtual businesses
-
-
-
12
-
-
57049138327
-
Identity Crisis
-
Allyn and Bacon, Boston, MA, USA
-
Turkle, S. Identity Crisis. CyberReader. Allyn and Bacon, Boston, MA, USA, (1998), 78-91.
-
(1998)
CyberReader
, pp. 78-91
-
-
Turkle, S.1
|