|
Volumn 28, Issue 6, 2008, Pages 37-46
|
Interactive control of large-crowd navigation in virtual environments using vector fields
|
Author keywords
Animation; Anisotropic RBF; Computational modeling; Crowd animation; Humans; Navigation; Navigation control; Path planning; Presses; Radial basis functions; Real time systems; Vector fields
|
Indexed keywords
ANIMATION;
FEEDFORWARD NEURAL NETWORKS;
INTERACTIVE COMPUTER SYSTEMS;
NAVIGATION;
RADIAL BASIS FUNCTION NETWORKS;
VECTORS;
VIRTUAL REALITY;
ANISOTROPIC RBF;
COMPUTATIONAL MODELING;
CROWD ANIMATION;
HUMANS;
NAVIGATION CONTROL;
PATH PLANNING;
PRESSES;
RADIAL BASIS FUNCTIONS;
VECTOR FIELDS;
REAL TIME SYSTEMS;
ARTICLE;
COMPUTER GRAPHICS;
COMPUTER INTERFACE;
COMPUTER PROGRAM;
COMPUTER SIMULATION;
CROWDING;
HUMAN;
INFORMATION DISSEMINATION;
INFORMATION RETRIEVAL;
METHODOLOGY;
THEORETICAL MODEL;
THREE DIMENSIONAL IMAGING;
COMPUTER GRAPHICS;
COMPUTER SIMULATION;
CROWDING;
HUMANS;
IMAGING, THREE-DIMENSIONAL;
INFORMATION DISSEMINATION;
INFORMATION STORAGE AND RETRIEVAL;
MODELS, THEORETICAL;
SOFTWARE;
USER-COMPUTER INTERFACE;
|
EID: 57049146816
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2008.117 Document Type: Article |
Times cited : (54)
|
References (5)
|