-
1
-
-
0037285317
-
Computing and rendering point set surfaces
-
(January)
-
ALEXA M., BEHR J., COHEN-OR D., FLEISHMAN S., LEVIN D., SILVA C. T.: Computing and rendering point set surfaces. IEEE Transactions on Visualization and Computer Graphics 9, 1 (January 2003), 3-15.
-
(2003)
IEEE Transactions on Visualization and Computer Graphics
, vol.9
, Issue.1
, pp. 3-15
-
-
ALEXA, M.1
BEHR, J.2
COHEN-OR, D.3
FLEISHMAN, S.4
LEVIN, D.5
SILVA, C. T.6
-
2
-
-
0036993253
-
Octree textures
-
(New York, NY, USA), ACM Press
-
BENSON D., DAVIS J.: Octree textures. In SIGGRAPH '02: Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques (New York, NY, USA, 2002), ACM Press, pp. 785-790.
-
(2002)
SIGGRAPH '02: Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques
, pp. 785-790
-
-
BENSON, D.1
DAVIS, J.2
-
6
-
-
0034760313
-
Highquality pre-integrated volume rendering using hardwareaccelerated pixel shading
-
(New York, NY, USA), ACM Press
-
ENGEL K., KRAUS M., ERTL T.: Highquality pre-integrated volume rendering using hardwareaccelerated pixel shading. In HWWS '01: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware (New York, NY, USA, 2001), ACM Press, pp. 9-16.
-
(2001)
HWWS '01: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware
, pp. 9-16
-
-
ENGEL, K.1
KRAUS, M.2
ERTL, T.3
-
7
-
-
0036450712
-
Interactive rendering of large volume data sets
-
(Washington, DC, USA), IEEE Computer Society
-
GUTHE S., WAND M., GONSER J., STRASSER W.: Interactive rendering of large volume data sets. In VIS '02: Proceedings of the Conference on Visualization '02 (Washington, DC, USA, 2002), IEEE Computer Society, pp. 53-60.
-
(2002)
VIS '02: Proceedings of the Conference on Visualization '02
, pp. 53-60
-
-
GUTHE, S.1
WAND, M.2
GONSER, J.3
STRASSER, W.4
-
9
-
-
3242779465
-
Hierarchical Splatting of Scattered 4D Data
-
HOPF M., LUTTENBERGER M., ERTL T.: Hierarchical Splatting of Scattered 4D Data. Computer Graphics and Applications 24, 4 (2004), 64-72.
-
(2004)
Computer Graphics and Applications
, vol.24
, Issue.4
, pp. 64-72
-
-
HOPF, M.1
LUTTENBERGER, M.2
ERTL, T.3
-
10
-
-
84982318551
-
Octree textures on graphics hardware
-
(New York, NY, USA), ACM Press
-
KNISS J., LEFOHN A., STRZODKA R., SENGUPTA S., OWENS J. D.: Octree textures on graphics hardware. In SIGGRAPH '05: ACM SIGGRAPH 2005 Sketches (New York, NY, USA, 2005), ACM Press, p. 16.
-
(2005)
SIGGRAPH '05: ACM SIGGRAPH 2005 Sketches
, pp. 16
-
-
KNISS, J.1
LEFOHN, A.2
STRZODKA, R.3
SENGUPTA, S.4
OWENS, J. D.5
-
11
-
-
0036452753
-
Interactive translucent volume rendering and procedural modeling
-
IEEE Computer Society Press
-
KNISS J., PREMOZE S., HANSEN C., EBERT D.: Interactive translucent volume rendering and procedural modeling. In Proceedings of IEEE Visualization 2002 (2002), IEEE Computer Society Press, pp. 109-116.
-
(2002)
Proceedings of IEEE Visualization 2002
, pp. 109-116
-
-
KNISS, J.1
PREMOZE, S.2
HANSEN, C.3
EBERT, D.4
-
12
-
-
4243278213
-
Acceleration techniques for GPU-based volume rendering
-
(Washington, DC, USA), IEEE Computer Society
-
KRUEGER J., WESTERMANN R.: Acceleration techniques for GPU-based volume rendering. In VIS '03: Proceedings of the 14th IEEE Visualization 2003 (VIS'03) (Washington, DC, USA, 2003), IEEE Computer Society, p. 38.
-
(2003)
VIS '03: Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
, pp. 38
-
-
KRUEGER, J.1
WESTERMANN, R.2
-
13
-
-
84898804765
-
GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations
-
(Boston, 30-31 July), Eurographics IEEE VGTC 2006
-
KAEHLER R., WISE J., ABEL T., HEGE H.- C.: GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations. In Proceedings of the International Workshop on Volume Graphics 2006 (Boston, 30-31 July 2006), Eurographics / IEEE VGTC 2006, pp. 103-110.
-
(2006)
Proceedings of the International Workshop on Volume Graphics 2006
, pp. 103-110
-
-
KAEHLER, R.1
WISE, J.2
ABEL, T.3
HEGE, H.- C.4
-
14
-
-
85053435300
-
Hierarchical splatting: a progressive refinement algorithm for volume rendering
-
LAUR D., HANRAHAN P.: Hierarchical splatting: a progressive refinement algorithm for volume rendering. SIGGRAPH Comput. Graph. 25, 4 (1991), 285-288.
-
(1991)
SIGGRAPH Comput. Graph
, vol.25
, Issue.4
, pp. 285-288
-
-
LAUR, D.1
HANRAHAN, P.2
-
15
-
-
33645685697
-
-
Addison Wesley, ch. Octree Textures on the GPU
-
LEFEBVRE S., HORNUS S., NEYRET F.: GPU Gems 2 - Programming Techniques for High-Performance Graphics and General-Purpose Computation. Addison Wesley, 2005, ch. Octree Textures on the GPU, pp. 595-613.
-
(2005)
GPU Gems 2 - Programming Techniques for High-Performance Graphics and General-Purpose Computation
, pp. 595-613
-
-
LEFEBVRE, S.1
HORNUS, S.2
NEYRET, F.3
-
16
-
-
72249102062
-
Adaptive Sampling in Single Pass, GPU-based Raycasting of Multiresolution Volumes
-
(Boston, 30-31 July), Eurographics IEEE VGTC 2006
-
LJUNG P.: Adaptive Sampling in Single Pass, GPU-based Raycasting of Multiresolution Volumes. In Proceedings of the International Workshop on Volume Graphics 2006 (Boston, 30-31 July 2006), Eurographics / IEEE VGTC 2006, pp. 39-46.
-
(2006)
Proceedings of the International Workshop on Volume Graphics 2006
, pp. 39-46
-
-
LJUNG, P.1
-
17
-
-
0033313782
-
Splatting without the blur
-
(Los Alamitos, CA, USA), IEEE Computer Society Press
-
MUELLER K., MOELLER T., CRAWFIS R.: Splatting without the blur. In VIS '99: Proceedings of the conference on Visualization '99 (Los Alamitos, CA, USA, 1999), IEEE Computer Society Press, pp. 363-370.
-
(1999)
VIS '99: Proceedings of the conference on Visualization '99
, pp. 363-370
-
-
MUELLER, K.1
MOELLER, T.2
CRAWFIS, R.3
-
18
-
-
34247372167
-
Hardware-Accelerated Glyphs for Mono- and Dipoles in Molecular Dynamics Visualization
-
K. W. Brodlie and D. J. Duke and K. I. Joy, (Ed)
-
REINA G., ERTL T.: Hardware-Accelerated Glyphs for Mono- and Dipoles in Molecular Dynamics Visualization. In Proceedings of EUROGRAPHICS - IEEE VGTC Symposium on Visualization 2005 (2005), K. W. Brodlie and D. J. Duke and K. I. Joy, (Ed.), pp. 177-182.
-
(2005)
Proceedings of EUROGRAPHICS - IEEE VGTC Symposium on Visualization 2005
, pp. 177-182
-
-
REINA, G.1
ERTL, T.2
-
19
-
-
11144250776
-
Smart hardware-accelerated volume rendering
-
(Aire-la-Ville, Switzerland, Switzerland), Eurographics Association
-
ROETTGER S., GUTHE S., WEISKOPF D., ERTL T., STRASSER W.: Smart hardware-accelerated volume rendering. In VISSYM '03: Proceedings of the symposium on Data visualisation 2003 (Aire-la-Ville, Switzerland, Switzerland, 2003), Eurographics Association, pp. 231-238.
-
(2003)
VISSYM '03: Proceedings of the symposium on Data visualisation 2003
, pp. 231-238
-
-
ROETTGER, S.1
GUTHE, S.2
WEISKOPF, D.3
ERTL, T.4
STRASSER, W.5
-
20
-
-
0034446820
-
QSplat: A multiresolution point rendering system for large meshes
-
Akeley K., (Ed), ACM Press ACM SIGGRAPH Addison Wesley Longman
-
RUSINKIEWICZ S., LEVOY M.: QSplat: A multiresolution point rendering system for large meshes. In Siggraph 2000, Computer Graphics Proceedings (2000), Akeley K., (Ed.), ACM Press / ACM SIGGRAPH / Addison Wesley Longman, pp. 343-352.
-
(2000)
Siggraph 2000, Computer Graphics Proceedings
, pp. 343-352
-
-
RUSINKIEWICZ, S.1
LEVOY, M.2
-
21
-
-
33745285344
-
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
-
(Washington, DC, USA)
-
STEGMAIER S., STRENGERT M., KLEIN T., ERTL T.: A simple and flexible volume rendering framework for graphics-hardware-based raycasting. In Fourth International Workshop on Volume Graphics (Washington, DC, USA, 2005), pp. 187-241.
-
(2005)
Fourth International Workshop on Volume Graphics
, pp. 187-241
-
-
STEGMAIER, S.1
STRENGERT, M.2
KLEIN, T.3
ERTL, T.4
-
22
-
-
85014852380
-
Employing Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Data
-
(Boston, 30-31 July), Eurographics IEEE VGTC 2006
-
VOLLRATH J. E., SCHAFHITZEL T., ERTL T.: Employing Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Data. In Proceedings of the International Workshop on Volume Graphics 2006 (Boston, 30-31 July 2006), Eurographics / IEEE VGTC 2006, pp. 55-58.
-
(2006)
Proceedings of the International Workshop on Volume Graphics 2006
, pp. 55-58
-
-
VOLLRATH, J. E.1
SCHAFHITZEL, T.2
ERTL, T.3
-
23
-
-
0242676104
-
Hardware-Based Ray Casting for Tetrahedral Meshes
-
IEEE
-
WEILER M., KRAUS M., MERZ M., ERTL T.: Hardware-Based Ray Casting for Tetrahedral Meshes. In Proceedings of IEEE Visualization '03 (2003), IEEE, pp. 333-340.
-
(2003)
Proceedings of IEEE Visualization '03
, pp. 333-340
-
-
WEILER, M.1
KRAUS, M.2
MERZ, M.3
ERTL, T.4
-
24
-
-
84954167363
-
ERTL. T.: Level-of-detail volume rendering via 3D textures
-
WEILER M., WESTERMANN R., HANSEN C., ZIMMERMAN K., ERTL. T.: Level-of-detail volume rendering via 3D textures. In IEEE Volume Visualization and Graphics Symposium 2000 (2000), pp. 7-13.
-
(2000)
IEEE Volume Visualization and Graphics Symposium 2000
, pp. 7-13
-
-
WEILER, M.1
WESTERMANN, R.2
HANSEN, C.3
ZIMMERMAN, K.4
|