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Volumn , Issue , 2008, Pages 114-119

Gender differences in usability and enjoyment of VR educational games: A study of SMILE&trade

Author keywords

[No Author keywords available]

Indexed keywords

DISPLAY DEVICES; EXPOSURE CONTROLS; FLOW INTERACTIONS; GAME THEORY; LEARNING SYSTEMS; VIRTUAL REALITY; VISUALIZATION;

EID: 52249101548     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VIS.2008.10     Document Type: Conference Paper
Times cited : (15)

References (22)
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  • 2
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    • The Technological Gender Gap: Evidence and Recommendations for Educators and Computer-Based Instruction Designers
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  • 5
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    • SMILE: An immersive learning game for deaf and hearing children
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    • Adamo-Villani, N.1    Wright, K.2
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  • 7
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  • 8
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    • The role of socialization in shaping the career-related choices of undergraduate women in science, mathematics, and engineering majors
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    • Seymour, E. The role of socialization in shaping the career-related choices of undergraduate women in science, mathematics, and engineering majors. In C.C. Selby (Ed.), Women in science and engineering: Choices for success (pp. 118-126). New York: The New York Academy of Sciences. 1999.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.