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Volumn 5253 LNAI, Issue , 2008, Pages 45-57

Tailoring the interpretation of spatial utterances for playing a board game

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; COMPUTER GRAPHICS; CYBERNETICS; FLOW INTERACTIONS; INTELLIGENT SYSTEMS; LINGUISTICS; USER INTERFACES;

EID: 52149089010     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-85776-1_5     Document Type: Conference Paper
Times cited : (1)

References (32)
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    • Benyon, D.R.1
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    • Celentano, A., Gaggi, O.: Context-aware Design of Adaptable Multimodal Documents. Multimedia Tools Applications 29(1), 7-28 (2006)
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    • Celentano, A.1    Gaggi, O.2
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    • Corradini, A., Samuelsson, C.: A Generic Spoken Dialogue Manager Applied to an Interactive 2D Game. In: André, E., Dybkjær, L., Minker, W., Neumann, H., Pieraccini, R., Weber, M. (eds.) PIT 2008. LNCS (LNAI), vol. 5078, pp. 3-13. Springer, Heidelberg (2008)
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    • Fink, J.1    Kobsa, A.2    Nill, A.3
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    • 34547189090 scopus 로고    scopus 로고
    • Using redundant speech and handwriting for learning new vocabulary and understanding abbreviations
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.