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Volumn 5068 LNCS, Issue , 2008, Pages 362-371

Exploring factors that make online interactive games successful: A heuristic approach

Author keywords

[No Author keywords available]

Indexed keywords

FLOW INTERACTIONS; HEURISTIC METHODS; HUMAN COMPUTER INTERACTION; INTERACTIVE COMPUTER SYSTEMS;

EID: 48949093975     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-70585-7_41     Document Type: Conference Paper
Times cited : (1)

References (10)
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    • Principles of good game design
    • Aycock, H.: Principles of good game design. Compute! 14(1), 94-96 (1992)
    • (1992) Compute , vol.14 , Issue.1 , pp. 94-96
    • Aycock, H.1
  • 4
    • 0033706465 scopus 로고    scopus 로고
    • Frojkaer, E., Hertzum, M., Hornbaek, K.: Measuring Usability: Are Effectiveness, Efficiency, and Satisfaction Really Correlated. In: CHI 2000, pp. 345-352. ACM Press, New York (2000)
    • Frojkaer, E., Hertzum, M., Hornbaek, K.: Measuring Usability: Are Effectiveness, Efficiency, and Satisfaction Really Correlated. In: CHI 2000, pp. 345-352. ACM Press, New York (2000)
  • 5
    • 48949094750 scopus 로고    scopus 로고
    • Grice, R.: I'd Rather Play Computer Games Than Do Real Work! (Wouldn't you?): The Appeal and Usability of Games Interfaces. In: Make It Easy 2000 Conference, IBM (2000) (retrieved on October 2, 2001), http://www-3.ibm.com/ibm/ easy/eou_ext.nsf/Publish/1217
    • Grice, R.: I'd Rather Play Computer Games Than Do Real Work! (Wouldn't you?): The Appeal and Usability of Games Interfaces. In: Make It Easy 2000 Conference, IBM (2000) (retrieved on October 2, 2001), http://www-3.ibm.com/ibm/ easy/eou_ext.nsf/Publish/1217
  • 6
    • 77952991699 scopus 로고    scopus 로고
    • Marrying HCI/Usability and Computer Games: A Preliminary Look
    • Tampere, October, 2004
    • Jørgensen, A.H.: Marrying HCI/Usability and Computer Games: A Preliminary Look. In: Proc. NordiCHI 2004, Tampere, October 2004, pp. 393-396 (2004)
    • (2004) Proc. NordiCHI , pp. 393-396
    • Jørgensen, A.H.1
  • 7
    • 85039412602 scopus 로고
    • Heuristics for designing enjoyable user interfaces: Lessons from computer games
    • Thomas, J.C, Schneider, M.L, eds, Ablex Publishing Corporation. Norwood
    • Malone, T.W.: Heuristics for designing enjoyable user interfaces: Lessons from computer games. In: Thomas, J.C., Schneider, M.L. (eds.) Human Factors in Computing Systems, Ablex Publishing Corporation. Norwood (1982)
    • (1982) Human Factors in Computing Systems
    • Malone, T.W.1
  • 8
    • 84970206468 scopus 로고    scopus 로고
    • Myers, D.: A Q-Study of Game Player Aesthetics. Simulation & Gaming 21(4), 375-396 (1990)
    • Myers, D.: A Q-Study of Game Player Aesthetics. Simulation & Gaming 21(4), 375-396 (1990)
  • 9
    • 70350231058 scopus 로고    scopus 로고
    • Guidelines for Developing Successful Games
    • August 15, 2001
    • Shelley, B.: Guidelines for Developing Successful Games. Gamasutra (August 15, 2001), http://www.gamasutra.com/features/20010815/shelley_01.htm
    • Gamasutra
    • Shelley, B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.