메뉴 건너뛰기




Volumn , Issue , 2007, Pages 163-170

Hardware-assisted point-based volume rendering of tetrahedral meshes

Author keywords

[No Author keywords available]

Indexed keywords

HARDWARE ACCELERATIONS; INTERACTIVITY; LARGE DATA SETS; NOVEL METHODS; SCIENTIFIC COMPUTING; SCIENTIFIC VISUALIZATIONS; TETRAHEDRAL MESHES; UNSTRUCTURED GRIDS;

EID: 47749083067     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/SIBGRAPI.2007.20     Document Type: Conference Paper
Times cited : (8)

References (26)
  • 3
    • 33749451342 scopus 로고    scopus 로고
    • Interactive rendering of large unstructured grids using dynamic level-of-detail
    • S. P. Callahan, J. L. D. Comba, P. Shirley, and C. T. Silva. Interactive rendering of large unstructured grids using dynamic level-of-detail. IEEE Visualization, pages 199-206, 2005.
    • (2005) IEEE Visualization , pp. 199-206
    • Callahan, S.P.1    Comba, J.L.D.2    Shirley, P.3    Silva, C.T.4
  • 5
  • 7
    • 47749109297 scopus 로고    scopus 로고
    • R. Cook and J. Halstead. Stochastic pruning. Technical Report #06-05, Pixar, 2006.
    • R. Cook and J. Halstead. Stochastic pruning. Technical Report #06-05, Pixar, 2006.
  • 10
    • 4243278213 scopus 로고    scopus 로고
    • Acceleration techniques for GPU-based volume rendering
    • J. Krüger and R. Westermann. Acceleration techniques for GPU-based volume rendering. IEEE Visualization, pages 38-45, 2003.
    • (2003) IEEE Visualization , pp. 38-45
    • Krüger, J.1    Westermann, R.2
  • 11
    • 85053435300 scopus 로고
    • Hierarchical splatting: A progressive refinement algorithm for volume rendering
    • D. Laur and P. Hanrahan. Hierarchical splatting: a progressive refinement algorithm for volume rendering. ACM SIGGRAPH, pages 285-288, 1991.
    • (1991) ACM SIGGRAPH , pp. 285-288
    • Laur, D.1    Hanrahan, P.2
  • 13
    • 33646074848 scopus 로고    scopus 로고
    • Resolution independent curve rendering using programmable graphics hardware
    • C. Loop and J. Blinn. Resolution independent curve rendering using programmable graphics hardware. ACM Transactions on Graphics, 24(3):1000-1009, 2005.
    • (2005) ACM Transactions on Graphics , vol.24 , Issue.3 , pp. 1000-1009
    • Loop, C.1    Blinn, J.2
  • 15
    • 34948879592 scopus 로고    scopus 로고
    • GPU-based cell projection for interactive volume rendering
    • R. Marroquim, A. Maximo, R. Farias, and C. Esperanca. GPU-based cell projection for interactive volume rendering. SIBGRAPI, pages 147-154, 2006.
    • (2006) SIBGRAPI , pp. 147-154
    • Marroquim, R.1    Maximo, A.2    Farias, R.3    Esperanca, C.4
  • 16
    • 17044378055 scopus 로고    scopus 로고
    • TetSplat: Real-time rendering and volume clipping of large unstructured tetrahedral meshes
    • K. Museth and S. Lombeyda. TetSplat: Real-time rendering and volume clipping of large unstructured tetrahedral meshes. IEEE Visualization, pages 433-440, 2004.
    • (2004) IEEE Visualization , pp. 433-440
    • Museth, K.1    Lombeyda, S.2
  • 17
    • 0034449992 scopus 로고    scopus 로고
    • Surfels: Surface elements as rendering primitives
    • H. Pfister, M. Zwicker, J. van Baar, and M. Gross. Surfels: surface elements as rendering primitives. ACM SIGGRAPH, pages 335-342, 2000.
    • (2000) ACM SIGGRAPH , pp. 335-342
    • Pfister, H.1    Zwicker, M.2    van Baar, J.3    Gross, M.4
  • 19
    • 0034448509 scopus 로고    scopus 로고
    • Hardware-accelerated volume and isosurface rendering based on cell-projection
    • S. R̈ettger, M. Kraus, and T. Ertl. Hardware-accelerated volume and isosurface rendering based on cell-projection. IEEE Visualization, pages 109-116, 2000.
    • (2000) IEEE Visualization , pp. 109-116
    • R̈ettger, S.1    Kraus, M.2    Ertl, T.3
  • 20
    • 0034446820 scopus 로고    scopus 로고
    • QSplat: A multiresolution point rendering system for large meshes
    • S. Rusinkiewicz and M. Levoy. QSplat: a multiresolution point rendering system for large meshes. ACM SIGGRAPH, pages 343-352, 2000.
    • (2000) ACM SIGGRAPH , pp. 343-352
    • Rusinkiewicz, S.1    Levoy, M.2
  • 23
    • 0242676104 scopus 로고    scopus 로고
    • Hardware-based ray casting for tetrahedral meshes
    • M. Weiler, M. Kraus, M. Merz, and T. Ertl. Hardware-based ray casting for tetrahedral meshes. IEEE Visualization, pages 44-52, 2003.
    • (2003) IEEE Visualization , pp. 44-52
    • Weiler, M.1    Kraus, M.2    Merz, M.3    Ertl, T.4
  • 25
    • 17044432022 scopus 로고    scopus 로고
    • Efficient splatting using modern graphics hardware
    • D. Xue and R. Crawfis. Efficient splatting using modern graphics hardware. Journal of Graphics Tools, 8(3):1-21, 2004.
    • (2004) Journal of Graphics Tools , vol.8 , Issue.3 , pp. 1-21
    • Xue, D.1    Crawfis, R.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.