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Volumn , Issue , 2005, Pages 17-25

High-quality surface splatting on today's GPUs

Author keywords

[No Author keywords available]

Indexed keywords

ANTI-ALIASING; COMPUTATION THEORY; COMPUTER HARDWARE; COMPUTER SOFTWARE; IMAGE ANALYSIS; IMAGE RECONSTRUCTION; SURFACE STRUCTURE;

EID: 33745254721     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/pbg.2005.194059     Document Type: Conference Paper
Times cited : (154)

References (20)
  • 2
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    • High-quality point-based rendering on modem GPUs
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    • [BK03] BOTSCH M., KOBBELT L.: High-quality point-based rendering on modem GPUs. In Proc. of Pacific Graphics 03 (2003), pp. 335-343.
    • (2003) Proc. of Pacific Graphics 03 , pp. 335-343
    • Botsch, M.1    Kobbelt, L.2
  • 3
    • 33745233912 scopus 로고    scopus 로고
    • Real-time shape editing using radial basis functions
    • [BK05]
    • [BK05] BOTSCH M., KOBBELT L.: Real-time shape editing using radial basis functions. In Proc. of Eurographics 05 (2005).
    • (2005) Proc. of Eurographics 05
    • Botsch, M.1    Kobbelt, L.2
  • 5
    • 84946732950 scopus 로고
    • The triangle processor and normal vector shader: A vlsi system for high performance graphics
    • [DWS*88]
    • [DWS*88] DEERING M., WINNER S., SCHEDIWY B., DUFFY C., HUNT N.: The triangle processor and normal vector shader: a vlsi system for high performance graphics. In Proc. of ACM SIGGRAPH 88 (1988), pp. 21-30.
    • (1988) Proc. of ACM SIGGRAPH 88 , pp. 21-30
    • Deering, M.1    Winner, S.2    Schediwy, B.3    Duffy, C.4    Hunt, N.5
  • 6
    • 0031635222 scopus 로고    scopus 로고
    • A non-photorealistic lighting model for automatic technical illustration
    • [GGC98]
    • [GGC98] GOOCH A., GOOCH B., COHEN E.: A non-photorealistic lighting model for automatic technical illustration. In Proc. of ACM SIGGRAPH 98 (1998), pp. 447-452.
    • (1998) Proc. of ACM SIGGRAPH 98 , pp. 447-452
    • Gooch, A.1    Gooch, B.2    Cohen, E.3
  • 8
    • 7544240238 scopus 로고    scopus 로고
    • A survey of point-based techniques in computer graphics
    • [KB04]
    • [KB04] KOBBELT L., BOTSCH M.: A survey of point-based techniques in computer graphics. Computers & Graphics 28, 6 (2004), 801-814.
    • (2004) Computers & Graphics , vol.28 , Issue.6 , pp. 801-814
    • Kobbelt, L.1    Botsch, M.2
  • 14
    • 0034446820 scopus 로고    scopus 로고
    • QSplat: A multiresolution point rendering system for large meshes
    • [RL00]
    • [RL00] RUSINKIEWICZ S., LEVOY M.: QSplat: a multiresolution point rendering system for large meshes. In Proc. of ACM SIGGRAPH 00 (2000), pp. 343-352.
    • (2000) Proc. of ACM SIGGRAPH 00 , pp. 343-352
    • Rusinkiewicz, S.1    Levoy, M.2
  • 15
    • 0036734005 scopus 로고    scopus 로고
    • Object space ewa surface splatting: A hardware accelerated approach to high quality point rendering
    • [RPZ02]
    • [RPZ02] REN L., PFISTER H., ZWICKER M.: Object space ewa surface splatting: A hardware accelerated approach to high quality point rendering. In Proc. of Eurographics 02 (2002), pp. 461-470.
    • (2002) Proc. of Eurographics 02 , pp. 461-470
    • Ren, L.1    Pfister, H.2    Zwicker, M.3
  • 16
    • 7544237667 scopus 로고    scopus 로고
    • Point-based rendering techniques
    • [SP04]
    • [SP04] SAINZ M., PAJAROLA R.: Point-based rendering techniques. Computers & Graphics 28, 6 (2004), 869-879.
    • (2004) Computers & Graphics , vol.28 , Issue.6 , pp. 869-879
    • Sainz, M.1    Pajarola, R.2
  • 17
    • 4644223294 scopus 로고    scopus 로고
    • Optimized subsampling of point sets for surface splatting
    • [WK04]
    • [WK04] WU J., KOBBELT L.: Optimized subsampling of point sets for surface splatting. In Proc. of Eurographics 04 (2004), pp. 643-652.
    • (2004) Proc. of Eurographics 04 , pp. 643-652
    • Wu, J.1    Kobbelt, L.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.