![]() |
Volumn , Issue , 2004, Pages 152-157
|
Adaptive server selection for large scale interactive online games
|
Author keywords
Distributed algorithm; MMOG; Server selection; Synchronization delay model
|
Indexed keywords
ALGORITHMS;
CLIENT SERVER COMPUTER SYSTEMS;
COMPUTATIONAL COMPLEXITY;
COMPUTER NETWORKS;
INTERACTIVE COMPUTER SYSTEMS;
MATHEMATICAL MODELS;
ONLINE SYSTEMS;
OPTIMIZATION;
REAL TIME SYSTEMS;
SYNCHRONIZATION;
ADAPTIVE SERVER SELECTION;
DELAY MODELS;
DISTRIBUTED ALGORITHMS;
FIRST-PERSON-SHOOTING (FPS);
NETWORK COMMUNICATIONS;
ONLINE GAMES;
GAME THEORY;
|
EID: 4544232367
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1005847.1005880 Document Type: Conference Paper |
Times cited : (19)
|
References (17)
|