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Volumn 2 PART B, Issue , 2008, Pages 1131-1141

GPU-based real-time occlusion in a CAVE-based augmented reality environment

Author keywords

CAVE; GPU programming; Immersive Augmented Reality; Real time occlusion

Indexed keywords

AUGMENTED REALITY (AG); INTERNATIONAL DESIGNS; PERFOR MANCE COMPARISON; PROTOTYPE SYSTEMS; REAL TIME; REMOTE CAMERAS; STEREO IMAGING; TECHNICAL CONFERENCES; VIRTUAL OBJECTS;

EID: 44849120957     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1115/DETC2007-35462     Document Type: Conference Paper
Times cited : (3)

References (18)
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    • Gordon, G.G., Billinghurst, M., Bell, M., Woodfill, J., Kowalik, B., Erendi, A., & Tilander, J., 2002, "The Use of Dense Stereo Range Data in Augmented Reality," ISMAR 2002, pp. 14-
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.