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Volumn 67, Issue 8, 2004, Pages 332-340

The therapeutic use of videogames within secure forensic settings: A review of the literature and application to practice

Author keywords

[No Author keywords available]

Indexed keywords

AGE; CLINICAL PRACTICE; COGNITION; COMPETENCE; COMPETITION; COOPERATION; COPING BEHAVIOR; CREATIVITY; CULTURAL FACTOR; ENVIRONMENT; EXPLORATORY BEHAVIOR; FORENSIC MEDICINE; GAME; HUMAN; HUMAN COMPUTER INTERACTION; HUMOR; LEARNING; LEISURE; MEDICAL LITERATURE; MEDICAL RESEARCH; MENTAL HEALTH; OCCUPATIONAL THERAPY; POPULATION RESEARCH; PSYCHOTHERAPY; REHABILITATION MEDICINE; REINFORCEMENT; REVIEW; SELF CONCEPT; SELF ESTEEM; SKILL; SOCIAL INTERACTION; VIOLENCE; VIRTUAL REALITY;

EID: 4444381607     PISSN: 03080226     EISSN: 14776006     Source Type: Journal    
DOI: 10.1177/030802260406700802     Document Type: Review
Times cited : (18)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.