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Volumn , Issue , 2007, Pages 209-213

Learning strategies and undergraduate research

Author keywords

Game programming; Learning strategies; Research methods; Undergraduate research

Indexed keywords

GAME PROGRAMMING; LEARNING STRATEGIES; RESEARCH METHODS; UNDERGRADUATE RESEARCH;

EID: 37849040558     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1121341.1121407     Document Type: Conference Paper
Times cited : (14)

References (12)
  • 2
    • 0036442823 scopus 로고    scopus 로고
    • Reflections on the Research Methods Course: Should it be Required for Graduate Degree in Professional Communication
    • MacNealy, "Reflections on the Research Methods Course: Should it be Required for Graduate Degree in Professional Communication", Proceedings of International Professional Counication Conference, 2002, pp. 250-258.
    • (2002) Proceedings of International Professional Counication Conference , pp. 250-258
    • MacNealy1
  • 3
    • 33947265356 scopus 로고    scopus 로고
    • Teaching Students to Learn
    • June
    • Murray, B., "Teaching Students to Learn", Monitor on Psychology, Vol 31, No 6, June 2000.
    • (2000) Monitor on Psychology , vol.31 , Issue.6
    • Murray, B.1
  • 7
    • 21644461406 scopus 로고    scopus 로고
    • A New Model for a Required Senior Research Experience
    • Dec
    • Schneider, G.M., "A New Model for a Required Senior Research Experience", SigCSE Bulletin, Vol 34, No 4, Dec 2002, pp. 48-51.
    • (2002) SigCSE Bulletin , vol.34 , Issue.4 , pp. 48-51
    • Schneider, G.M.1
  • 9
    • 37849045860 scopus 로고    scopus 로고
    • The Video Game: Past, Present, and Future. DVD Video. ISBN Number: 0-7365-8720-9, Films for the Humanities and Sciences, 2001.
    • The Video Game: Past, Present, and Future. DVD Video. ISBN Number: 0-7365-8720-9, Films for the Humanities and Sciences, 2001.
  • 10
    • 37849002842 scopus 로고    scopus 로고
    • Artificial Life: An Opportunity to Include Research in the Computer Science Curriculum
    • Townsend, G.C. and Hazel, W., "Artificial Life: An Opportunity to Include Research in the Computer Science Curriculum", Consortium for Computing in Small Colleges, Vol 17, No 1, 2001, pp. 9-16.
    • (2001) Consortium for Computing in Small Colleges , vol.17 , Issue.1 , pp. 9-16
    • Townsend, G.C.1    Hazel, W.2
  • 11
    • 37849040455 scopus 로고    scopus 로고
    • Video Games: Creating Virtual Fantasy. DVD Video. ISBN Number: 0-7365-6348-2, Films for the Humanities and Sciences, 2001.
    • Video Games: Creating Virtual Fantasy. DVD Video. ISBN Number: 0-7365-6348-2, Films for the Humanities and Sciences, 2001.
  • 12
    • 37849009671 scopus 로고    scopus 로고
    • The Fifty-Four Day Thesis Proposal: First Experiences with a Research Course
    • Ward, K., "The Fifty-Four Day Thesis Proposal: First Experiences with a Research Course", Consortium for Computing Sciences in Colleges, Vol 20, No 1, 2004, pp. 94-109.
    • (2004) Consortium for Computing Sciences in Colleges , vol.20 , Issue.1 , pp. 94-109
    • Ward, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.