-
1
-
-
77950550860
-
Rapid evaluation of Catmull-Clark subdivision surfaces
-
BOLZ, J., AND SCHRÖDER, P. 2002. Rapid evaluation of Catmull-Clark subdivision surfaces. In Web3D 2002, 11-17.
-
(2002)
Web3D 2002
, pp. 11-17
-
-
BOLZ, J.1
SCHRÖDER, P.2
-
2
-
-
33646057432
-
GPU-based trimming and tessellation of NURBS and T-spline surfaces
-
GUTHE, M., BALÁZS, A., AND KLEIN, R. 2005. GPU-based trimming and tessellation of NURBS and T-spline surfaces. ACM Trans. Graph. 24, 3, 1016-1023.
-
(2005)
ACM Trans. Graph
, vol.24
, Issue.3
, pp. 1016-1023
-
-
GUTHE, M.1
BALÁZS, A.2
KLEIN, R.3
-
3
-
-
84861072925
-
GPU-based appearance preserving trimmed NURBS rendering
-
GUTHE, M., BALÁZS, A., AND KLEIN, R. 2006. GPU-based appearance preserving trimmed NURBS rendering. Journal of WSCG 14.
-
(2006)
Journal of WSCG 14
-
-
GUTHE, M.1
BALÁZS, A.2
KLEIN, R.3
-
4
-
-
0036039635
-
Multiresolution rendering by sewing trimmed NURBS surfaces
-
KAHLESZ, F., BALÁZS, A., AND KLEIN, R. 2002. Multiresolution rendering by sewing trimmed NURBS surfaces. In SMA '02: ACM symposium on Solid modeling and applications, 281-288.
-
(2002)
SMA '02: ACM symposium on Solid modeling and applications
, pp. 281-288
-
-
KAHLESZ, F.1
BALÁZS, A.2
KLEIN, R.3
-
5
-
-
0029336019
-
Efficient rendering of trimmed NURBS surfaces
-
KUMAR, S., AND MANOCHA, D. .1995. Efficient rendering of trimmed NURBS surfaces. Computer-aided Design 27, 7, 509-521.
-
(1995)
Computer-aided Design
, vol.27
, Issue.7
, pp. 509-521
-
-
KUMAR, S.1
MANOCHA, D.2
-
6
-
-
33749235307
-
Real-time GPU rendering of piecewise algebraic surfaces
-
LOOP, C., AND BLINN, J. 2006. Real-time GPU rendering of piecewise algebraic surfaces. In ACM SIGGRAPH 2006, 664-670.
-
(2006)
ACM SIGGRAPH 2006
, pp. 664-670
-
-
LOOP, C.1
BLINN, J.2
-
7
-
-
0003652687
-
Practical ray tracing of trimmed NURBS surfaces
-
MARTIN, W., COHEN, E., FISH, R., AND SHIRLEY, P. 2000. Practical ray tracing of trimmed NURBS surfaces. Journal of Graphics Tools: JGT 5, 1, 27-52.
-
(2000)
Journal of Graphics Tools: JGT
, vol.5
, Issue.1
, pp. 27-52
-
-
MARTIN, W.1
COHEN, E.2
FISH, R.3
SHIRLEY, P.4
-
8
-
-
35348816379
-
Ray tracing trimmed rational surface patches
-
NISHITA, T., SEDERBERG, T. W., AND KAKIMOTO, M. 1990. Ray tracing trimmed rational surface patches. In ACM SIGGRAPH 90, 337-345.
-
(1990)
ACM SIGGRAPH
, vol.90
, pp. 337-345
-
-
NISHITA, T.1
SEDERBERG, T.W.2
KAKIMOTO, M.3
-
9
-
-
35348894008
-
-
PIEGL, L. A, AND TILLER, W. 1997. The NURBS Book, Version 1.2, second ed. Springer
-
PIEGL, L. A., AND TILLER, W. 1997. The NURBS Book, Version 1.2, second ed. Springer.
-
-
-
-
10
-
-
0025791371
-
On NURBS: A survey
-
PIEGL, L. 1991. On NURBS: a survey. IEEE Comput. Graph. Appl. 11, 1, 55-71.
-
(1991)
IEEE Comput. Graph. Appl
, vol.11
, Issue.1
, pp. 55-71
-
-
PIEGL, L.1
-
11
-
-
0001159721
-
Real-time rendering of trimmed surfaces
-
ROCKWOOD, A., HEATON, K., AND DAVIS, T. 1989. Real-time rendering of trimmed surfaces. In ACM SIGGRAPH 89, 107-116.
-
(1989)
ACM SIGGRAPH
, vol.89
, pp. 107-116
-
-
ROCKWOOD, A.1
HEATON, K.2
DAVIS, T.3
-
12
-
-
77953973382
-
T-Splines and T-NURCCs
-
SEDERBERG, T. W., ZHENG, J., BAKENOV, A., AND NASRI, A. 2003. T-Splines and T-NURCCs. ACM Trans. Graph. 22, 3, 477-484.
-
(2003)
ACM Trans. Graph
, vol.22
, Issue.3
, pp. 477-484
-
-
SEDERBERG, T.W.1
ZHENG, J.2
BAKENOV, A.3
NASRI, A.4
-
13
-
-
33646017750
-
A realtime GPU subdivision kernel
-
SHIUE, L.-J., JONES, I., AND PETERS, J. 2005. A realtime GPU subdivision kernel. ACM Trans. Graph. 24, 3, 1010-1015.
-
(2005)
ACM Trans. Graph
, vol.24
, Issue.3
, pp. 1010-1015
-
-
SHIUE, L.-J.1
JONES, I.2
PETERS, J.3
-
14
-
-
0003319994
-
On ray tracing parametric surfaces
-
TOTH, D. L. 1985. On ray tracing parametric surfaces. In ACM SIGGRAPH 85, 171-179.
-
(1985)
ACM SIGGRAPH
, vol.85
, pp. 171-179
-
-
TOTH, D.L.1
-
15
-
-
10444252035
-
-
fourth ed. Addison-Wesley, ch. Drawing Filled Concave Polygons Using the Stencil Buffer
-
WOO, M., NEIDER, J., DAVIS, T., AND SHREINER, D. 2004. OpenGL(R) Programming Guide, Version 1.4, fourth ed. Addison-Wesley, ch. Drawing Filled Concave Polygons Using the Stencil Buffer, 600-601.
-
(2004)
OpenGL(R) Programming Guide, Version 1.4
, pp. 600-601
-
-
WOO, M.1
NEIDER, J.2
DAVIS, T.3
SHREINER, D.4
|