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Volumn , Issue , 2006, Pages 1-8

GPU-based appearance preserving trimmed NURBS rendering

Author keywords

Appearance preservation; GPU based algorithms; NURBS tessellation

Indexed keywords

CAD/CAM SYSTEM; ERROR MEASURES; GEOMETRIC ERRORS; GPU-BASED ALGORITHMS; GRID RESOLUTION; HIGH QUALITY; INTERACTIVE FRAME RATES; NORMAL APPROXIMATION; NURBS TESSELLATION; SURFACE REPRESENTATION; TRIMMED NURBS; VISUAL FIDELITY;

EID: 84861072925     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (7)

References (15)
  • 1
    • 84989535689 scopus 로고
    • Fast dynamic tessellation of trimmed NURBS surfaces
    • S. S. Abi-Ezzi and S. Subramanian. Fast dynamic tessellation of trimmed NURBS surfaces. Computer Graphics Forum, No.13(3), pp.107-126, 1994.
    • (1994) Computer Graphics Forum , vol.13 , Issue.3 , pp. 107-126
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  • 5
    • 0027579078 scopus 로고
    • Second-order surface analysis using hybrid symbolic and numeric operators
    • G. Elber and E. Cohen. Second-order surface analysis using hybrid symbolic and numeric operators. ACM Transactions on Graphics, No.12(2), pp.160-178, 1993.
    • (1993) ACM Transactions on Graphics , vol.12 , Issue.2 , pp. 160-178
    • Elber, G.1    Cohen, E.2
  • 6
    • 0027640625 scopus 로고
    • Degree reduction of Bezier curves
    • M. Eck. Degree reduction of Bezier curves. Computer Aided Geometric Design, No.10(3-4), pp.237-252, 1993.
    • (1993) Computer Aided Geometric Design , vol.10 , Issue.3-4 , pp. 237-252
    • Eck, M.1
  • 8
    • 0002164881 scopus 로고
    • Interactive interpolation and approximation by Bezier polynomials
    • A. Forrest. Interactive interpolation and approximation by Bezier polynomials. The Computer Journal, No.15(1), pp.71-79, 1972.
    • (1972) The Computer Journal , vol.15 , Issue.1 , pp. 71-79
    • Forrest, A.1
  • 9
    • 84861059365 scopus 로고    scopus 로고
    • Interactive high quality trimmed NURBS visualization using appearance preserving tessellation
    • + 348. EUROGRAPHICS - IEEE, May
    • M. Guthe, Á. Balázs, and R. Klein. Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation. In Data Visualization 2004 (Proceedings of TCVG Symposium on Visualization), pp.211-220 + 348. EUROGRAPHICS - IEEE, May 2004.
    • (2004) Data Visualization 2004 (Proceedings of TCVG Symposium on Visualization) , pp. 211-220
    • Guthe, M.1    Balázs, A.2    Klein, R.3
  • 10
    • 33646057432 scopus 로고    scopus 로고
    • GPU-based trimming and tessellation of NURBS and T-Spline surfaces
    • M. Guthe, Á. Balázs, and R. Klein. GPU-based trimming and tessellation of NURBS and T-Spline surfaces. ACM Transactions on Graphics, No.24(3), pp.1016-1023, 2005.
    • (2005) ACM Transactions on Graphics , vol.24 , Issue.3 , pp. 1016-1023
    • Guthe, M.1    Balázs, A.2    Klein, R.3
  • 12
    • 2142748619 scopus 로고    scopus 로고
    • Illumination dependent refinement of multiresolution meshes
    • Los Alamitos, CA, IEEE Computer Society Press
    • R. Klein, A. Schilling, and W. Straßer. Illumination dependent refinement of multiresolution meshes. In Proceedings of Computer Graphics International (CGI '98), pp.680-687, Los Alamitos, CA, 1998. IEEE Computer Society Press.
    • (1998) Proceedings of Computer Graphics International (CGI '98) , pp. 680-687
    • Klein, R.1    Schilling, A.2    Straßer, W.3
  • 14
    • 2142753811 scopus 로고
    • Degree reduction of Bezier curves and its error analysis
    • Y. Park and U J. Choi. Degree reduction of Bezier curves and its error analysis. J. Austral. Math. Soc. Ser. B, No.36, pp.399-413, 1995.
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    • Park, Y.1    Choi, U.J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.