-
1
-
-
0027849416
-
Reality engine graphics
-
K. Akeley. Reality Engine Graphics. In Proc. SIGGRAPH'93, volume 27, pp. 109-116, 1993.
-
(1993)
Proc. SIGGRAPH'93
, vol.27
, pp. 109-116
-
-
Akeley, K.1
-
2
-
-
0035334657
-
Multiresolution volume visualization with a texturebased octree
-
I. Boada, I. Navazo, and R. Scopigno. Multiresolution Volume Visualization with a Texturebased Octree. The Visual Computer, (17), pp. 185-197, 2001.
-
(2001)
The Visual Computer
, vol.17
, pp. 185-197
-
-
Boada, I.1
Navazo, I.2
Scopigno, R.3
-
3
-
-
0031594024
-
Multi-level texture caching for 3D graphics hardware
-
M. Cox, N. Bhandri, and M. Shantz. Multi-Level Texture Caching for 3D Graphics Hardware. In ISCA '98, pp. 86-97, 1998.
-
(1998)
ISCA '98
, pp. 86-97
-
-
Cox, M.1
Bhandri, N.2
Shantz, M.3
-
4
-
-
84943555385
-
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
-
B. Cabral, N. Cam, and J. Foran. Accelerated Volume Rendering and Tomographic Reconstruction using Texture Mapping Hardware. Proc. of the 1994 symposium on Volume visualization, pp. 91-98, 1994.
-
(1994)
Proc. of the 1994 Symposium on Volume Visualization
, pp. 91-98
-
-
Cabral, B.1
Cam, N.2
Foran, J.3
-
5
-
-
0003471319
-
Accelerating volume reconstruction with 3D texture hardware
-
T. Cullip and U. Neumann. Accelerating Volume Reconstruction with 3D Texture Hardware. Technical Report TR93-027, 1993.
-
(1993)
Technical Report TR93-027
-
-
Cullip, T.1
Neumann, U.2
-
6
-
-
84947295911
-
Distributed interactive ray tracing for large volume visualization
-
D. E. DeMarle, S. Parker, M. Hartner, C. Gribble, C. Hansen. Distributed Interactive Ray Tracing for Large Volume Visualization. In Proc. 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics, pp. 87-94, 2003.
-
(2003)
Proc. 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
, pp. 87-94
-
-
Demarle, D.E.1
Parker, S.2
Hartner, M.3
Gribble, C.4
Hansen, C.5
-
8
-
-
33745407203
-
Interactive high-quality volume rendering with flexible consumer graphics hardware
-
K. Engel and T. Ertl. Interactive High-Quality Volume Rendering with Flexible Consumer Graphics Hardware. In Eurographics '02 - State of the Art Report, 2002.
-
(2002)
Eurographics '02 - State of the Art Report
-
-
Engel, K.1
Ertl, T.2
-
11
-
-
0036450712
-
Interactive rendering of large volume data sets
-
S. Guthe, M. Wand, J. Gonser, and W. Strasser. Interactive Rendering of Large Volume Data Sets. Proc. IEEE Visualization 2002, pp. 53-60, 2002.
-
(2002)
Proc IEEE Visualization 2002
, pp. 53-60
-
-
Guthe, S.1
Wand, M.2
Gonser, J.3
Strasser, W.4
-
14
-
-
0035175294
-
Interactive volume rendering using multi- dimensional transfer functions and direct manipulation widgets
-
J. Kniss, G. Kindlmann, and C. Hansen. Interactive Volume Rendering using Multi- Dimensional Transfer Functions and Direct Manipulation Widgets. Proc. IEEE Visualization 2001, pp. 255-262, 2001.
-
(2001)
Proc. IEEE Visualization 2001
, pp. 255-262
-
-
Kniss, J.1
Kindlmann, G.2
Hansen, C.3
-
16
-
-
0242592238
-
Acceleration techniques for GPU-based volume rendering
-
J. Krüger and R. Westermann. Acceleration Techniques for GPU-based Volume Rendering. In Proc. IEEE Visualization 2003, pp. 287-292, 2003.
-
(2003)
Proc. IEEE Visualization 2003
, pp. 287-292
-
-
Krüger, J.1
Westermann, R.2
-
17
-
-
0025462506
-
Effcient ray tracing of volume data
-
M. Levoy. Effcient Ray Tracing of Volume Data. ACM Transactions on Graphics 9(3), pp. 245-261, 1990.
-
(1990)
ACM Transactions on Graphics
, vol.9
, Issue.3
, pp. 245-261
-
-
Levoy, M.1
-
18
-
-
0033355023
-
Multiresolution techniques for interactive texture- based volume visualization
-
E. LaMar, B. Hamann, and K. I. Joy. Multiresolution Techniques for Interactive Texture- Based Volume Visualization. In Proc. IEEE Visualization '99, pp. 355-361, 1999.
-
(1999)
Proc. IEEE Visualization '99
, pp. 355-361
-
-
Lamar, E.1
Hamann, B.2
Joy, K.I.3
-
19
-
-
0036450391
-
Interactive lighting models and pre-integration for volume rendering on PC graphics accelerators
-
M. Meissner, S. Guthe, and W. Strasser. Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators. In Graphics Interface 2002, pp. 209-218, 2002.
-
(2002)
Graphics Interface 2002
, pp. 209-218
-
-
Meissner, M.1
Guthe, S.2
Strasser, W.3
-
20
-
-
0028713183
-
An evaluation of reconstruction filters for volume rendering
-
S. R. Marschner and R. J. Lobb. An Evaluation of Reconstruction Filters for Volume Rendering. Proc. IEEE Visualization '94, pp. 100-107, 1994.
-
(1994)
Proc IEEE Visualization '94
, pp. 100-107
-
-
Marschner, S.R.1
Lobb, R.J.2
-
21
-
-
0035701211
-
Accelerated splatting using a 3D adjacency data structure
-
J. Orchard and T. Möller. Accelerated Splatting using a 3D Adjacency Data Structure. In Graphics interface 2001, pp. 191-200, 2001.
-
(2001)
Graphics Interface 2001
, pp. 191-200
-
-
Orchard, J.1
Möller, T.2
-
22
-
-
0013011562
-
Interacting with gigabyte volume datasets on the origin
-
S. Parker, P. Shirley, Y. Livnat, C. Hansen, P.-P. Sloan, M. Parker. Interacting with Gigabyte Volume Datasets on the Origin 2000. The 41st Annual Cray User's Group Conference, 1999.
-
(1999)
2000 the 41st Annual Cray User's Group Conference
-
-
Parker, S.1
Shirley, P.2
Livnat, Y.3
Hansen, C.4
Sloan, P.-P.5
Parker, M.6
-
23
-
-
11144250776
-
Smart hardware-accelerated volume rendering
-
S. Roettger, S. Guthe, D. Weiskopf, T. Ertl, and W. Strasser. Smart Hardware-Accelerated Volume Rendering. In VisSym'03: Proc. of the symposium on Data Visualisation 2003, pp. 231-238, 2003.
-
(2003)
VisSym'03: Proc. of the Symposium on Data Visualisation 2003
, pp. 231-238
-
-
Roettger, S.1
Guthe, S.2
Weiskopf, D.3
Ertl, T.4
Strasser, W.5
-
25
-
-
10444252035
-
-
Addison-Wesley Pub Co, 4 edition
-
D. Shreiner, M. Woo, J. Neider, and T. Davis. OpenGL Programming Guide: The Offcial Guide to Learning OpenGL (red book). Addison-Wesley Pub Co, 4 edition, 2003.
-
(2003)
OpenGL Programming Guide: The Offcial Guide to Learning OpenGL (Red Book)
-
-
Shreiner, D.1
Woo, M.2
Neider, J.3
Davis, T.4
-
26
-
-
0004839789
-
Efficiently rendering large volume data using texture mapping hardware
-
X. Tong, W. Wang, W. Tsang, and Z. Tang. Efficiently Rendering Large Volume Data Using Texture Mapping Hardware. In Joint Eurographics - IEEE TCVG Symposium on Visualization (VisSym), pp. 121-132, 1999.
-
(1999)
Joint Eurographics - IEEE TCVG Symposium on Visualization (VisSym)
, pp. 121-132
-
-
Tong, X.1
Wang, W.2
Tsang, W.3
Tang, Z.4
-
27
-
-
84861028689
-
Three-dimensional rotational angiography
-
March 2003
-
J. C. van den Berg. Three-Dimensional Rotational Angiography. Endovascular Today, (March 2003), 2003.
-
(2003)
Endovascular Today
-
-
Van Den Berg, J.C.1
-
29
-
-
84954167363
-
Level-of-detail volume rendering via 3D textures
-
M. Weiler, R. Westermann, C. Hansen, K. Zimmerman, and T. Ertl. Level-Of-Detail Volume Rendering via 3D Textures. In Proc. Volume Visualization and Graphics Symposium 2000, pp. 7-13, 2000.
-
(2000)
Proc. Volume Visualization and Graphics Symposium 2000
, pp. 7-13
-
-
Weiler, M.1
Westermann, R.2
Hansen, C.3
Zimmerman, K.4
Ertl, T.5
-
31
-
-
84974690647
-
Accelerating volume animation by space-leaping
-
R. Yagel and Z. Shi. Accelerating Volume Animation by Space-Leaping. Proc. IEEE Visualization '93, pp. 62-69, 1993.
-
(1993)
Proc IEEE Visualization '93
, pp. 62-69
-
-
Yagel, R.1
Shi, Z.2
-
32
-
-
57249087870
-
Balancing the graphics pipeline for optimal performance
-
C. Zeller. Balancing the Graphics Pipeline for Optimal Performance, Graphics Developer Conference 2002, http://developer.nvidia.com/, 2002.
-
(2002)
Graphics Developer Conference 2002
-
-
Zeller, C.1
|