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Volumn , Issue , 2004, Pages 604-607

Maintaining constant frame rates in 3D texture-based volume rendering

Author keywords

[No Author keywords available]

Indexed keywords

CONSUMER GRAPHICS; FRAME RATES; SLICE-ORIENTED TEXTURE MEMORY; VOLUME RENDERING;

EID: 5444266013     PISSN: 15301052     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CGI.2004.1309273     Document Type: Conference Paper
Times cited : (12)

References (18)
  • 1
    • 84862452789 scopus 로고    scopus 로고
    • OpenSG Web Page. http://www.opensg.org, 2003.
    • (2003) OpenSG Web Page
  • 4
    • 84943555385 scopus 로고
    • Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
    • B. Cabral, N. Cam, and J. Foran. Accelerated volume rendering and tomographic reconstruction using texture mapping hardware. In 1994 Symposium on Volume Visualization, pages 91-98, 1994.
    • (1994) 1994 Symposium on Volume Visualization , pp. 91-98
    • Cabral, B.1    Cam, N.2    Foran, J.3
  • 11
    • 0033355023 scopus 로고    scopus 로고
    • Multiresolution techniques for interactive texture-based volume visualization
    • E. C. LaMar, B. Hamann, and K. I. Joy. Multiresolution techniques for interactive texture-based volume visualization. In IEEE Visualization 1999, pages 355-362, 1999.
    • (1999) IEEE Visualization 1999 , pp. 355-362
    • Lamar, E.C.1    Hamann, B.2    Joy, K.I.3
  • 15
    • 0242507620 scopus 로고    scopus 로고
    • Fast volume segmentation with simultaneous visualization using programmable graphics hardware
    • A. Sherbondy, M. Houston, and S. Napel. Fast volume segmentation with simultaneous visualization using programmable graphics hardware. In IEEE Visualization 2003, pages 171-176, 2003.
    • (2003) IEEE Visualization 2003 , pp. 171-176
    • Sherbondy, A.1    Houston, M.2    Napel, S.3
  • 16
    • 0030381375 scopus 로고    scopus 로고
    • Direct volume rendering with shading via three-dimensional textures
    • A. Van Gelder and K. Kim. Direct volume rendering with shading via three-dimensional textures. In 7996 Symposium on Volume Visualization, pages 23-30, 1996.
    • (1996) 7996 Symposium on Volume Visualization , pp. 23-30
    • Van Gelder, A.1    Kim, K.2
  • 17
    • 84954103745 scopus 로고    scopus 로고
    • Gigabyte volume viewing using split software/hardware interpolation
    • W. R. Volz. Gigabyte volume viewing using split software/hardware interpolation. In 2000 Symposium on Volume Visualization, pages 15-22, 2000.
    • (2000) 2000 Symposium on Volume Visualization , pp. 15-22
    • Volz, W.R.1
  • 18
    • 0031633248 scopus 로고    scopus 로고
    • Efficiently using graphics hardware in volume rendering applications
    • R. Westermann and T. Ertl. Efficiently using graphics hardware in volume rendering applications. In Proceedings of ACM SIGGRAPH 1998, pages 169-178, 1998.
    • (1998) Proceedings of ACM SIGGRAPH 1998 , pp. 169-178
    • Westermann, R.1    Ertl, T.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.