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Volumn , Issue , 2006, Pages 27-30

The benefits of third-person perspective in virtual and augmented reality

Author keywords

Distance evaluation; Exocentric perspective; Immersion; Presence; Proprio perception

Indexed keywords

DISTANCE EVALUATION; EXOCENTRIC PERSPECTIVE; PROPRIO PERCEPTION; VIDEO GAMES;

EID: 34547433690     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1180495.1180502     Document Type: Conference Paper
Times cited : (82)

References (12)
  • 1
    • 0032599410 scopus 로고    scopus 로고
    • III Richard Rouse. What's your perspective? SIGGRAPH Comput. Graph., 33(3):9-12, 1999.
    • III Richard Rouse. What's your perspective? SIGGRAPH Comput. Graph., 33(3):9-12, 1999.
  • 2
    • 1842457006 scopus 로고    scopus 로고
    • Benjamin Lok, Samir Naik, Mary Whitton, and Jr. Frederick P. Brooks. Effects of handling real objets and self-avatar fidelity on cognitive task performance and sense of presence in virtual environments. Presence: Teleoper. Virtual Environ., 12(6):615-628, 2003.
    • Benjamin Lok, Samir Naik, Mary Whitton, and Jr. Frederick P. Brooks. Effects of handling real objets and self-avatar fidelity on cognitive task performance and sense of presence in virtual environments. Presence: Teleoper. Virtual Environ., 12(6):615-628, 2003.
  • 5
    • 9744268246 scopus 로고    scopus 로고
    • Limited field of view of head-mounted displays is not the cause of distance underestimation in virtual environments
    • Joshua M. Knapp and Jack M. Loomis. Limited field of view of head-mounted displays is not the cause of distance underestimation in virtual environments. Presence, 13(5)572-577, 2004.
    • (2004) Presence , vol.13 , Issue.5 , pp. 572-577
    • Knapp, J.M.1    Loomis, J.M.2
  • 6
    • 34547483919 scopus 로고    scopus 로고
    • Mel Slater. Do avatars dream of digital sheep? Virtual people and the sense of presence. In VR, pages 3 -, 2002
    • Mel Slater. Do avatars dream of digital sheep? Virtual people and the sense of presence. In VR, pages 3 -, 2002
  • 8
    • 2342627200 scopus 로고    scopus 로고
    • Walking with and without walking: Perception of distance in large-scale urban areas in reality and in virtual reality
    • Michael M. Popp, Edna Platzer, Matthias Eichner, and Marion Schade. Walking with and without walking: perception of distance in large-scale urban areas in reality and in virtual reality. Presence: Teleoper. Virtual Environ., 13(1):61-76, 2004.
    • (2004) Presence: Teleoper. Virtual Environ , vol.13 , Issue.1 , pp. 61-76
    • Popp, M.M.1    Platzer, E.2    Eichner, M.3    Schade, M.4
  • 10
    • 9744259585 scopus 로고    scopus 로고
    • The importance of stereo and eye coupled perspective for eye-hand coordination in fish tank vr
    • Roland Arsenault and Colin Ware. The importance of stereo and eye coupled perspective for eye-hand coordination in fish tank vr. Presence, 13(5):549-559, 2004
    • (2004) Presence , vol.13 , Issue.5 , pp. 549-559
    • Arsenault, R.1    Ware, C.2
  • 11
    • 84885205112 scopus 로고    scopus 로고
    • Ross Messing and Frank H. Durgin. Distance perception and the visual horizon in head-mounted displays. ACM Trans. Appl. Percept, 2(3):234-250, y 05.
    • Ross Messing and Frank H. Durgin. Distance perception and the visual horizon in head-mounted displays. ACM Trans. Appl. Percept, 2(3):234-250, y 05.
  • 12
    • 9744261739 scopus 로고    scopus 로고
    • Does the quality of the computer graphics matter when judging distances in visually immersive environments?
    • William B. Thompson, Peter Willemsen, Amy Ashurst Gooch, Sarah H. Creem-Regehr, Jack M. Loomis, and Andrew C. Beall. Does the quality of the computer graphics matter when judging distances in visually immersive environments? Presence, 13(5):560-571, 2004
    • (2004) Presence , vol.13 , Issue.5 , pp. 560-571
    • Thompson, W.B.1    Willemsen, P.2    Ashurst Gooch, A.3    Creem-Regehr, S.H.4    Loomis, J.M.5    Beall, A.C.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.