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Volumn 12, Issue 6, 2003, Pages 615-628

Effects of Handling Real Objects and Self-Avatar Fidelity on Cognitive Task Performance and Sense of Presence in Virtual Environments

Author keywords

[No Author keywords available]

Indexed keywords

COGNITIVE TASK PERFORMANCE; VIRTUAL OBJECTS;

EID: 1842457006     PISSN: 10547460     EISSN: None     Source Type: Journal    
DOI: 10.1162/105474603322955914     Document Type: Article
Times cited : (72)

References (15)
  • 1
    • 0030643036 scopus 로고    scopus 로고
    • An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments
    • Bowman, D., & Hodges, L. (1997). An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments. Proceedings of 1997 ACM Symposium on Interactive 3-D Graphics, 35-38.
    • (1997) Proceedings of 1997 ACM Symposium on Interactive 3-D Graphics , pp. 35-38
    • Bowman, D.1    Hodges, L.2
  • 3
    • 0031378702 scopus 로고    scopus 로고
    • A survey of 3-D interaction techniques
    • Hand, C. (1997). A survey of 3-D interaction techniques. Computer Graphics Forum, 16(5), 269-281.
    • (1997) Computer Graphics Forum , vol.16 , Issue.5 , pp. 269-281
    • Hand, C.1
  • 4
    • 0034592735 scopus 로고    scopus 로고
    • Whole-body modeling of people from multiview images to populate virtual worlds
    • Hilton, A., Beresford, D., Gentils, T., Smith, R., Sun, W., & Illingworth, J. (2000) Whole-body modeling of people from multiview images to populate virtual worlds. The Visual Computer, 16(7), 411-436.
    • (2000) The Visual Computer , vol.16 , Issue.7 , pp. 411-436
    • Hilton, A.1    Beresford, D.2    Gentils, T.3    Smith, R.4    Sun, W.5    Illingworth, J.6
  • 6
    • 0032668873 scopus 로고    scopus 로고
    • Hand-held windows: Towards effective 2D interaction in immersive virtual environments
    • Lindeman, R., Sibert, J., & Hahn, J. (1999). Hand-held windows: Towards effective 2D interaction in immersive virtual environments. IEEE Virtual Reality, 205-212.
    • (1999) IEEE Virtual Reality , pp. 205-212
    • Lindeman, R.1    Sibert, J.2    Hahn, J.3
  • 11
    • 0002365637 scopus 로고
    • Body centered interaction in immersive virtual environments
    • _. (1994). Body centered interaction in immersive virtual environments. Artificial Life and Virtual Reality, 125-148.
    • (1994) Artificial Life and Virtual Reality , pp. 125-148
  • 12
    • 0001100367 scopus 로고
    • The ultimate display
    • Sutherland, I. (1965). The ultimate display. Proceedings of IFIP 65(2), 506.
    • (1965) Proceedings of IFIP , vol.65 , Issue.2 , pp. 506
    • Sutherland, I.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.