-
2
-
-
34347386670
-
Slots of Fun, Slots of Trouble: An Archaeology of Arcade Gaming
-
Raessens, J, Goldstein, J, eds, MIT Press, Cambridge MA
-
Huhtamo, E.: Slots of Fun, Slots of Trouble: An Archaeology of Arcade Gaming. In: Raessens, J., Goldstein, J. (eds.): Handbook of Computer Game Studies. MIT Press, Cambridge MA (2005)
-
(2005)
Handbook of Computer Game Studies
-
-
Huhtamo, E.1
-
4
-
-
33746896990
-
Frames, Biases and Rational Decision-making in the Human Brain
-
De Martino, B., Kumaran, D., Seymour, B., Dolan, R.: Frames, Biases and Rational Decision-making in the Human Brain. Science, Vol. 313 (2006) 684-687
-
(2006)
Science
, vol.313
, pp. 684-687
-
-
De Martino, B.1
Kumaran, D.2
Seymour, B.3
Dolan, R.4
-
5
-
-
31744450082
-
-
Tversky, A., Kahneman, D.: Advances in Prospect Theory: Cumulative Representation of Uncertainty. Journal of Risk and Uncertainty, 5 (1992) 297-323. In: Kahneman, D., Tversky, A. (eds.): Choices, Values and Frames. Cambridge University Press, Cambridge UK (2000) 44-65
-
Tversky, A., Kahneman, D.: Advances in Prospect Theory: Cumulative Representation of Uncertainty. Journal of Risk and Uncertainty, Vol. 5 (1992) 297-323. In: Kahneman, D., Tversky, A. (eds.): Choices, Values and Frames. Cambridge University Press, Cambridge UK (2000) 44-65
-
-
-
-
6
-
-
85098026848
-
Compound Invariant Weighting Functions in Prospect Theory
-
Kahneman, D, Tversky, A, eds, Cambridge University Press, Cambridge UK
-
Prelec, D.: Compound Invariant Weighting Functions in Prospect Theory. In: Kahneman, D., Tversky, A. (eds.): Choices, Values and Frames. Cambridge University Press, Cambridge UK (2000) 67-92
-
(2000)
Choices, Values and Frames
, pp. 67-92
-
-
Prelec, D.1
-
9
-
-
34347391060
-
Computational Aesthetics: Artificial Intelligence Approaches to Beauty and Happiness
-
Liu, H, Mihalcea, R, eds, Technical Report WS-06-04, AAAI Press, Menlo Park CA
-
Liu, H., Mihalcea, R. (eds.): Computational Aesthetics: Artificial Intelligence Approaches to Beauty and Happiness. Technical Report WS-06-04, AAAI Press, Menlo Park CA (2006)
-
(2006)
-
-
-
13
-
-
0003540740
-
-
Knill, D, Richards, W, eds, Cambridge University Press, Cambridge UK
-
Knill, D., Richards, W. (eds.): Perception as Bayesian Inference. Cambridge University Press, Cambridge UK (1996)
-
(1996)
Perception as Bayesian Inference
-
-
-
14
-
-
33846000329
-
Memex Music and Gambling Games: EVE's Take on Lucky Number 13. Proceedings of the AAAI Workshop on Computational Aesthetics
-
Technical Report WS-06-04, AAAI Press, Menlo Park CA () 30-36
-
Burns, K., Dubnov, S.: Memex Music and Gambling Games: EVE's Take on Lucky Number 13. Proceedings of the AAAI Workshop on Computational Aesthetics, Technical Report WS-06-04, AAAI Press, Menlo Park CA (2006) 30-36
-
(2006)
-
-
Burns, K.1
Dubnov, S.2
-
15
-
-
33845967870
-
Bayesian Beauty: On the Art of EVE′ and the Act of Enjoyment. Proceedings of the AAAI Workshop on Computational Aesthetics
-
Technical Report WS-06-04, AAAI Press, Menlo Park CA () 74-78
-
Burns, K.: Bayesian Beauty: On the Art of EVE′ and the Act of Enjoyment. Proceedings of the AAAI Workshop on Computational Aesthetics, Technical Report WS-06-04, AAAI Press, Menlo Park CA (2006) 74-78
-
(2006)
-
-
Burns, K.1
-
16
-
-
33645810587
-
Cognitive Reflection and Decision Making
-
Frederick, S.: Cognitive Reflection and Decision Making. Journal of Economic Perspectives, Vol. 19, No. 4 (2005) 25-42
-
(2005)
Journal of Economic Perspectives
, vol.19
, Issue.4
, pp. 25-42
-
-
Frederick, S.1
-
17
-
-
0038640205
-
-
Viking Press, New York NY
-
Abt, C.: Serious Games. Viking Press, New York NY (1970)
-
(1970)
Serious Games
-
-
Abt, C.1
-
19
-
-
34347395133
-
-
Scarne, J.: Scarne's New Complete Guide to Gambling. Simon & Schuster, New York NY (1961)
-
Scarne, J.: Scarne's New Complete Guide to Gambling. Simon & Schuster, New York NY (1961)
-
-
-
-
20
-
-
0035232950
-
Mental Models of Line Drawings
-
Burns, K.: Mental Models of Line Drawings. Perception, Vol. 30, No. 6. (2001) 1249-1261
-
(2001)
Perception
, vol.30
, Issue.6
, pp. 1249-1261
-
-
Burns, K.1
-
22
-
-
32844460820
-
Predicting Human Reactions to Music on the Basis of Similarity Structure and Information Theoretic Measures of Sound Signal. Proceedings of the AAAI Symposium on Style and Meaning in Language, Music, Art and Design
-
Technical Report FS-04-07, AAAI Press, Menlo Park CA () 37-40
-
Dubnov, S., McAdams, S., Reynolds, R.: Predicting Human Reactions to Music on the Basis of Similarity Structure and Information Theoretic Measures of Sound Signal. Proceedings of the AAAI Symposium on Style and Meaning in Language, Music, Art and Design, Technical Report FS-04-07, AAAI Press, Menlo Park CA (2004) 37-40
-
(2004)
-
-
Dubnov, S.1
McAdams, S.2
Reynolds, R.3
-
25
-
-
33845943170
-
Mental Models and Normal Errors
-
Montgomery, H, Lipshitz, R, Brehmer, B, eds, Lawrence Erlbaum, Mahwah NJ
-
Burns, K.: Mental Models and Normal Errors. In: Montgomery, H., Lipshitz, R., Brehmer, B. (eds.): How Professional Make Decisions. Lawrence Erlbaum, Mahwah NJ (2005)
-
(2005)
How Professional Make Decisions
-
-
Burns, K.1
-
26
-
-
33645021073
-
Bayesian Inference in Disputed Authorship: A Case Study of Cognitive Errors and a New System for Decision Support
-
Burns, K.: Bayesian Inference in Disputed Authorship: A Case Study of Cognitive Errors and a New System for Decision Support. Information Sciences, Vol. 176 (2006) 1570-1589
-
(2006)
Information Sciences
, vol.176
, pp. 1570-1589
-
-
Burns, K.1
-
29
-
-
34347402996
-
-
About Memex
-
Dubnov, S.: Thoughts About Memex. http://music.ucsd.edu/~sdubnov
-
Thoughts
-
-
Dubnov, S.1
-
31
-
-
12344268895
-
Information Along Contours and Object Boundaries
-
Feldman, J., Singh, M.: Information Along Contours and Object Boundaries. Psychological Review, Vol. 112, No. 1 (2005) 243-252
-
(2005)
Psychological Review
, vol.112
, Issue.1
, pp. 243-252
-
-
Feldman, J.1
Singh, M.2
-
33
-
-
33846001593
-
Fun, Play and Games: What Makes Games Engaging
-
Chapter 5. McGraw Hill
-
Prensky, M.: Fun, Play and Games: What Makes Games Engaging. In Prensky, M: Digital Game-Based Learning, Chapter 5. McGraw Hill (2001)
-
(2001)
Prensky, M: Digital Game-Based Learning
-
-
Prensky, M.1
|