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Volumn WS-06-04, Issue , 2006, Pages 30-36

Memex music and gambling games: EVE's take on lucky number 13

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; COMPUTATIONAL METHODS; COMPUTER MUSIC; COMPUTER PROGRAMMING; DATABASE SYSTEMS; PROBABILISTIC LOGICS;

EID: 33846000329     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (23)
  • 1
    • 33846025711 scopus 로고    scopus 로고
    • Argamon, S., and Dubnov, S. 2004. Style and Meaning in Language, Art, Music and Design. Proceedings of the 2004 AAAI Symposium. Arlington, VA. Technical Report FS-04-07. http://music.ucsd.edu/~sdubnov/style2004.htm
    • Argamon, S., and Dubnov, S. 2004. Style and Meaning in Language, Art, Music and Design. Proceedings of the 2004 AAAI Symposium. Arlington, VA. Technical Report FS-04-07. http://music.ucsd.edu/~sdubnov/style2004.htm
  • 3
    • 0003847310 scopus 로고
    • Cambridge, MA: Harvard University Press
    • Birkhoff, G. 1933. Aesthetic Measure. Cambridge, MA: Harvard University Press.
    • (1933) Aesthetic Measure
    • Birkhoff, G.1
  • 12
    • 84905165202 scopus 로고    scopus 로고
    • Improvisation Planning and Jam Session Design Using Concepts of Sequence Variation and Flow Experience
    • Salerno, Italy
    • Dubnov, S., and Assayag, G. 2005. Improvisation Planning and Jam Session Design Using Concepts of Sequence Variation and Flow Experience. Proceedings of Sound and Music Computing. Salerno, Italy.
    • (2005) Proceedings of Sound and Music Computing
    • Dubnov, S.1    Assayag, G.2
  • 13
    • 0142135034 scopus 로고    scopus 로고
    • Using Machine-Learning Methods for Musical Style Modeling
    • Dubnov, S., Assayag, G., Lartillot, O., and Bejerano, G. 2003. Using Machine-Learning Methods for Musical Style Modeling. IEEE Computers 36(10):73-80.
    • (2003) IEEE Computers , vol.36 , Issue.10 , pp. 73-80
    • Dubnov, S.1    Assayag, G.2    Lartillot, O.3    Bejerano, G.4
  • 20
    • 33846001593 scopus 로고    scopus 로고
    • Fun, Play and Games: What Makes Games Engaging
    • Prensky, M, Chapter 5. McGraw-Hill
    • Prensky, M. 2001. Fun, Play and Games: What Makes Games Engaging. In Prensky, M. Digital Game-Based Learning, Chapter 5. McGraw-Hill.
    • (2001) Digital Game-Based Learning
    • Prensky, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.