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Volumn 33, Issue 4, 2002, Pages 490-503

Debriefing stress

Author keywords

Anxiety; Debriefing; Fatigue; Games; Myers briggs type indicator; Simulations; Stress

Indexed keywords


EID: 34247254642     PISSN: 10468781     EISSN: 1552826X     Source Type: Journal    
DOI: 10.1177/1046878102238613     Document Type: Article
Times cited : (14)

References (13)
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    • (1995) Readings on Second Language Acquisition , pp. 163-205
    • Bailey, K.1
  • 2
    • 0009098213 scopus 로고
    • Reprinted from, by Selinger and Long, Eds., Rowley, MA: Newbury House
    • Reprinted from Classroom-oriented research in second language acquisition, pp. 67-102, by Selinger and Long, Eds., 1983, Rowley, MA: Newbury House
    • (1983) Classroom-oriented Research in Second Language Acquisition , pp. 67-102
  • 5
    • 33947588554 scopus 로고    scopus 로고
    • Connecting with computer science students by building bridges
    • Freiermuth, M. R. (2002). Connecting with computer science students by building bridges. Simulation &Gaming, 33(3), 299-315.
    • (2002) Simulation &Gaming , vol.33 , Issue.3 , pp. 299-315
    • Freiermuth, M.R.1
  • 6
    • 33947604313 scopus 로고    scopus 로고
    • Games as teaching tools for teachers of English to speakers of other languages
    • Gaudart, H. (1999). Games as teaching tools for teachers of English to speakers of other languages. Simulation & Gaming 30(3), 283-292.
    • (1999) Simulation & Gaming , vol.30 , Issue.3 , pp. 283-292
    • Gaudart, H.1
  • 7
    • 84993709994 scopus 로고    scopus 로고
    • From ISAGA '94 to AILA '99
    • Halleck, G. (2000). From ISAGA '94 to AILA '99. Simulation & Gaming, 31(1), 86-92.
    • (2000) Simulation & Gaming , vol.31 , Issue.1 , pp. 86-92
    • Halleck, G.1
  • 8
    • 27944504948 scopus 로고    scopus 로고
    • The power of experience
    • Kamimura, Y. (2002). The power of experience. Simulation & Gaming, 33(4), 477-480.
    • (2002) Simulation & Gaming , vol.33 , Issue.4 , pp. 477-480
    • Kamimura, Y.1
  • 10
    • 84993812325 scopus 로고    scopus 로고
    • Written debriefing: The next vital step in learning with simulations
    • Petranek, C. (2000). Written debriefing: The next vital step in learning with simulations. Simulation &Gaming 31(1), 108-118.
    • (2000) Simulation &Gaming , vol.31 , Issue.1 , pp. 108-118
    • Petranek, C.1
  • 11
    • 34548165594 scopus 로고    scopus 로고
    • Promoting strategic competence: What simulations can do for you
    • Saliés, T. G. (2002). Promoting strategic competence: What simulations can do for you. Simulation &Gaming, 33(3), 280-283.
    • (2002) Simulation &Gaming , vol.33 , Issue.3 , pp. 280-283
    • Saliés, T.G.1
  • 12
    • 39049154102 scopus 로고    scopus 로고
    • When simulations do not go as planned: A designer's perspective
    • Smythe, J. (2002). When simulations do not go as planned: A designer's perspective. Simulation & Gaming, 33(4), 473-476.
    • (2002) Simulation & Gaming , vol.33 , Issue.4 , pp. 473-476
    • Smythe, J.1
  • 13
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    • GLOBECORP: Simulation versus tradition
    • Spelman, M. D. (2002). GLOBECORP: Simulation versus tradition. Simulation & Gaming, 33(3), 376-394.
    • (2002) Simulation & Gaming , vol.33 , Issue.3 , pp. 376-394
    • Spelman, M.D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.