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Volumn 43, Issue 12, 2005, Pages 90-99

Low-power 3D graphics processors for mobile terminals

Author keywords

[No Author keywords available]

Indexed keywords

3D GRAPHICS; 3D GRAPHICS PROCESSOR; GRAPHICS ARCHITECTURE; LOW POWER; MOBILE 3D; MOBILE TERMINAL; PERFORMANCE REQUIREMENTS; POWER CONSUMPTION; PROTOTYPE DEVELOPMENT; SIMULATION ENVIRONMENT; SYSTEM RESOURCES;

EID: 34047107900     PISSN: 01636804     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCOM.2005.1561925     Document Type: Article
Times cited : (22)

References (10)
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    • Optimization of portable system architecture for real-time 3d graphics
    • J.-H. Sohn et al., "Optimization of Portable System Architecture for Real-time 3D Graphics," Proceedings of IEEE Int'l. Symp. Circuits Syst., 2002, pp. 1769-1772
    • (2002) Proceedings of IEEE Int'l. Symp. Circuits Syst , pp. 1769-1772
    • Sohn, J.-H.1
  • 2
    • 0036564735 scopus 로고    scopus 로고
    • A Reconfigurable Multilevel Parallel Texture Cache Memory with 7.5GB/s Parallel Cache Replacement Bandwidth
    • S.-J. Park et al., "A Reconfigurable Multilevel Parallel Texture Cache Memory with 7.5GB/s Parallel Cache Replacement Bandwidth," IEEE J. Solid-State Circuits, vol.37, no.5, 2002, pp. 612-623
    • (2002) IEEE J. Solid-State Circuits , vol.37 , Issue.5 , pp. 612-623
    • Park, S.-J.1
  • 3
    • 0035368865 scopus 로고    scopus 로고
    • A 7.1GB/s Low Power Rendering Engine in 2D Array Embedded Memory Logic CMOS for Portable Multimedia System
    • Y.-H. Park et al., "A 7.1GB/s Low Power Rendering Engine in 2D Array Embedded Memory Logic CMOS for Portable Multimedia System," IEEE J. Solid-State Circuits, vol.36, no.6, 2001, pp. 944-955
    • (2001) IEEE J. Solid-State Circuits , vol.36 , Issue.6 , pp. 944-955
    • Park, Y.-H.1
  • 4
    • 0035505586 scopus 로고    scopus 로고
    • A 80/20MHz 160mW multimedia processor integrated with embedded DRAM, MPEG4 and 3D rendering engine for mobile applications
    • C.-W. Yoon et al., "A 80/20MHz 160mW Multimedia Processor Integrated with Embedded DRAM, MPEG4 and 3D Rendering Engine for Mobile Applications," IEEE J. Solid-State Circuits, vol.36, no.11, 2001, pp. 1758-1767
    • (2001) IEEE J. Solid-State Circuits , vol.36 , Issue.11 , pp. 1758-1767
    • Yoon, C.-W.1
  • 5
    • 1242286038 scopus 로고    scopus 로고
    • A 210mW graphics LSI implementing full 3D pipeline with 264Mtexels/s texturing for mobile multimedia applications
    • R. Woo et al., "A 210mW Graphics LSI Implementing Full 3D Pipeline with 264Mtexels/s Texturing for Mobile Multimedia Applications," IEEE J. Solid-State Circuits, vol. 39, no. 2, 2004, pp. 358-367
    • (2004) IEEE J. Solid-State Circuits , vol.39 , Issue.2 , pp. 358-367
    • Woo, R.1
  • 6
    • 28144460105 scopus 로고    scopus 로고
    • A 50Mvertices/s graphics processor with fixed-point programmable vertex shader for mobile applications
    • J.-H. Sohn et al., "A 50Mvertices/s Graphics Processor with Fixed-point Programmable Vertex Shader for Mobile Applications," IEEE Int'l. Solid-State Circuits Conf., 2005, pp. 192-193
    • (2005) IEEE Int'l. Solid-State Circuits Conf , pp. 192-193
    • Sohn, J.-H.1
  • 7
    • 28144445834 scopus 로고    scopus 로고
    • A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
    • J.-H. Sohn et al., "A Programmable Vertex Shader with Fixed-point SIMD Datapath for Low Power Wireless Applications," Proc. ACM Graphics Hardware Wksp., 2004, pp. 107-114
    • (2004) Proc. ACM Graphics Hardware Wksp , pp. 107-114
    • Sohn, J.-H.1
  • 8
    • 78651344478 scopus 로고    scopus 로고
    • 3D graphics LSI core for mobile phone: Z3D
    • M. Kameyama et al., "3D Graphics LSI Core for Mobile Phone: Z3D," Proc. ACM Graphics Hardware Wksp., 2003, pp. 60-67.
    • (2003) Proc. ACM Graphics Hardware Wksp , pp. 60-67
    • Kameyama, M.1
  • 9
    • 77956023998 scopus 로고    scopus 로고
    • M. Okabe et al., "A 90nm Embedded DRAM Single Chip LSI with a 3D Graphics, H.264 Codec Engine, and a Reconfigurable Processor," HotChips, vol.16, 2004.
    • (2004) HotChips , vol.16
    • Okabe, M.1
  • 10
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    • SC10: A video processor and pixel shading GPU for handheld devices
    • E. Hutchins et al., "SC10: A Video Processor and Pixel Shading GPU For Handheld Devices," HotChips, vol.16, 2004.
    • (2004) HotChips , vol.16
    • Hutchins, E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.