-
1
-
-
85033351787
-
-
Akamai. Available at http://www.akamai.com.
-
-
-
Akamai1
-
2
-
-
85033339765
-
-
Brite internet topology generator
-
Brite internet topology generator. Available at http://www.cs.bu.edu/ brite.
-
-
-
-
3
-
-
85033338913
-
-
Evequest. Available at http://www.everquest.com.
-
-
-
Evequest1
-
4
-
-
85033352818
-
-
Exodus
-
Exodus. Available at http://www.exodus.com.
-
-
-
-
6
-
-
85033357859
-
-
Online. Available at
-
Ultima Online. Available at http://www.uo.com.
-
Ultima
-
-
-
10
-
-
84937006829
-
On the geographic distribution of online game servers and players
-
W. Feng and W. Feng. On the geographic distribution of online game servers and players. In Proc. of NetGames, 2003.
-
(2003)
Proc. of NetGames
-
-
Feng, W.1
Feng, W.2
-
11
-
-
0035481566
-
IDMaps: A Global Internet Host Distance Estimation Service
-
P. Francis, S. Jamin, C. Jin, Y. Jin, D. Raz, Y.Shavitt, and L. Zhang. IDMaps: A Global Internet Host Distance Estimation Service. IEEE/ACM Transactions on Networking, 9(5), 2001.
-
(2001)
IEEE/ACM Transactions on Networking
, vol.9
, Issue.5
-
-
Francis, P.1
Jamin, S.2
Jin, C.3
Jin, Y.4
Raz, D.5
Shavitt, Y.6
Zhang, L.7
-
14
-
-
1642418488
-
Networked games: A QoS-sensitive application for QoS-insensitive users?
-
T. Henderson and S. Bhatti. Networked games: a QoS-sensitive application for QoS-insensitive users? In Proc. of the ACM SIGCOMM, 2003.
-
(2003)
Proc. of the ACM SIGCOMM
-
-
Henderson, T.1
Bhatti, S.2
-
15
-
-
10244267153
-
Developing Online Games: An Insider's Guide
-
B. P. J. Mulligan. Developing Online Games: An Insider's Guide. New Riders Games, 2003.
-
(2003)
New Riders Games
-
-
Mulligan, B.P.J.1
-
16
-
-
21444436719
-
Adaptive Server Selection for Large Scale Interactive Online Games
-
K. W. Lee, B. J. Ko, and S. Calo. Adaptive Server Selection for Large Scale Interactive Online Games. Computer Networks, 49:84-102, 2005.
-
(2005)
Computer Networks
, vol.49
, pp. 84-102
-
-
Lee, K.W.1
Ko, B.J.2
Calo, S.3
-
17
-
-
0036505008
-
An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems
-
J. Lui and M. Chan. An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems. IEEE Transaction on Parallel and Distributed Systems, 13(3), 2002.
-
(2002)
IEEE Transaction on Parallel and Distributed Systems
, vol.13
, Issue.3
-
-
Lui, J.1
Chan, M.2
-
19
-
-
20344387365
-
Comparison of distributed server architectures in providing immersive audio communication to massively multiplayer online games
-
C. D. Nguyen, F. Safaei, and P. Boustead. Comparison of distributed server architectures in providing immersive audio communication to massively multiplayer online games. In Proc. of ATNAC, 2004.
-
(2004)
Proc. of ATNAC
-
-
Nguyen, C.D.1
Safaei, F.2
Boustead, P.3
-
20
-
-
77954447510
-
Bandwidth requirement and state consistency in three multiplayer game architectures
-
J. D. Pellegrino and C. Dovrolis. Bandwidth requirement and state consistency in three multiplayer game architectures. In Proc. of the ACM NetGames, 2003.
-
(2003)
Proc. of the ACM NetGames
-
-
Pellegrino, J.D.1
Dovrolis, C.2
-
22
-
-
0000357936
-
A class of greedy algorithms for the generalized assignment problem
-
H. Romeijn and D. R. Morales. A class of greedy algorithms for the generalized assignment problem. Discreet Applied Mathematics, 103:209-235, 2000.
-
(2000)
Discreet Applied Mathematics
, vol.103
, pp. 209-235
-
-
Romeijn, H.1
Morales, D.R.2
-
26
-
-
3042541703
-
Time-space consistency in large-scale distributed virtual environments
-
S. Zhou, W. Cai, B. S. Lee, and S. J. Turner. Time-space consistency in large-scale distributed virtual environments. ACM Transactions on Modeling and Computer Simulation, 14(1):31-47, 2004.
-
(2004)
ACM Transactions on Modeling and Computer Simulation
, vol.14
, Issue.1
, pp. 31-47
-
-
Zhou, S.1
Cai, W.2
Lee, B.S.3
Turner, S.J.4
|