-
1
-
-
35048814002
-
Sensitivity of Quake3 players to network latency
-
Poster, Berkeley, CA, USA, Nov.
-
G. Armitage. Sensitivity of Quake3 players to network latency. Poster, ACM SIGCOMM Internet Measurement Workshop 2001, Berkeley, CA, USA, Nov. 2001.
-
(2001)
ACM SIGCOMM Internet Measurement Workshop 2001
-
-
Armitage, G.1
-
2
-
-
0004142666
-
-
Prentice Hall, Englewood Cliffs, NJ, USA, second edition
-
R. W. Bailey. Human Performance Engineering - Using Human Factors/Ergonomics to Achieve Computer System Usability. Prentice Hall, Englewood Cliffs, NJ, USA, second edition, 1989.
-
(1989)
Human Performance Engineering - Using Human Factors/Ergonomics to Achieve Computer System Usability
-
-
Bailey, R.W.1
-
3
-
-
1642271757
-
Latency compensating methods in client/server in-game protocol design and optimization
-
San Jose, CA, USA, Mar.
-
Y. W. Bernier. Latency compensating methods in client/server in-game protocol design and optimization. In Proceedings of the 15th Games Developers Conference, San Jose, CA, USA, Mar. 2001.
-
(2001)
Proceedings of the 15th Games Developers Conference
-
-
Bernier, Y.W.1
-
4
-
-
0002346271
-
An architecture for differentiated services
-
Dec.
-
S. Blake, D. L. Black, M. Carlson, E. Davies, Z. Wang, and W. Weiss. An architecture for differentiated services, Dec. 1998. RFC 2475.
-
(1998)
RFC
, vol.2475
-
-
Blake, S.1
Black, D.L.2
Carlson, M.3
Davies, E.4
Wang, Z.5
Weiss, W.6
-
5
-
-
0003209840
-
Integrated Services in the Internet architecture: An overview
-
June
-
R. Braden, D. Clark, and S. Shenker. Integrated Services in the Internet architecture: an overview, June 1994. RFC 1633.
-
(1994)
RFC
, vol.1633
-
-
Braden, R.1
Clark, D.2
Shenker, S.3
-
6
-
-
33744717671
-
Latency and the quest for interactivity
-
Nov. White paper commissioned by Volpe Welty Asset Management, L.L.C.
-
S. Cheshire. Latency and the quest for interactivity, Nov. 1996. White paper commissioned by Volpe Welty Asset Management, L.L.C., for the Synchronous Person-to-Person Interactive Computing Environments Meeting.
-
(1996)
Synchronous Person-to-Person Interactive Computing Environments Meeting
-
-
Cheshire, S.1
-
7
-
-
78651535680
-
Framework and requirements of quality of service for multimedia applications
-
Grand Bahama Island, Bahamas, Dec.
-
M. F. Daneshmand, R. R. Roy, and C. G. Savolaine. Framework and requirements of quality of service for multimedia applications. In Proceedings of the 1997 IASTED International Conference on Intelligent Information Systems (IIS '97), pages 466-474, Grand Bahama Island, Bahamas, Dec. 1997.
-
(1997)
Proceedings of the 1997 IASTED International Conference on Intelligent Information Systems (IIS '97)
, pp. 466-474
-
-
Daneshmand, M.F.1
Roy, R.R.2
Savolaine, C.G.3
-
8
-
-
1642273353
-
Inside Sony Online Entertainment
-
Oct.
-
Inside Sony Online Entertainment. Edge, 102:56-61, Oct. 2001.
-
(2001)
Edge
, vol.102
, pp. 56-61
-
-
-
9
-
-
0033248333
-
Competitive pricing of information goods: Subscription pricing versus pay-per-use
-
Mar.
-
P. C. Fishburn and A. M. Odlyzko. Competitive pricing of information goods: Subscription pricing versus pay-per-use. Economic Theory, 13(2):447-470, Mar. 1999.
-
(1999)
Economic Theory
, vol.13
, Issue.2
, pp. 447-470
-
-
Fishburn, P.C.1
Odlyzko, A.M.2
-
13
-
-
20344392586
-
-
1278.2-1995, IEEE, New York, NY, USA, Apr.
-
Institute of Electrical and Electronic Engineers. 1278.2-1995, IEEE Standard for Distributed Interactive Simulation - Communication Services and Profiles. IEEE, New York, NY, USA, Apr. 1996.
-
(1996)
IEEE Standard for Distributed Interactive Simulation - Communication Services and Profiles
-
-
-
16
-
-
0029373265
-
Architecting noncooperative networks
-
Sept.
-
Y. A. Korilis, A. A. Lazar, and A. Orda. Architecting noncooperative networks. IEEE Journal of Selected Areas In Communications, 13(7):1241-1251, Sept. 1995.
-
(1995)
IEEE Journal of Selected Areas in Communications
, vol.13
, Issue.7
, pp. 1241-1251
-
-
Korilis, Y.A.1
Lazar, A.A.2
Orda, A.3
-
17
-
-
1642361148
-
Winning the monster game
-
Sept. 05
-
J. Larkin. Winning the monster game. Far Eastern Economic Review, page 32, Sept. 05, 2002.
-
(2002)
Far Eastern Economic Review
, vol.32
-
-
Larkin, J.1
-
19
-
-
0033084390
-
Principles of QoS in group communications
-
L. Mathy, C. Edwards, and D. Hutchison. Principles of QoS in group communications. Telecommunication Systems, 11(1-2):59-84, 1999.
-
(1999)
Telecommunication Systems
, vol.11
, Issue.1-2
, pp. 59-84
-
-
Mathy, L.1
Edwards, C.2
Hutchison, D.3
-
20
-
-
1642266881
-
Trends in wide area IP traffic patterns: A view from Ames Internet Exchange
-
Monterey, CA, USA, Sept.
-
S. McCreary and K. Claffy. Trends in wide area IP traffic patterns: A view from Ames Internet Exchange. In Proceedings of the ITC Specialist Seminar on IP Traffic Modeling, Measurement and Management, Monterey, CA, USA, Sept. 2000.
-
(2000)
Proceedings of the ITC Specialist Seminar on IP Traffic Modeling, Measurement and Management
-
-
McCreary, S.1
Claffy, K.2
-
21
-
-
25044431838
-
Yahoo enters game rental arena
-
Sept. 23
-
E. Medina. Yahoo enters game rental arena. Boston Globe, page C3, Sept. 23, 2002.
-
(2002)
Boston Globe
-
-
Medina, E.1
-
22
-
-
1642287944
-
-
netfilter/iptables project. http://netfilter.samba.org.
-
-
-
-
23
-
-
0035426344
-
Internet pricing and the history of communications
-
Aug.
-
A. M. Odlyzko. Internet pricing and the history of communications. Computer Networks, 36(5-6):493-517, Aug. 2001.
-
(2001)
Computer Networks
, vol.36
, Issue.5-6
, pp. 493-517
-
-
Odlyzko, A.M.1
-
24
-
-
84999523157
-
What online gamers really think of the Internet
-
Redwood City, CA, USA, May
-
M. Oliveira and T. Henderson. What online gamers really think of the Internet. In Proceedings of the 2nd Workshop on Network and System Support for Games (NetGames), pages 177-185, Redwood City, CA, USA, May 2003.
-
(2003)
Proceedings of the 2nd Workshop on Network and System Support for Games (NetGames)
, pp. 177-185
-
-
Oliveira, M.1
Henderson, T.2
-
25
-
-
0036374223
-
On the impact of delay on real-time multiplayer games
-
Miami Beach, FL, USA, May
-
L. Pantel and L. C. Wolf. On the impact of delay on real-time multiplayer games. In Proceedings of the 12th International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV), pages 23-29, Miami Beach, FL, USA, May 2002.
-
(2002)
Proceedings of the 12th International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV)
, pp. 23-29
-
-
Pantel, L.1
Wolf, L.C.2
-
26
-
-
84948165576
-
Quality of service provision in noncooperative networks: Heterogenous preferences, multi-dimensional QoS vectors, and burstiness
-
Charleston, SC, USA, Oct.
-
K. Park, M. Sitharam, and S. Chen. Quality of service provision in noncooperative networks: heterogenous preferences, multi-dimensional QoS vectors, and burstiness. In Proceedings of the 1st International Conference on Information and Computation Economies (ICE-98), pages 111-127, Charleston, SC, USA, Oct. 1998.
-
(1998)
Proceedings of the 1st International Conference on Information and Computation Economies (ICE-98)
, pp. 111-127
-
-
Park, K.1
Sitharam, M.2
Chen, S.3
-
27
-
-
0032629461
-
Effects of network characteristics on human performance in a collaborative virtual environment
-
Houston, TX, USA, Mar.
-
K. S. Park and R. V. Kenyon. Effects of network characteristics on human performance in a collaborative virtual environment. In Proceedings of the IEEE Virtual Reality Conference (VR '99), pages 104-111, Houston, TX, USA, Mar. 1999.
-
(1999)
Proceedings of the IEEE Virtual Reality Conference (VR '99)
, pp. 104-111
-
-
Park, K.S.1
Kenyon, R.V.2
-
28
-
-
0003124730
-
Coming soon: Pay-per-game
-
Oct. 20
-
A. Patrizio. Coming soon: Pay-per-game. Wired News, Oct. 20, 2000. http://www.wired.com/news/culture/0, 1284, 39505, 00 .html.
-
(2000)
Wired News
-
-
Patrizio, A.1
-
29
-
-
0343162346
-
Task-dependent user requirements for Quality of service of Videoconferencing-CSCW services
-
Oslo, Norway, May
-
M. Ranta-aho, A. Leppinen, G. Poulain, A. Roella, M. Mirabelli, A. Ousland, and J. Norgaard. Task-dependent user requirements for Quality of service of Videoconferencing-CSCW services. In Proceedings of the 16th International Symposium on Human Factors in Telecommunications, pages 251-254, Oslo, Norway, May 1997.
-
(1997)
Proceedings of the 16th International Symposium on Human Factors in Telecommunications
, pp. 251-254
-
-
Ranta-Aho, M.1
Leppinen, A.2
Poulain, G.3
Roella, A.4
Mirabelli, M.5
Ousland, A.6
Norgaard, J.7
-
30
-
-
1642390372
-
Going nowhere fast
-
July/Aug.
-
D. P. Reed. Going nowhere fast. Context Magazine, July/Aug. 1999.
-
(1999)
Context Magazine
-
-
Reed, D.P.1
-
31
-
-
84906983281
-
Subjective quality assessment for multiplayer real-time games
-
Braunschweig, Germany, Apr.
-
C. Schaefer, T. Enderes, H. Ritter, and M. Zitterbart. Subjective quality assessment for multiplayer real-time games. In Proceedings of the 1st Workshop on Network and System Support for Games (NetGames), pages 74-78, Braunschweig, Germany, Apr. 2002.
-
(2002)
Proceedings of the 1st Workshop on Network and System Support for Games (NetGames)
, pp. 74-78
-
-
Schaefer, C.1
Enderes, T.2
Ritter, H.3
Zitterbart, M.4
-
32
-
-
85016685867
-
The effect of latency on user performance in Warcraft III
-
Redwood City, CA, USA, May
-
N. Sheldon, E. Girard, S. Borg, M. Claypool, and E. Agu. The effect of latency on user performance in Warcraft III. In Proceedings of the 2nd Workshop on Network and System Support for Games (NetGames), pages 3-14, Redwood City, CA, USA, May 2003.
-
(2003)
Proceedings of the 2nd Workshop on Network and System Support for Games (NetGames)
, pp. 3-14
-
-
Sheldon, N.1
Girard, E.2
Borg, S.3
Claypool, M.4
Agu, E.5
-
34
-
-
1542298708
-
1500 Archers on a 28.8: Network programming in Age of Empires and beyond
-
San Jose, CA, USA, Mar.
-
M. Terrano and P. Bettner. 1500 archers on a 28.8: Network programming in Age of Empires and beyond. In Proceedings of the 15th Games Developers Conference, San Jose, CA, USA, Mar. 2001.
-
(2001)
Proceedings of the 15th Games Developers Conference
-
-
Terrano, M.1
Bettner, P.2
-
35
-
-
0033295069
-
Coping with inconsistency due to network delays in collaborative virtual environments
-
London, UK, Dec.
-
I. Vaghi, C. Greenhalgh, and S. Benford. Coping with inconsistency due to network delays in collaborative virtual environments. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, pages 42-49, London, UK, Dec. 1999.
-
(1999)
Proceedings of the ACM Symposium on Virtual Reality Software and Technology
, pp. 42-49
-
-
Vaghi, I.1
Greenhalgh, C.2
Benford, S.3
|