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Volumn 2005, Issue , 2005, Pages 4538-4543

Fast implementation of Lemke's algorithm for rigid body contact simulation

Author keywords

Contact; Haptics; Simulation; Virtual reality

Indexed keywords

COMPUTATIONAL COMPLEXITY; COMPUTER SIMULATION; HAPTIC INTERFACES; NUMBER THEORY; PROBLEM SOLVING; VIRTUAL REALITY;

EID: 33846176555     PISSN: 10504729     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ROBOT.2005.1570819     Document Type: Conference Paper
Times cited : (44)

References (16)
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    • Stewart, D.E.1    Trinkle, J.C.2
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    • Baraff, D.1
  • 9
    • 0031281661 scopus 로고    scopus 로고
    • Formulating dynamic multi-rigid-body contact problems with friction as solvable linear complementarity problems
    • Nov
    • M. Anitescu and F. A. Potra, "Formulating dynamic multi-rigid-body contact problems with friction as solvable linear complementarity problems," Nonlinear Dynamics, vol. 14, pp. 231-247, Nov. 1997.
    • (1997) Nonlinear Dynamics , vol.14 , pp. 231-247
    • Anitescu, M.1    Potra, F.A.2
  • 10
    • 84905571435 scopus 로고    scopus 로고
    • A constraint-based approach to rigid body dynamics for virtual reality applications
    • Taipai, Taiwan, pp, Nov
    • J. Sauer and E. Schoemer, "A constraint-based approach to rigid body dynamics for virtual reality applications," in Proceedings of ACM Symposium on VR Software and Technology 98, (Taipai, Taiwan), pp. 153-161, Nov. 1998.
    • (1998) Proceedings of ACM Symposium on VR Software and Technology 98 , pp. 153-161
    • Sauer, J.1    Schoemer, E.2
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    • Rigid body dynamics with friction and impact
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    • D. E. Stewart, "Rigid body dynamics with friction and impact," SIAM Review, vol. 42, pp. 3-39, Mar. 2000.
    • (2000) SIAM Review , vol.42 , pp. 3-39
    • Stewart, D.E.1
  • 12
    • 33846182431 scopus 로고    scopus 로고
    • Fast implementation of Lemke's algorithm for rigid body contact simulation
    • Department of Computer Science, University of British Columbia, Jan
    • J. E. Lloyd, "Fast implementation of Lemke's algorithm for rigid body contact simulation," tech. rep., Department of Computer Science, University of British Columbia, Jan. 2005, http://www.cs.ubc.ca/spider/lloyd/ papers/fastContactLemke.pdf.
    • (2005) tech. rep
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  • 14
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    • An efficient implementation of the Lemke algorithm and its extension to deal with upper and lower bounds
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  • 15
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.