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Volumn , Issue , 2002, Pages 58-64

System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services

Author keywords

Ad Hoc; Authentication; Billing; Business case; Gaming; HOTSPOT; Multi player games; UMTS; WLAN

Indexed keywords

3G MOBILE COMMUNICATION SYSTEMS; AUTHENTICATION; COMPUTER ARCHITECTURE; WIRELESS LOCAL AREA NETWORKS (WLAN);

EID: 84983722607     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/566500.566509     Document Type: Conference Paper
Times cited : (23)

References (21)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.