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Volumn 3942 LNCS, Issue , 2006, Pages 1292-1302

Haptic puppetry for interactive games

Author keywords

[No Author keywords available]

Indexed keywords

ANIMATION; DEGREES OF FREEDOM (MECHANICS); MATHEMATICAL MODELS; MOTION CONTROL; USER INTERFACES; VIRTUAL REALITY;

EID: 33745805816     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11736639_162     Document Type: Conference Paper
Times cited : (6)

References (22)
  • 4
    • 33745813228 scopus 로고    scopus 로고
    • Ragdoll Kungfu
    • Healey, M.: (Ragdoll Kungfu) http://www.ragdollkungfu.com/.
    • Healey, M.1
  • 5
    • 33745810618 scopus 로고    scopus 로고
    • Virtual marionettes: A system and paradigm for real-time 3D animation
    • Technion, I.I.T., Israel
    • A. Bar-Lev, A.M.B., Elber, G.: Virtual marionettes: A system and paradigm for real-time 3D animation. Technical report, Technion, I.I.T., Israel (2004)
    • (2004) Technical Report
    • Bar-Lev, A.1    B., A.M.2    Elber, G.3
  • 7
    • 33745820906 scopus 로고    scopus 로고
    • A visual programming model for user interface animation
    • Vodislav, D.: A visual programming model for user interface animation. In: Visual Languages. (1997) 348-355
    • (1997) Visual Languages , pp. 348-355
    • Vodislav, D.1
  • 9
    • 27144440375 scopus 로고    scopus 로고
    • Pen-to-mime: A pen-based interface for interactive control of a human figure
    • Oshita, M.: Pen-to-mime: A pen-based interface for interactive control of a human figure. In: Sketch-Based Interfaces and Modelling. (2004) 43-52
    • (2004) Sketch-based Interfaces and Modelling , pp. 43-52
    • Oshita, M.1
  • 10
    • 12844278578 scopus 로고    scopus 로고
    • Motion doodles: An interface for sketching character motion
    • Thorne, M., Burke, D., Panne, M.: Motion doodles: An interface for sketching character motion. In: Proc. of ACM SIGGRAPH. (2004)
    • (2004) Proc. of ACM SIGGRAPH
    • Thorne, M.1    Burke, D.2    Panne, M.3
  • 11
    • 0036448385 scopus 로고    scopus 로고
    • A desktop input device and interface for interactive 3D character animation
    • Oore, S., Terzopoulos, D., Hinton, G.: A Desktop Input Device and Interface for Interactive 3D Character Animation. In: Proc. Graphics Interface. (2002) 133-140
    • (2002) Proc. Graphics Interface , pp. 133-140
    • Oore, S.1    Terzopoulos, D.2    Hinton, G.3
  • 15
    • 0038408506 scopus 로고    scopus 로고
    • Six-degree-of-freedom haptic display using incremental and localized computations
    • Kim, Y.J., Otaduy, M.A., Lin, M.C., Manocha, D.: Six-degree-of-freedom haptic display using incremental and localized computations. Presence 12 (2003)
    • (2003) Presence , vol.12
    • Kim, Y.J.1    Otaduy, M.A.2    Lin, M.C.3    Manocha, D.4
  • 16
    • 0023381391 scopus 로고
    • Principles of traditional animation applied to 3D computer animation
    • Lasseter, J.: Principles of traditional animation applied to 3D computer animation. In: Proc. of ACM SIGGRAPH. (1987)
    • (1987) Proc. of ACM SIGGRAPH
    • Lasseter, J.1
  • 18
    • 0002466377 scopus 로고    scopus 로고
    • Physically based modeling: Principles and practice
    • Witkin, A., Baraff, D.: Physically based modeling: Principles and practice. In: SIGGRAPH Course Note. (1997)
    • (1997) SIGGRAPH Course Note
    • Witkin, A.1    Baraff, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.