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Volumn , Issue , 2002, Pages 133-140

A desktop input device and interface for interactive 3D character animation

Author keywords

Expert user interaction; Input device; Interactive character animation; Motion capture; Tangible interfaces

Indexed keywords

COMPUTER GRAPHICS; DEGREES OF FREEDOM (MECHANICS); HUMAN COMPUTER INTERACTION; KINEMATICS; PERSONAL COMPUTERS;

EID: 0036448385     PISSN: 07135424     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (54)

References (24)
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    • DeGraf, B.1
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    • 0031639121 scopus 로고    scopus 로고
    • Retargetting motion to new characters
    • ACM SIGGRAPH
    • Michael Gleicher. Retargetting motion to new characters. In Proceedings of SIGGRAPH 98, pages 33-42. ACM SIGGRAPH, 1998.
    • (1998) Proceedings of SIGGRAPH 98 , pp. 33-42
    • Gleicher, M.1
  • 12
    • 84945350188 scopus 로고
    • Asymmetric division of labor in human skilled bimanual action: The kinematic chain as a model
    • Yves Guiard. Asymmetric division of labor in human skilled bimanual action: The kinematic chain as a model. Journal of Motor Behaviour, 19(4):486-517, 1987.
    • (1987) Journal of Motor Behaviour , vol.19 , Issue.4 , pp. 486-517
    • Guiard, Y.1
  • 18
    • 0001835531 scopus 로고
    • Input devices and interaction techniques for advanced computing
    • W. Barfield and T.A. III Furness, editors, Oxford University Press, New York
    • I. Scott MacKenzie. Input devices and interaction techniques for advanced computing. In W. Barfield and T.A. III Furness, editors, Virtual Environments and Advanced interface Design, pages 437-470. Oxford University Press, New York, 1995.
    • (1995) Virtual Environments and Advanced interface Design , pp. 437-470
    • MacKenzie, I.S.1
  • 19
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    • 3-D character animation using motion capture
    • Nadia Magnenat Thalmann and Daniel Thalmann, editors, Prentice Hall Europe, London
    • Roberto Maiocchi. 3-D Character Animation Using Motion Capture. In Nadia Magnenat Thalmann and Daniel Thalmann, editors, Interactive Computer Animation. Prentice Hall Europe, London, 1996.
    • (1996) Interactive Computer Animation
    • Maiocchi, R.1
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    • Polhemus. www.polhemus.com.
  • 24
    • 0029706605 scopus 로고    scopus 로고
    • The effects of using fine muscle groups in multiple degree-of-freedom input
    • S. Zhai, P. Milgram, and W. Buxton. The effects of using fine muscle groups in multiple degree-of-freedom input. In Proc. ACM CHI'96, pages 308-315, 1996.
    • (1996) Proc. ACM CHI'96 , pp. 308-315
    • Zhai, S.1    Milgram, P.2    Buxton, W.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.