메뉴 건너뛰기




Volumn , Issue , 2002, Pages 93-100

Volume clipping via per-fragment operations in texture-based volume visualization

Author keywords

Clipping; Hardware acceleration; Volume rendering

Indexed keywords

COMPUTER GRAPHICS; DEPTH PERCEPTION; TEXTURES; VISUALIZATION;

EID: 0036448551     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (60)

References (17)
  • 2
    • 84943555385 scopus 로고
    • Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
    • B. Cabral, N. Cam, and J. Foran. Accelerated volume rendering and tomographic reconstruction using texture mapping hardware. In 1994 Symposium on Volume Visualization, pages 91-98, 1994.
    • (1994) 1994 Symposium on Volume Visualization , pp. 91-98
    • Cabral, B.1    Cam, N.2    Foran, J.3
  • 10
    • 85023050790 scopus 로고    scopus 로고
    • Semi-automatic generation of transfer functions for direct volume rendering
    • G. Kindlmann and J. Durkin. Semi-automatic generation of transfer functions for direct volume rendering. In 1998 Symposium on Volume Visualization, pages 79-86, 1998.
    • (1998) 1998 Symposium on Volume Visualization , pp. 79-86
    • Kindlmann, G.1    Durkin, J.2
  • 11
    • 0035175294 scopus 로고    scopus 로고
    • Interactive volume rendering using multi-dimensional transfer functions and direct manipulation widgets
    • J. Kniss, G. Kindlmann, and C. Hansen. Interactive volume rendering using multi-dimensional transfer functions and direct manipulation widgets. In IEEE Visualization Proceedings 2001, pages 255-262, 2001.
    • (2001) IEEE Visualization Proceedings 2001 , pp. 255-262
    • Kniss, J.1    Kindlmann, G.2    Hansen, C.3
  • 12
    • 0024701480 scopus 로고
    • Transparency and antialiasing algorithms implemented with the virtual pixel maps technique
    • July
    • A. Mammen. Transparency and antialiasing algorithms implemented with the virtual pixel maps technique. IEEE Computer Graphics and Applications, 9(4):43-55, July 1989.
    • (1989) IEEE Computer Graphics and Applications , vol.9 , Issue.4 , pp. 43-55
    • Mammen, A.1
  • 15
    • 0030381375 scopus 로고    scopus 로고
    • Direct volume rendering with shading via three-dimensional textures
    • A. Van Gelder and K. Kim. Direct volume rendering with shading via three-dimensional textures. In 1996 Symposium on Volume Visualization, pages 23-30, 1996.
    • (1996) 1996 Symposium on Volume Visualization , pp. 23-30
    • Van Gelder, A.1    Kim, K.2
  • 16
    • 84954103745 scopus 로고    scopus 로고
    • Gigabyte volume viewing using split software/hardware interpolation
    • W.R. Volz. Gigabyte volume viewing using split software/hardware interpolation. In 2000 Symposium on Volume Visualization, pages 15-22, 2000.
    • (2000) 2000 Symposium on Volume Visualization , pp. 15-22
    • Volz, W.R.1
  • 17
    • 0031633248 scopus 로고    scopus 로고
    • Efficiently using graphics hardware in volume rendering applications
    • R. Westermann and T. Ertl. Efficiently using graphics hardware in volume rendering applications. In SIGGRAPH 1998 Conference Proceedings, pages 169-179, 1998.
    • (1998) SIGGRAPH 1998 Conference Proceedings , pp. 169-179
    • Westermann, R.1    Ertl, T.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.