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Volumn 3846 LNCS, Issue , 2006, Pages 35-50

Rediscovering *-MINIMAX search

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; SAMPLING; STATISTICAL METHODS; STOCHASTIC CONTROL SYSTEMS; TREES (MATHEMATICS);

EID: 33745137787     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11674399_3     Document Type: Conference Paper
Times cited : (10)

References (8)
  • 1
    • 0020810556 scopus 로고
    • The *-Minimax search procedure for trees containing chance nodes
    • Bruce Ballard. The *-Minimax search procedure for trees containing chance nodes. Artificial Intelligence, 21(3):327-350, 1983.
    • (1983) Artificial Intelligence , vol.21 , Issue.3 , pp. 327-350
    • Ballard, B.1
  • 4
    • 33745140218 scopus 로고    scopus 로고
    • Master's thesis, Computing Science, University of Alberta
    • Thomas Hauk. Search in trees with chance nodes. Master's thesis, Computing Science, University of Alberta, 2004.
    • (2004) Search in Trees with Chance Nodes
    • Hauk, T.1
  • 5
    • 33745117232 scopus 로고    scopus 로고
    • *-Minimax performance in backgammon
    • H.J. van den Herik, Y. Björnsson, and N. Netanyahu, editors, volume 3864 of LNCS, , Ramat-Gan, Israel, . Springer-Verlag
    • Thomas Hauk, Michael Buro, and Jonathan Schaeffer. *-Minimax performance in backgammon. In H.J. van den Herik, Y. Björnsson, and N. Netanyahu, editors, Computers and Games 2004, volume 3864 of LNCS, pages 51-66, Ramat-Gan, Israel, 2005. Springer-Verlag.
    • (2005) Computers and Games 2004 , pp. 51-66
    • Hauk, T.1    Buro, M.2    Schaeffer, J.3
  • 6
    • 0002380992 scopus 로고
    • Game-playing and game-learning automata
    • L. Fox, editor, Pergamon, New York
    • Donald Michie. Game-playing and game-learning automata. In L. Fox, editor, Advances in Programming and Non-Numerical Computation, pages 183-200. Pergamon, New York, 1966.
    • (1966) Advances in Programming and Non-Numerical Computation , pp. 183-200
    • Michie, D.1
  • 7
    • 33745128105 scopus 로고    scopus 로고
    • PhD thesis, Institute for Knowledge and Agent Technology (IKAT), Universiteit Maastricht
    • Brian Sheppard. Towards Perfect Play of Scrabble. PhD thesis, Institute for Knowledge and Agent Technology (IKAT), Universiteit Maastricht, 2002.
    • (2002) Towards Perfect Play of Scrabble
    • Sheppard, B.1
  • 8
    • 0029276036 scopus 로고
    • Temporal difference learning and TD-Gammon
    • Gerald Tesauro. Temporal difference learning and TD-Gammon. Communications of the ACM, 38(3):58-68, 1995.
    • (1995) Communications of the ACM , vol.38 , Issue.3 , pp. 58-68
    • Tesauro, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.