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Volumn 3846 LNCS, Issue , 2006, Pages 51-66

*-MINIMAX performance in backgammon

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; COMPUTER HARDWARE; EVALUATION; FUNCTIONS;

EID: 33745117232     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11674399_4     Document Type: Conference Paper
Times cited : (9)

References (16)
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    • Ballard, B.W.1
  • 5
    • 84998860937 scopus 로고
    • Backgammon computer program beats world champion
    • H. Berliner. Backgammon Computer Program Beats World Champion. Artificial Intelligence, 14:205-220, 1980.
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    • Berliner, H.1
  • 6
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    • M.Sc. Thesis, Computing Science Department, University of Alberta
    • T. Hauk, Search in Trees with Chance Nodes. M.Sc. Thesis, Computing Science Department, University of Alberta, 2004.
    • (2004) Search in Trees with Chance Nodes
    • Hauk, T.1
  • 7
    • 33745179220 scopus 로고    scopus 로고
    • Rediscovering *-minimax
    • H.J. van den Herik, Y. Björnsson, and N. Netanyahu, editors, Computers and Games 2004, Ramat-Gan, Israel, . Springer-Verlag
    • T. Hauk, M. Buro, and J. Schaeffer. Rediscovering *-Minimax. In H.J. van den Herik, Y. Björnsson, and N. Netanyahu, editors, Computers and Games 2004, volume 3864 of LNCS, pages 35-50, Ramat-Gan, Israel, 2005. Springer-Verlag.
    • (2005) LNCS , vol.3864 , pp. 35-50
    • Hauk, T.1    Buro, M.2    Schaeffer, J.3
  • 8
    • 33745136484 scopus 로고    scopus 로고
    • August 5, [Online] rec.games.backgammon
    • M. Howard. The Duel, August 5, 2003. [Online] rec.games.backgammon.
    • (2003) The Duel
    • Howard, M.1
  • 9
    • 0002380992 scopus 로고
    • Game-playing and game-learning automata
    • L. Fox, editor, Pergamon, New York
    • D. Michie. Game-playing and game-learning automata. In L. Fox, editor, Advances in Programming and Non-Numerical Computation, pages 183-200. Pergamon, New York, 1966.
    • (1966) Advances in Programming and Non-numerical Computation , pp. 183-200
    • Michie, D.1
  • 11
    • 27944469255 scopus 로고
    • Neurogammon: A neural-network backgammon learning program
    • D.N. Levy and D.F. Beal, editors, Ellis Horwood
    • G. Tesauro. Neurogammon: A neural-network backgammon learning program. In D.N. Levy and D.F. Beal, editors, Heuristic Programming in Artificial Intelligence, pages 78-80. Ellis Horwood, 1989.
    • (1989) Heuristic Programming in Artificial Intelligence , pp. 78-80
    • Tesauro, G.1
  • 12
    • 0029276036 scopus 로고
    • Temporal difference learning and TD-gammon
    • March
    • G. Tesauro. Temporal Difference Learning and TD-Gammon. Communications of the ACM, 38(3), March 1995.
    • (1995) Communications of the ACM , vol.38 , Issue.3
    • Tesauro, G.1
  • 13
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    • Programming backgammon using self-teaching neural nets
    • G. Tesauro. Programming Backgammon Using Self-Teaching Neural Nets. Artificial Intelligence, 134(1-2):181-199, 2002.
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    • Tesauro, G.1
  • 14
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    • On-line policy improvement using Monte Carlo search
    • G. Tesauro and G.R. Galperin. On-line policy improvement using Monte Carlo search. Proc. of NIPS, pages 1068-1074, 1996.
    • (1996) Proc. of NIPS , pp. 1068-1074
    • Tesauro, G.1    Galperin, G.R.2
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    • Personal Communication
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.