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Volumn 3814 LNAI, Issue , 2005, Pages 34-43

Generating ambient behaviors in computer role-playing games

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; BINARY CODES; COMPUTER PROGRAMMING; INTELLIGENT AGENTS; PATTERN RECOGNITION; RELIABILITY;

EID: 33744947834     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11590323_4     Document Type: Conference Paper
Times cited : (3)

References (21)
  • 7
    • 33744943592 scopus 로고    scopus 로고
    • Façade: An experiment in building a fully-realized interactive drama
    • Game Design Track
    • Mateas, M. and Stern, A.: Façade: An Experiment in Building a Fully-Realized Interactive Drama, Game Developers Conference (GDC 2003), Game Design Track (2003)
    • (2003) Game Developers Conference (GDC 2003)
    • Mateas, M.1    Stern, A.2
  • 8
  • 10
    • 0030263767 scopus 로고    scopus 로고
    • Collaborative plans for complex group actions
    • Grosz, B. and Kraus, S.: Collaborative Plans for Complex Group Actions. Artificial Intelligence. 86 (1996) 269 -358
    • (1996) Artificial Intelligence , vol.86 , pp. 269-358
    • Grosz, B.1    Kraus, S.2
  • 16
    • 0030422313 scopus 로고    scopus 로고
    • Improv: A system for scripting interactive actors in virtual worlds
    • New York
    • Perlin, K. and Goldberg, A.: Improv: A System for Scripting Interactive Actors in Virtual Worlds, In Proceedings of SIGGRAPH 96, New York, 29(3) (1996) 205-216
    • (1996) Proceedings of SIGGRAPH 96 , vol.29 , Issue.3 , pp. 205-216
    • Perlin, K.1    Goldberg, A.2
  • 17
    • 33744943354 scopus 로고    scopus 로고
    • Creating scripting languages for non-programmers
    • Charles River Media
    • Poiker, F.: Creating Scripting Languages for Non-programmers, AI Game Programming Wisdom/Charles River Media (2002) 520-529
    • (2002) AI Game Programming Wisdom , pp. 520-529
    • Poiker, F.1
  • 18
    • 33744946352 scopus 로고    scopus 로고
    • Review Amazon
    • Review Amazon, EA FIFA Soccer 2004: http://www.amazon.com/exec/obidos/tg/detail//B00009V3KK/104-2888679-3521549?v= glance
    • EA FIFA Soccer 2004
  • 19
    • 33744939523 scopus 로고    scopus 로고
    • ScriptEase (2005): http://www.cs.ualberta.ca/~script/scriptease.html
    • (2005)
  • 21
    • 1142293535 scopus 로고    scopus 로고
    • An overview of the mimesis architecture: Integrating intelligent narrative control into an existing game environment
    • USA
    • Young, R. M.: An Overview of the Mimesis Architecture: Integrating Intelligent Narrative Control into an Existing Game Environment. In AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, USA (2001)
    • (2001) AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment
    • Young, R.M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.