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Volumn 2671, Issue , 2003, Pages 35-49

Pattern-based AI scripting using scriptease

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; COMPUTATIONAL LINGUISTICS; COMPUTER PROGRAMMING; LOGIC CIRCUITS; USER INTERFACES; CODES (SYMBOLS); COMPUTER SCIENCE; CONSTRAINT THEORY; FORMAL LANGUAGES; GAME THEORY; INTERACTIVE COMPUTER GRAPHICS; MATHEMATICAL MODELS;

EID: 7044240780     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/3-540-44886-1_6     Document Type: Conference Paper
Times cited : (10)

References (11)
  • 3
    • 32144434476 scopus 로고    scopus 로고
    • Testing of undefined behavior as a result of learning
    • In S. Rabin, editor, Charles River
    • J. Barnes and J. Hutchens. Testing of undefined behavior as a result of learning. In S. Rabin, editor, AI Game Programming Wisdom, pages 615-623. Charles River, 2002.
    • (2002) AI Game Programming Wisdom , pp. 615-623
    • Barnes, J.1    Hutchens, J.2
  • 4
    • 33744809647 scopus 로고    scopus 로고
    • How not to implement a basic scripting language
    • In S. Rabin, editor, Charles River
    • M. Brockington and M. Darrah. How not to implement a basic scripting language. In S. Rabin, editor, AI Game Programming Wisdom, pages 548-554. Charles River, 2002.
    • (2002) AI Game Programming Wisdom , pp. 548-554
    • Brockington, M.1    Darrah, M.2
  • 8
    • 0036932220 scopus 로고    scopus 로고
    • Applying perceptually driven cognitive mapping to virtual urban environments
    • R. Hill, C. Han, and M. van Lent. Applying perceptually driven cognitive mapping to virtual urban environments. AAAI National Conference, pages 886-893, 2002.
    • (2002) AAAI National Conference , pp. 886-893
    • Hill, R.1    Han, C.2    Van Lent, M.3
  • 9
    • 84958094241 scopus 로고    scopus 로고
    • GDC 2001 AI roundtable moderator’s report
    • N. Kirby. GDC 2001 AI roundtable moderator’s report, 2001. http://www.gameai.com
    • (2001)
    • Kirby, N.1
  • 10
    • 0001777804 scopus 로고    scopus 로고
    • Human-level AI’s killer application: Interactive computer games
    • J. Laird and M. van Lent. Human-level AI’s killer application: Interactive computer games. AAAI National Conference, pages 1171-1178, 2000.
    • (2000) AAAI National Conference , pp. 1171-1178
    • Laird, J.1    Van Lent, M.2
  • 11
    • 33744816623 scopus 로고    scopus 로고
    • The evolution of game AI
    • In S. Rabin, editor, Charles River
    • P. Tozour. The evolution of game AI. In S. Rabin, editor, AI Game Programming Wisdom, pages 3-15. Charles River, 2002.
    • (2002) AI Game Programming Wisdom , pp. 3-15
    • Tozour, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.