|
Volumn 2671, Issue , 2003, Pages 35-49
|
Pattern-based AI scripting using scriptease
|
Author keywords
[No Author keywords available]
|
Indexed keywords
ARTIFICIAL INTELLIGENCE;
COMPUTATIONAL LINGUISTICS;
COMPUTER PROGRAMMING;
LOGIC CIRCUITS;
USER INTERFACES;
CODES (SYMBOLS);
COMPUTER SCIENCE;
CONSTRAINT THEORY;
FORMAL LANGUAGES;
GAME THEORY;
INTERACTIVE COMPUTER GRAPHICS;
MATHEMATICAL MODELS;
BEHAVIOR PATTERNS;
GAME DESIGNERS;
INTELLIGENT CHARACTERS;
NEVERWINTER NIGHTS;
NON-TRIVIAL;
PROGRAMMING EXPERIENCE;
SCRIPTING LANGUAGES;
USER COMMUNITIES;
BEHAVIORAL RESEARCH;
CHARACTER RECOGNITION;
FINITE STATE MACHINES;
PLOT CONSTRAINTS;
SCRIPTEASE MODEL;
SCRIPTING LANGUAGES;
|
EID: 7044240780
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/3-540-44886-1_6 Document Type: Conference Paper |
Times cited : (10)
|
References (11)
|