메뉴 건너뛰기




Volumn 24, Issue 3, 2005, Pages 1156-1165

Soft shadow volumes for ray tracing

Author keywords

Shadow algorithms; Visibility determination

Indexed keywords

OCCLUDERS; SHADOW ALGORITHMS; SILHOUETTE EDGES; SOFT SHADOWS; VISIBILITY DETERMINATION;

EID: 33646041662     PISSN: 07300301     EISSN: 07300301     Source Type: Conference Proceeding    
DOI: 10.1145/1073204.1073327     Document Type: Conference Paper
Times cited : (47)

References (38)
  • 2
    • 0036980309 scopus 로고    scopus 로고
    • Approximate soft shadows on arbitrary surfaces using penumbra wedges
    • Eurographics
    • AKENINE-MÖLLER, T., AND ASSARSSON, U. 2002. Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges. In 13th Eurographics Workshop on Rendering, Eurographics, 297-305.
    • (2002) 13th Eurographics Workshop on Rendering , pp. 297-305
    • Akenine-Möller, T.1    Assarsson, U.2
  • 4
    • 0029179429 scopus 로고
    • Applications of irradiance tensors to the simulation of non-Lambertian phenomena
    • ACM Press
    • ARVO, J. 1995. Applications of Irradiance Tensors to the Simulation of Non-Lambertian Phenomena. In Proceedings of ACM SIGGRAPH 95, ACM Press, 335-342.
    • (1995) Proceedings of ACM SIGGRAPH 95 , pp. 335-342
    • Arvo, J.1
  • 5
    • 0029205677 scopus 로고
    • Stratified sampling of spherical triangles
    • ACM Press
    • ARVO, J. 1995. Stratified Sampling of Spherical Triangles. In Proceedings of ACM SIGGRAPH 95, ACM Press, 437-438.
    • (1995) Proceedings of ACM SIGGRAPH 95 , pp. 437-438
    • Arvo, J.1
  • 6
    • 1642449634 scopus 로고    scopus 로고
    • A geometry-based soft shadow volume algorithm using graphics hardware
    • ASSARSSON, U., AND AKENINE-MÖLLER, T. 2003. A Geometry-Based Soft Shadow Volume Algorithm using Graphics Hardware. ACM Transactions on Graphics 22, 3, 511-520.
    • (2003) ACM Transactions on Graphics , vol.22 , Issue.3 , pp. 511-520
    • Assarsson, U.1    Akenine-Möller, T.2
  • 7
    • 4644335705 scopus 로고    scopus 로고
    • An optimized soft shadow volume algorithm with real-time performance
    • ACM SIGGRAPH/Eurographics
    • ASSARSSON, U., DOUGHERTY, M., MOUNIER, M., AND AKENINEMÖLLER, T. 2003. An Optimized Soft Shadow Volume Algorithm with Real-Time Performance. In Graphics Hardware, ACM SIGGRAPH/Eurographics, 33-40.
    • (2003) Graphics Hardware , pp. 33-40
    • Assarsson, U.1    Dougherty, M.2    Mounier, M.3    Akeninemöller, T.4
  • 8
    • 33749255733 scopus 로고    scopus 로고
    • Combining edges and points for interactive high-quality rendering
    • BALA,K., WALTER, B., AND GREENBERG, D. P. 2003, Combining Edges and Points for Interactive High-Quality Rendering. ACM Transactions on Graphics 22, 3, 631-640.
    • (2003) ACM Transactions on Graphics , vol.22 , Issue.3 , pp. 631-640
    • Bala, K.1    Walter, B.2    Greenberg, D.P.3
  • 9
  • 10
    • 85031742165 scopus 로고
    • Fast object-precision shadow generation for area light source using BSP trees
    • ACM Press
    • CHIN, N., AND FEINER, S. 1992. Fast Object-Precision Shadow Generation for Area Light Source using BSP Trees. In Symposium on Interactive 3D Graphics archive, ACM Press, 21-30.
    • (1992) Symposium on Interactive 3D Graphics Archive , pp. 21-30
    • Chin, N.1    Feiner, S.2
  • 15
    • 1442346657 scopus 로고
    • A fast shadow algorithm for area light sources using back projection
    • ACM Press
    • DRETTAKIS, G., AND FlUME, E. 1994. A Fast Shadow Algorithm for Area Light Sources Using Back Projection. In Proceedings of ACM SIGGRAPH 94, ACM Press, 223-230.
    • (1994) Proceedings of ACM SIGGRAPH 94 , pp. 223-230
    • Drettakis, G.1    Flume, E.2
  • 16
    • 0030656853 scopus 로고    scopus 로고
    • The visibility skeleton: A powerful and efficient multi-purpose global visibility tool
    • ACM Press
    • DURAND, F., DRETTAKIS, G., AND PUECH, C. 1997. The Visibility Skeleton: A Powerful and Efficient Multi-Purpose Global Visibility Tool. In Proceedings of ACM SIGGRAPH 97, ACM Press, 89-100.
    • (1997) Proceedings of ACM SIGGRAPH 97 , pp. 89-100
    • Durand, F.1    Drettakis, G.2    Puech, C.3
  • 17
    • 0346225942 scopus 로고    scopus 로고
    • A beam tracing with precise antialiasing for polyhedral scenes
    • GHAZANFARPOUR, D., AND HASENFRATZ, J.-M. 1998. A Beam Tracing with Precise Antialiasing for Polyhedral Scenes. Computer Graphics 22, 1, 103-115.
    • (1998) Computer Graphics , vol.22 , Issue.1 , pp. 103-115
    • Ghazanfarpour, D.1    Hasenfratz, J.-M.2
  • 19
  • 26
    • 33646023315 scopus 로고    scopus 로고
    • Observations on silhouette sizes
    • MCGUIRE, M. 2004. Observations on Silhouette Sizes. Journal of Graphics Tools 9, 1, 1-12.
    • (2004) Journal of Graphics Tools , vol.9 , Issue.1 , pp. 1-12
    • Mcguire, M.1
  • 27
    • 0020931460 scopus 로고
    • Half-tone representation of 3-D objects illuminated by area sources or polyhedron sources
    • NISHITA, T., AND NAKAMAE, E. 1983. Half-Tone Representation of 3-D Objects Illuminated by Area Sources or Polyhedron Sources. In IEEE Computer Software and Application Conference, 237-242.
    • (1983) IEEE Computer Software and Application Conference , pp. 237-242
    • Nishita, T.1    Nakamae, E.2
  • 28
    • 0022097231 scopus 로고
    • Continuous tone representation of three-dimensional objects taking account of shadows and interreflection
    • ACM Press
    • NISHITA, T., AND NAKAMAE, E. 1985. Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection. In Computer Graphics (Proceedings of ACM SIGGRAPH 85), ACM Press, 23-30.
    • (1985) Computer Graphics (Proceedings of ACM SIGGRAPH 85) , pp. 23-30
    • Nishita, T.1    Nakamae, E.2
  • 29
    • 0004033903 scopus 로고    scopus 로고
    • Single sample soft shadows
    • University of Utah, UUCS-98-019
    • PARKER, S., SHIRLEY, P., AND SMITS, B. 1998. Single Sample Soft Shadows. Tech. rep., University of Utah, UUCS-98-019.
    • (1998) Tech. Rep.
    • Parker, S.1    Shirley, P.2    Smits, B.3
  • 33
    • 0029707968 scopus 로고    scopus 로고
    • Monte Carlo techniques for direct lighting calculations
    • SHIRLEY, P., WANG, C., AND ZIMMERMAN, K. 1996. Monte Carlo Techniques for Direct Lighting Calculations. ACM Transactions on Graphics 15, 1, 1-36.
    • (1996) ACM Transactions on Graphics , vol.15 , Issue.1 , pp. 1-36
    • Shirley, P.1    Wang, C.2    Zimmerman, K.3
  • 34
    • 0036993380 scopus 로고    scopus 로고
    • Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
    • SLOAN, P.-P., KAUTZ, J., AND SNYDER, J. 2002. Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments. ACM Transactions on Graphics 21, 3, 527-536.
    • (2002) ACM Transactions on Graphics , vol.21 , Issue.3 , pp. 527-536
    • Sloan, P.-P.1    Kautz, J.2    Snyder, J.3
  • 35
    • 0031618291 scopus 로고    scopus 로고
    • Fast calculation of soft shadow textures using convolution
    • ACM Press
    • SOLER, C., AND SILLION, F. X. 1998. Fast Calculation of Soft Shadow Textures Using Convolution. In Proceedings of ACM SIGGRAPH 98, ACM Press, 321-332.
    • (1998) Proceedings of ACM SIGGRAPH 98 , pp. 321-332
    • Soler, C.1    Sillion, F.X.2
  • 36
    • 0005044466 scopus 로고
    • Fast computation of shadow boundaries using spatial coherence and backprojections
    • ACM Press
    • STEWART, A. J., AND GHALI, S. 1994. Fast Computation of Shadow Boundaries using Spatial Coherence and Backprojections. In Proceedings of ACM SIGGRAPH 94, ACM Press, 231-238.
    • (1994) Proceedings of ACM SIGGRAPH 94 , pp. 231-238
    • Stewart, A.J.1    Ghali, S.2
  • 37
    • 0031553026 scopus 로고    scopus 로고
    • Fast analytic shading and shadowing for area light sources
    • TANAKA, T., AND TAKAHASHI, T. 1997. Fast Analytic Shading and Shadowing for Area Light Sources. Computer Graphics Forum 16, 3, 231-240.
    • (1997) Computer Graphics Forum , vol.16 , Issue.3 , pp. 231-240
    • Tanaka, T.1    Takahashi, T.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.