메뉴 건너뛰기




Volumn 15, Issue 1, 2006, Pages 62-76

Efficient collision culling among deformable objects using graphics processors

Author keywords

[No Author keywords available]

Indexed keywords


EID: 33645743590     PISSN: 10547460     EISSN: 15313263     Source Type: Journal    
DOI: 10.1162/pres.2006.15.1.62     Document Type: Conference Paper
Times cited : (2)

References (33)
  • 2
    • 0037960558 scopus 로고    scopus 로고
    • Recode: An imagebased collision detection algorithm
    • Baciu, G., Wong, S., & Sun, H. (1998). Recode: An imagebased collision detection algorithm. Proc. of Pacific Graphics, 497-512.
    • (1998) Proc. of Pacific Graphics , pp. 497-512
    • Baciu, G.1    Wong, S.2    Sun, H.3
  • 5
    • 0036732113 scopus 로고    scopus 로고
    • Real-time animation of dressed virtual humans
    • Cordier, F., & Magnenat-Thalmann, N. (2002). Real-time animation of dressed virtual humans. Eurographics, 21(3).
    • (2002) Eurographics , vol.21 , Issue.3
    • Cordier, F.1    Magnenat-Thalmann, N.2
  • 6
    • 0030421708 scopus 로고    scopus 로고
    • OBB-Tree: A hierarchical structure for rapid interference detection
    • Gottschalk, S., Lin, M., & Manocha, D. (1996). OBB-Tree: A hierarchical structure for rapid interference detection. Proc. of ACM SIGGRAPH'96, 171-180.
    • (1996) Proc. of ACM SIGGRAPH'96 , pp. 171-180
    • Gottschalk, S.1    Lin, M.2    Manocha, D.3
  • 8
    • 21644439528 scopus 로고    scopus 로고
    • Fast and reliable collision detection using graphics hardware
    • Govindaraju, N., Lin, M., & Manocha, D. (2004). Fast and reliable collision detection using graphics hardware. Proc. of ACM VRST, 2-9.
    • (2004) Proc. of ACM VRST , pp. 2-9
    • Govindaraju, N.1    Lin, M.2    Manocha, D.3
  • 9
    • 28444441682 scopus 로고    scopus 로고
    • Quick-CULLIDE: Efficient inter- And intra-object collision culling using GPUs
    • Govindaraju, N., Lin, M., & Manocha, D. (2005). Quick-CULLIDE: Efficient inter- and intra-object collision culling using GPUs. Proc. of IEEE VR, 59-66.
    • (2005) Proc. of IEEE VR , pp. 59-66
    • Govindaraju, N.1    Lin, M.2    Manocha, D.3
  • 12
    • 28444489586 scopus 로고    scopus 로고
    • Detection of collisions and self-collisions using image-space techniques
    • Heidelberger, B., Teschner, M., & Gross, M. (2004). Detection of collisions and self-collisions using image-space techniques . Journal of WSCG, 12(3).
    • (2004) Journal of WSCG , vol.12 , Issue.3
    • Heidelberger, B.1    Teschner, M.2    Gross, M.3
  • 18
    • 1942453377 scopus 로고    scopus 로고
    • Cinder: Collision and interference detection in real-time using graphics hardware
    • Knott, D., & Pai, D. (2003). Cinder: Collision and interference detection in real-time using graphics hardware. Proc. of Graphics Interface, 73-80.
    • (2003) Proc. of Graphics Interface , pp. 73-80
    • Knott, D.1    Pai, D.2
  • 19
    • 0038778001 scopus 로고    scopus 로고
    • Collision detection for continuously deforming bodies
    • Larsson, T., & Akenine-Moller, T. (2001). Collision detection for continuously deforming bodies. In Eurographics.
    • (2001) Eurographics
    • Larsson, T.1    Akenine-Moller, T.2
  • 20
    • 3042545450 scopus 로고    scopus 로고
    • Collision and proximity queries
    • J. E. Goodman and J. O'Rourke (Eds.), New York: CRC Press
    • Lin, M., & Manocha, D. (2003). Collision and proximity queries. In J. E. Goodman and J. O'Rourke (Eds.), Handbook of discrete and computational geometry (2nd ed., pp. 787-807). New York: CRC Press.
    • (2003) Handbook of Discrete and Computational Geometry (2nd Ed.) , pp. 787-807
    • Lin, M.1    Manocha, D.2
  • 22
    • 13544260256 scopus 로고    scopus 로고
    • Hierarchical techniques in collision detection for cloth animation
    • Mezger, J., Kimmerle, S., & Etzmuss, I. (2003). Hierarchical techniques in collision detection for cloth animation. Journal of WSCG, 11(2), 322-329.
    • (2003) Journal of WSCG , vol.11 , Issue.2 , pp. 322-329
    • Mezger, J.1    Kimmerle, S.2    Etzmuss, I.3
  • 23
    • 0002417208 scopus 로고    scopus 로고
    • A fast triangle-triangle intersection test
    • Moller, T. (1997). A fast triangle-triangle intersection test. Journal of Graphics Tools, 2(2).
    • (1997) Journal of Graphics Tools , vol.2 , Issue.2
    • Moller, T.1
  • 24
    • 0029538043 scopus 로고
    • Fast collision detection between complex solids using rasterizing graphics hardware
    • Myszkowski, K., Okunev, O. G., & Kunii, T. L. (1995). Fast collision detection between complex solids using rasterizing graphics hardware. The Visual Computer, 11(9), 497-512.
    • (1995) The Visual Computer , vol.11 , Issue.9 , pp. 497-512
    • Myszkowski, K.1    Okunev, O.G.2    Kunii, T.L.3
  • 28
    • 0026891709 scopus 로고
    • Interactive inspection of solids: Cross-connections and interferences
    • Rossignac, J., Megahed, A., & Schneider, B. (1992). Interactive inspection of solids: Cross-connections and interferences. In Proceedings of ACM SIGGRAPH, 353-360.
    • (1992) Proceedings of ACM SIGGRAPH , pp. 353-360
    • Rossignac, J.1    Megahed, A.2    Schneider, B.3
  • 32
    • 84989549418 scopus 로고
    • Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity
    • Volino, P., & Thalmann, N. M. (1994). Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity. Computer Graphics Forum (EuroGraphics Proc.), 73(3), 155-166.
    • (1994) Computer Graphics Forum (EuroGraphics Proc.) , vol.73 , Issue.3 , pp. 155-166
    • Volino, P.1    Thalmann, N.M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.