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Volumn 16, Issue 3, 2004, Pages 431-449

Capturing tacit knowledge from young girls

Author keywords

Design for children; Participatory design; Product concept design; Usage scenarios; Virtual communities

Indexed keywords

EDUCATION; FINANCE; LINGUISTICS; PRODUCT DESIGN; SOCIETIES AND INSTITUTIONS; VIRTUAL REALITY; WORLD WIDE WEB;

EID: 2942589266     PISSN: 09535438     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.intcom.2004.04.004     Document Type: Conference Paper
Times cited : (14)

References (33)
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  • 2
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    • KidReporter: A user requirements gathering technique for designing with children
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  • 8
    • 0036079282 scopus 로고    scopus 로고
    • The role of children in the design of new technology
    • Druin A. The role of children in the design of new technology. Behaviour and Information Technology. 21:2002;1-25.
    • (2002) Behaviour and Information Technology , vol.21 , pp. 1-25
    • Druin, A.1
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    • A survey of current research on online communities of practice
    • Johnson C.M. A survey of current research on online communities of practice. Internet and Higher Education. 4:2001;45-60.
    • (2001) Internet and Higher Education , vol.4 , pp. 45-60
    • Johnson, C.M.1
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    • (2003) Interacting with Computers , vol.15 , pp. 227-243
    • Markopoulos, P.1    Bekker, M.2
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  • 29
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    • A. Druin, Kids as Informants: Telling Us What We Didn't Know or Confirming What We Knew Already? San Francisco: Morgan Kaufmann
    • Scaife M., Rogers Y. Druin A. Kids as Informants: Telling Us What We Didn't Know or Confirming What We Knew Already? The Design of Children's Technology. 1999;Morgan Kaufmann, San Francisco.
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  • 30
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    • Designing for or designing with? Informant design for interactive learning environments
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.