메뉴 건너뛰기




Volumn , Issue , 2005, Pages 103-110

Automatic impostor placement for guaranteed frame rates and low memory requirements

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; IMAGE QUALITY; LARGE SCALE SYSTEMS; STORAGE ALLOCATION (COMPUTER);

EID: 29244491152     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1053427.1053444     Document Type: Conference Paper
Times cited : (17)

References (26)
  • 2
    • 84977912286 scopus 로고    scopus 로고
    • Automatic image placement to provide a guaranteed frame rate
    • ALIAGA, D., AND LASTRA, A. 1999. Automatic image placement to provide a guaranteed frame rate. In SIGGRAPH 99 Conference Proceedings, 307-316.
    • (1999) SIGGRAPH 99 Conference Proceedings , pp. 307-316
    • Aliaga, D.1    Lastra, A.2
  • 5
    • 77952863292 scopus 로고    scopus 로고
    • Lowering the cost of virtual human rendering with structured animated impostors
    • Univ. of West Bohemia Press
    • AUBEL, A., BOULIC, R., AND THALMANN, D. 1999. Lowering the cost of virtual human rendering with structured animated impostors. In WSCG'99 Conference Proceedings, Univ. of West Bohemia Press.
    • (1999) WSCG'99 Conference Proceedings
    • Aubel, A.1    Boulic, R.2    Thalmann, D.3
  • 9
    • 0027810222 scopus 로고
    • Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
    • FUNKHOUSER, T. A., AND SÉQUIN, C. H. 1993. Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. In SIGGRAPH 93 Conference Proceedings, 247-254.
    • (1993) SIGGRAPH 93 Conference Proceedings , pp. 247-254
    • Funkhouser, T.A.1    Séquin, C.H.2
  • 12
    • 0036980208 scopus 로고    scopus 로고
    • Textured depth meshes for real-time rendering of arbitrary scenes
    • JESCHKE, S., AND WIMMER, M. 2002. Textured depth meshes for real-time rendering of arbitrary scenes. In Rendering Techniques 2002, 181-190.
    • (2002) Rendering Techniques 2002 , pp. 181-190
    • Jeschke, S.1    Wimmer, M.2
  • 16
    • 0030247791 scopus 로고    scopus 로고
    • A three-dimensional image cache for virtual reality
    • SCHAUFLER, G., AND STÜRZLINGER, W. 1996. A three-dimensional image cache for virtual reality. Computer Graphics Forum 15, 3, 227-235.
    • (1996) Computer Graphics Forum , vol.15 , Issue.3 , pp. 227-235
    • Schaufler, G.1    Stürzlinger, W.2
  • 17
    • 0000433470 scopus 로고    scopus 로고
    • Per-object image warping with layered impostors
    • SCHAUFLER, G. 1998. Per-object image warping with layered impostors. In Rendering Techniques'98, 145-156.
    • (1998) Rendering Techniques'98 , pp. 145-156
    • Schaufler, G.1
  • 20
    • 0031553027 scopus 로고    scopus 로고
    • Efficient impostor manipulation for real-time visualization of urban scenery
    • SILLION, F., DRETTAKIS, G., AND BODELET, B. 1997. Efficient impostor manipulation for real-time visualization of urban scenery. Computer Graphics Forum 16, 3, 207-218.
    • (1997) Computer Graphics Forum , vol.16 , Issue.3 , pp. 207-218
    • Sillion, F.1    Drettakis, G.2    Bodelet, B.3
  • 21
    • 34547695496 scopus 로고    scopus 로고
    • Simplifying complex environments using incremental textured depth meshes
    • WILSON, A., AND MANOCHA, D. 2003. Simplifying complex environments using incremental textured depth meshes. ACM Transactions on Graphics 22, 3, 678-688.
    • (2003) ACM Transactions on Graphics , vol.22 , Issue.3 , pp. 678-688
    • Wilson, A.1    Manocha, D.2
  • 22
    • 0034443024 scopus 로고    scopus 로고
    • A video-based rendering acceleration algorithm for interactive walkthroughs
    • WILSON, A., LIN, M. C., YEO, B.-L., YEUNG, M. M., AND MANOCHA, D. 2000. A video-based rendering acceleration algorithm for interactive walkthroughs. In ACM Multimedia, 75-83.
    • (2000) ACM Multimedia , pp. 75-83
    • Wilson, A.1    Lin, M.C.2    Yeo, B.-L.3    Yeung, M.M.4    Manocha, D.5
  • 23
    • 0034787015 scopus 로고    scopus 로고
    • Spatially-encoded far-field representations for interactive walkthroughs
    • WILSON, A., MAYER-PATEL, K., AND MANOCHA, D. 2001. Spatially-encoded far-field representations for interactive walkthroughs. In ACM Multimedia, 348-357.
    • (2001) ACM Multimedia , pp. 348-357
    • Wilson, A.1    Mayer-Patel, K.2    Manocha, D.3
  • 24
    • 2942703759 scopus 로고    scopus 로고
    • Rendering time estimation for real-time rendering
    • WIMMER, M., AND WONKA, P. 2003. Rendering time estimation for real-time rendering. In Rendering Techniques 2003, 118-129.
    • (2003) Rendering Techniques 2003 , pp. 118-129
    • Wimmer, M.1    Wonka, P.2
  • 26
    • 0002811061 scopus 로고    scopus 로고
    • Visibility preprocessing with occluder fusion for urban walkthroughs
    • WONKA, P., WIMMER, M., AND SCHMALSTIEG, D. 2000. Visibility preprocessing with occluder fusion for urban walkthroughs. In Rendering Techniques 2000, 71-82.
    • (2000) Rendering Techniques 2000 , pp. 71-82
    • Wonka, P.1    Wimmer, M.2    Schmalstieg, D.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.