메뉴 건너뛰기




Volumn , Issue , 2005, Pages 27-34

Supporting scalable peer to peer virtual environments using frontier sets

Author keywords

Frontier sets; Network scalability; Networked virtual environments; Visibility partitioning

Indexed keywords

FRONTIER SETS; NETWORK SCALABILITY; NETWORKED VIRTUAL ENVIRONMENTS; VISIBILITY PARTITIONING;

EID: 28444449169     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (20)

References (23)
  • 2
    • 84993820972 scopus 로고    scopus 로고
    • Network infrastructure for massively distributed games
    • April 16-17, Braunschweig, Germany, ACM
    • BAUER, D., ROONEY, S. AND SCOTTON, P. 2002. Network Infrastructure for Massively Distributed Games. In NetGames 2002, April 16-17, Braunschweig, Germany, ACM.
    • (2002) NetGames 2002
    • Bauer, D.1    Rooney, S.2    Scotton, P.3
  • 3
    • 1542298708 scopus 로고    scopus 로고
    • 1500 Archers on a 29.8: Networking programming in age of empires and beyond
    • San Jose, CA, Mar. 2001
    • BETTNER, P. AND TERRANO, M. 2001. 1500 Archers on a 29.8: Networking Programming in Age of Empires and Beyond. In The 2001 Game Developer Conference Proceedings, San Jose, CA, Mar. 2001.
    • (2001) The 2001 Game Developer Conference Proceedings
    • Bettner, P.1    Terrano, M.2
  • 5
    • 0033154298 scopus 로고    scopus 로고
    • A distributed architecture for multiparticipant interactive applications on the internet
    • Diot, C. and Gautier, L. 1999. A Distributed Architecture for MultiParticipant Interactive Applications on the Internet. In IEEE Network, 13(4), 6-15.
    • (1999) IEEE Network , vol.13 , Issue.4 , pp. 6-15
    • Diot, C.1    Gautier, L.2
  • 7
    • 0029178788 scopus 로고
    • RING: A client-server system for multi-user virtual environments
    • April 1995
    • FUNKHOUSER, T. A. 1995. RING: A Client-Server System for Multi-User Virtual Environments. In 1995 Symposium on Interactive 3D Graphics. 85-92, April 1995.
    • (1995) 1995 Symposium on Interactive 3D Graphics , pp. 85-92
    • Funkhouser, T.A.1
  • 8
    • 0029772752 scopus 로고    scopus 로고
    • Network topologies for scalable multi-user virtual environments
    • San Jose, CA, April, 1996
    • FUNKHOUSER, T. A. 1996. Network Topologies for Scalable Multi-User Virtual Environments. In Proceedings IEEE VRAIS'96, San Jose, CA, April, 1996.
    • (1996) Proceedings IEEE VRAIS'96
    • Funkhouser, T.A.1
  • 9
    • 85016891988 scopus 로고    scopus 로고
    • Real-time acoustic modeling for distributed virtual environments
    • ACM Press / ACM SIGGRAPH, New York. A. Rockwoord, Ed., Computer Graphics Proceedings, Annual Conference Series, ACM
    • FUNKHOUSER, T.A., MIN, P. AND CARLBOM, I. 1999. Real-Time Acoustic Modeling for Distributed Virtual Environments. In Proceedings of ACM SIGGRAPH 1999, ACM Press / ACM SIGGRAPH, New York. A. Rockwoord, Ed., Computer Graphics Proceedings, Annual Conference Series, ACM, 365-374.
    • (1999) Proceedings of ACM SIGGRAPH 1999 , pp. 365-374
    • Funkhouser, T.A.1    Min, P.2    Carlbom, I.3
  • 10
    • 84861284650 scopus 로고    scopus 로고
    • Cheat-proof event ordering for peer-to-peer games
    • GAUTHIERDICKEY, C., ZAPPALA, D., LO, V. AND MARR, J. 2003, Cheat-Proof Event Ordering for Peer-to-Peer Games. Draft paper, http://www.cs.uoregon.edu/ ~zappala
    • (2003) Draft Paper
    • Gauthierdickey, C.1    Zappala, D.2    Lo, V.3    Marr, J.4
  • 11
    • 84867443084 scopus 로고    scopus 로고
    • Latency and user behaviour on a multiparticipant game server
    • Third International COST264 Workshop, London, UK, November 7-9, 2001
    • HENDERSON, T. 2001. Latency and User Behaviour on a Multiparticipant Game Server. Networked Group Communication 2001, Third International COST264 Workshop, London, UK, November 7-9, 2001 1-13
    • (2001) Networked Group Communication 2001 , pp. 1-13
    • Henderson, T.1
  • 12
    • 84861273284 scopus 로고    scopus 로고
    • IDSOFTWARE. 1997. Quake II. http://www.idsoftware.com/games/quake/quake2/
    • (1997) Quake II
  • 13
    • 28444476147 scopus 로고
    • Standard for Information Technology
    • ANSI/IEEE Standard 1278-1993, March 1993
    • IEEE. 1993. ANSI/IEEE Standard 1278-1993, Standard for Information Technology, Protocols for Distributed Interactive Simulation, March 1993.
    • (1993) Protocols for Distributed Interactive Simulation
  • 15
    • 0029357107 scopus 로고
    • SIMNET: The advent of simulator networking
    • MILLER, D., AND THORPE, J. 1995. SIMNET: the advent of simulator networking. Proceedings of IEEE, 83(8): 1114-1123.
    • (1995) Proceedings of IEEE , vol.83 , Issue.8 , pp. 1114-1123
    • Miller, D.1    Thorpe, J.2
  • 19
    • 8744300509 scopus 로고    scopus 로고
    • Aspects of networking in multiparticipant computer games
    • Loo Wai Sing, Wan Hak Man, and Wong Wai (eds.), Hong Kong SAR, China, Nov. 2001
    • st Century. Hong Kong SAR, China, Nov. 2001, 74-81.
    • (2001) st Century , pp. 74-81
    • Smed, J.1    Kaukoranta, T.2    Hakonen, H.3
  • 20
    • 28444474750 scopus 로고    scopus 로고
    • Frontier sets: A partitioning scheme to enable scalable virtual environments
    • To be presented
    • STEED, A. AND ANGUS, C. 2004, Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments, To be presented at Eurographics 2004 (Short Paper Presentation).
    • (2004) Eurographics 2004 (Short Paper Presentation)
    • Steed, A.1    Angus, C.2
  • 21
    • 0012937645 scopus 로고    scopus 로고
    • Diamond park and spline: Social virtual reality with 3D animation, spoken interaction and runtime extendability
    • MIT Press
    • STERNS, I.E. AND YERAZUNIS, W.S. 1997. Diamond Park and Spline: Social Virtual Reality with 3D Animation, Spoken Interaction and Runtime Extendability. Presence: Teleoperators and Virtual Environments, 6(4), 461-481, MIT Press
    • (1997) Presence: Teleoperators and Virtual Environments , vol.6 , Issue.4 , pp. 461-481
    • Sterns, I.E.1    Yerazunis, W.S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.