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Volumn 265, Issue , 2005, Pages 371-372

Challenges for pervasive mobile game design: Examining players' emotional responses

Author keywords

emotional responses; mobile games; pervasive games

Indexed keywords

GAME CONCEPT; MOBILE GAMES; PERVASIVE GAME; PLAYABILITY; TECHNICAL LIMITATIONS;

EID: 77953532708     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1178477.1178554     Document Type: Conference Paper
Times cited : (10)

References (6)
  • 2
    • 84900534867 scopus 로고    scopus 로고
    • Designing Ubiquitous Computing Games. A Report from a Workshop Exploring Ubiquitous Computing Entertainment
    • Björk, S., Holopainen, J., Ljungstrand, P., and Åkesson, K-P. Designing Ubiquitous Computing Games. A Report from a Workshop Exploring Ubiquitous Computing Entertainment. Personal and Ubiqutous Computing 6, 443-458, 2002.
    • (2002) Personal and Ubiqutous Computing , vol.6 , pp. 443-458
    • Björk, S.1    Holopainen, J.2    Ljungstrand, P.3    Åkesson, K.-P.4
  • 4
    • 85053739438 scopus 로고    scopus 로고
    • Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design
    • Accepted for publication in
    • Ermi, L., and Mäyrä, F. Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. Accepted for publication in Game Studies.
    • Game Studies
    • Ermi, L.1    Mäyrä, F.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.