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1
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2942623496
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Coping with Uncertainty in a Location-Based Game
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Benford, S., Anastasi, R., Flintham, M., Drozd, A., Crabtree, A., Greenhalgh, C., Tandavanitj, N., Adams, M, Row-Farr, J. Coping with Uncertainty in a Location-Based Game. IEEE Pervasive Computing 2 (3), 34-41, 2003.
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(2003)
IEEE Pervasive Computing
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, Issue.3
, pp. 34-41
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Benford, S.1
Anastasi, R.2
Flintham, M.3
Drozd, A.4
Crabtree, A.5
Greenhalgh, C.6
Tandavanitj, N.7
Adams, M.8
Row-Farr, J.9
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2
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84900534867
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Designing Ubiquitous Computing Games. A Report from a Workshop Exploring Ubiquitous Computing Entertainment
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Björk, S., Holopainen, J., Ljungstrand, P., and Åkesson, K-P. Designing Ubiquitous Computing Games. A Report from a Workshop Exploring Ubiquitous Computing Entertainment. Personal and Ubiqutous Computing 6, 443-458, 2002.
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Personal and Ubiqutous Computing
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, pp. 443-458
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Björk, S.1
Holopainen, J.2
Ljungstrand, P.3
Åkesson, K.-P.4
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3
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77953503957
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Designing Sound for a Pervasive Mobile Game
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Accepted for publication in
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Ekman, I., Ermi, L., Lahti, J., Nummela, J., and Lankoski, P. Designing Sound for a Pervasive Mobile Game. Accepted for publication in Proc. ACE 2005 (Valencia, Spain, June 15-17, 2005).
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Proc. ACE 2005 (Valencia, Spain, June 15-17, 2005)
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Ekman, I.1
Ermi, L.2
Lahti, J.3
Nummela, J.4
Lankoski, P.5
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4
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85053739438
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Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design
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Accepted for publication in
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Ermi, L., and Mäyrä, F. Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. Accepted for publication in Game Studies.
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Game Studies
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Ermi, L.1
Mäyrä, F.2
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5
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77953017996
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A Case Study in Pervasive Game Design: The Songs of North
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ACM Press, New York
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Lankoski, P., Heliö, S., Nummela, J., Lahti, J., Mäyrä, F., and Ermi, L. A Case Study in Pervasive Game Design: The Songs of North. In Proc. NordiCHI 2004 (Tampere, Finland, October 23-27, 2004). ACM Press, New York, 2004, 413-416.
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(2004)
Proc. NordiCHI 2004 (Tampere, Finland, October 23-27, 2004)
, pp. 413-416
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Lankoski, P.1
Heliö, S.2
Nummela, J.3
Lahti, J.4
Mäyrä, F.5
Ermi, L.6
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6
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33745824497
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Emotional Response Patterns and Sense of Presence during Video Games: Potential Criterion Variables for Game Design
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ACM Press, New York
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Ravaja, N., Salminen, M., Holopainen, J., Saari, T., Laarni, J. and Järvinen, A. Emotional Response Patterns and Sense of Presence during Video Games: Potential Criterion Variables for Game Design. In Proc. NordiCHI 2004 (Tampere, Finland, October 23-27, 2004). ACM Press, New York, 2004, 339-347.
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Proc. NordiCHI 2004 (Tampere, Finland, October 23-27, 2004)
, pp. 339-347
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Ravaja, N.1
Salminen, M.2
Holopainen, J.3
Saari, T.4
Laarni, J.5
Järvinen, A.6
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