메뉴 건너뛰기




Volumn 56, Issue 11, 2005, Pages 1207-1216

The design and implementation of a simulation game for teaching knowledge management

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SIMULATION; GAME THEORY; SOCIAL ASPECTS; STUDENTS;

EID: 27644597428     PISSN: 15322882     EISSN: None     Source Type: Journal    
DOI: 10.1002/asi.20224     Document Type: Conference Paper
Times cited : (36)

References (35)
  • 1
    • 27644526736 scopus 로고
    • Games for learning
    • S. Boocock & E. Schild (Eds.), Beverly Hills, CA: Sage
    • Abt, C. (1968). Games for learning. In S. Boocock & E. Schild (Eds.), Simulation games in learning (pp. 65-64). Beverly Hills, CA: Sage.
    • (1968) Simulation Games in Learning , pp. 65-164
    • Abt, C.1
  • 6
    • 27644536872 scopus 로고    scopus 로고
    • Forty simple computer games and what they could mean to educators
    • Dempsey, J.V, Haynes, L.L., Lucassen, B.A., & Casey, M.S. (2002). Forty simple computer games and what they could mean to educators. Simulation and Gaming, 33(2), 157-168.
    • (2002) Simulation and Gaming , vol.33 , Issue.2 , pp. 157-168
    • Dempsey, J.V.1    Haynes, L.L.2    Lucassen, B.A.3    Casey, M.S.4
  • 7
    • 84986085925 scopus 로고    scopus 로고
    • Using a business simulation to teach applied skills - The benefits and the challenges of using student teams from multiple countries
    • Doyle, D., & Brown, F.W. (2000). Using a business simulation to teach applied skills - The benefits and the challenges of using student teams from multiple countries. Journal of European Industrial Training, 24(6), 330-336.
    • (2000) Journal of European Industrial Training , vol.24 , Issue.6 , pp. 330-336
    • Doyle, D.1    Brown, F.W.2
  • 9
    • 0034899986 scopus 로고    scopus 로고
    • Knowledge management strategies: Toward a taxonomy
    • Earl, M. (2001). Knowledge management strategies: Toward a taxonomy. Journal of Management Information Systems, 18(1), 215-233.
    • (2001) Journal of Management Information Systems , vol.18 , Issue.1 , pp. 215-233
    • Earl, M.1
  • 10
    • 84986120883 scopus 로고    scopus 로고
    • Charting the experiential territory: Clarifying definitions and uses of computer simulation, games, and role play
    • Feinstein, A.H., Mann, S., & Corsun, D.L. (2002). Charting the experiential territory: Clarifying definitions and uses of computer simulation, games, and role play. The Journal of Management Development, 21(10), 732-744.
    • (2002) The Journal of Management Development , vol.21 , Issue.10 , pp. 732-744
    • Feinstein, A.H.1    Mann, S.2    Corsun, D.L.3
  • 11
    • 0003820078 scopus 로고
    • Victoria: The Australian Council for Educational Research Ltd.
    • Fraser, B.J. (1981). Test of science-related attitude. Victoria: The Australian Council for Educational Research Ltd.
    • (1981) Test of Science-related Attitude
    • Fraser, B.J.1
  • 12
    • 1542388593 scopus 로고    scopus 로고
    • A study of business and management games
    • Gilgeous, V., & D'Cruz, M. (1996). A study of business and management games. Management Development Review, 9(1), 32-39.
    • (1996) Management Development Review , vol.9 , Issue.1 , pp. 32-39
    • Gilgeous, V.1    D'Cruz, M.2
  • 15
    • 84986037961 scopus 로고    scopus 로고
    • Exploring the learning from an enterprise simulation
    • Gopinath, C., & Sawyer, J.E. (1999). Exploring the learning from an enterprise simulation. The Journal of Management Development, 18(5), 477-489.
    • (1999) The Journal of Management Development , vol.18 , Issue.5 , pp. 477-489
    • Gopinath, C.1    Sawyer, J.E.2
  • 17
    • 27644482086 scopus 로고    scopus 로고
    • A grounded theory for teaching entrepreneurship using simulation games
    • Hindle, K. (2002). A grounded theory for teaching entrepreneurship using simulation games. Simulation & Gaming, 33(2), 236-241.
    • (2002) Simulation & Gaming , vol.33 , Issue.2 , pp. 236-241
    • Hindle, K.1
  • 18
    • 84965567450 scopus 로고
    • Role-event gaming simulation in management education: A conceptual framework and review
    • Hsu, E. (1989). Role-event gaming simulation in management education: A conceptual framework and review. Simulation & Gaming, 20(4), 409-438.
    • (1989) Simulation & Gaming , vol.20 , Issue.4 , pp. 409-438
    • Hsu, E.1
  • 19
    • 84986078197 scopus 로고    scopus 로고
    • Strategic management: An evaluation of the use of three learning methods
    • Jennings, D. (2002). Strategic management: An evaluation of the use of three learning methods. Journal of Management Development, 21(9), 655-665.
    • (2002) Journal of Management Development , vol.21 , Issue.9 , pp. 655-665
    • Jennings, D.1
  • 21
    • 27644522591 scopus 로고    scopus 로고
    • Simulations and communication skills in secondary schools
    • Jones, K. (1998). Simulations and communication skills in secondary schools. Simulation & Gaming, 29(3), 321-25.
    • (1998) Simulation & Gaming , vol.29 , Issue.3 , pp. 321-325
    • Jones, K.1
  • 22
    • 0142147335 scopus 로고    scopus 로고
    • Three easy pieces: A taxonomy on gaming
    • D. Saunders & J. Severn (Eds.), London: Kogan Page
    • Klabbers, H.G.J. (1999). Three easy pieces: A taxonomy on gaming. In D. Saunders & J. Severn (Eds.), The international simulation and gaming research yearbook (pp. 16-33). London: Kogan Page.
    • (1999) The International Simulation and Gaming Research Yearbook , pp. 16-33
    • Klabbers, H.G.J.1
  • 24
    • 84993729364 scopus 로고    scopus 로고
    • The design and evolution of a simulation/game for teaching information systems development
    • Martin, A. (2000). The design and evolution of a simulation/game for teaching information systems development. Simulation & Gaming, 31(4), 445-463.
    • (2000) Simulation & Gaming , vol.31 , Issue.4 , pp. 445-463
    • Martin, A.1
  • 26
    • 0009529735 scopus 로고
    • Debriefing in experience-based learning
    • Pearson, M., & Smith, D. (1986). Debriefing in experience-based learning. Simulation and Games for Learning, 16(4), 155-172.
    • (1986) Simulation and Games for Learning , vol.16 , Issue.4 , pp. 155-172
    • Pearson, M.1    Smith, D.2
  • 27
    • 0010035604 scopus 로고
    • Student motivation in the college classroom
    • K.W. Prichard & R.M. Sawyer (Eds.), Westport, CT: Greenwood Press
    • Pintrich, P.R. (1994). Student motivation in the college classroom. In K.W. Prichard & R.M. Sawyer (Eds.), Handbook of college teaching: Theory and applications (pp. 23-43). Westport, CT: Greenwood Press.
    • (1994) Handbook of College Teaching: Theory and Applications , pp. 23-43
    • Pintrich, P.R.1
  • 31
    • 27644511511 scopus 로고    scopus 로고
    • Retrieved September, 9 2003
    • Sveiby, K-E. (1996). The knowledge organisation. Retrieved September, 9 2003, from http://www.sveiby.com/articles/KOS1.html
    • (1996) The Knowledge Organisation
    • Sveiby, K.-E.1
  • 32
    • 84937311502 scopus 로고
    • Pragmatic awareness activities
    • Tomlinson, B. (1994). Pragmatic awareness activities. Language Awareness, 3(3/4), 119-129.
    • (1994) Language Awareness , vol.3 , Issue.3-4 , pp. 119-129
    • Tomlinson, B.1
  • 33
    • 84993683939 scopus 로고    scopus 로고
    • Using simulations on materials development courses
    • Tomlinson, B., & Masuhara, H. (2000). Using simulations on materials development courses. Simulation & Gaming, 31(2), 152-168.
    • (2000) Simulation & Gaming , vol.31 , Issue.2 , pp. 152-168
    • Tomlinson, B.1    Masuhara, H.2
  • 34
    • 21144453052 scopus 로고    scopus 로고
    • The unique contribution of gaming/ simulation: Towards establishment of the discipline
    • D. Saunders & J. Severn (Eds.), London: Kogan Page
    • Tsuchiya, T., & Tsuchiya, S. (1999). The unique contribution of gaming/ simulation: Towards establishment of the discipline. In D. Saunders & J. Severn (Eds.), The international simulation and gaming research yearbook (pp. 46-57). London: Kogan Page.
    • (1999) The International Simulation and Gaming Research Yearbook , pp. 46-57
    • Tsuchiya, T.1    Tsuchiya, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.